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[Zarbix] Talking about class balance

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teiloh
Posts: 691

Re: [Zarbix] Talking about class balance

Post#131 » Wed Jan 20, 2021 8:45 am

People are literally listing their skills and SH players (including myself) are telling you, they're overpowered.

It's a fact that they have almost as much CC, in better forms, as a full spec SW and full spec WL combined.

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emiliorv
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Posts: 1295

Re: [Zarbix] Talking about class balance

Post#132 » Wed Jan 20, 2021 8:59 am

Avelinna wrote: Wed Jan 20, 2021 5:04 am Everybody knows SH has been overbuffed to ridiculous proportions. Population will drop there will less order to kill when switch or leave. A lot of these changes need to be removed to restore some kind of balance the game is becoming very onesided with over buffing of classes and the xrealmers. I worry about the long term effect of these changes cant be good for the game.
Im very impressed how some ppl really can evaluate the state of the server after 8 days of joined...really impressive
(or is this a troll account made by one of those order lobbists? LMAO)

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emiliorv
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Posts: 1295

Re: [Zarbix] Talking about class balance

Post#133 » Wed Jan 20, 2021 9:02 am

teiloh wrote: Wed Jan 20, 2021 8:45 am People are literally listing their skills and SH players (including myself) are telling you, they're overpowered.

It's a fact that they have almost as much CC, in better forms, as a full spec SW and full spec WL combined.
Destro must thank all the oerder lobbists that are evaluating right now thye oped destro toons....really funny the fact that the same order lobbists refuse to play their broken toons (aka slayer/bw/kotbs/wp)

Elvicof
Posts: 142

Re: [Zarbix] Talking about class balance

Post#134 » Wed Jan 20, 2021 9:11 am

teiloh wrote: Wed Jan 20, 2021 8:45 am People are literally listing their skills and SH players (including myself) are telling you, they're overpowered.

It's a fact that they have almost as much CC, in better forms, as a full spec SW and full spec WL combined.
You have the credibility of used car salesman, so probably why no1 listening to you.
Moonlapse and VII

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Earthcake
Posts: 251

Re: [Zarbix] Talking about class balance

Post#135 » Wed Jan 20, 2021 9:27 am

wonshot wrote: Tue Jan 19, 2021 10:55 pm

AoeBrightwizard imo:
Mobility rating: 4/10 (focused mind and selfclense snares)
Utility rating: 4/10 (morale pump/drain)
CC rating: 3/10 (aoe root, aoe ranged silence, mastery aoe knockback)
Damage rating: 10/10 (damage procs to bypass some mitigating, morale damage procs, funnelpower to bypass mitigation, strong mechanic stacking with bonuses)

CitySquigherder imo:
Mobility rating: 7/10 (pounce, selfpunt, 70%charge) [speedup with petbuild]
Utility rating: 6/10 (group Selfpump, M1 against all ranged for 7sec, pierce defence tactic)
CC rating: 9/10 (Mini channeled punt with no immunity, biggest aoe punt in the game, baseline singletarget knockdown, 90%uptime singletaret baseline snare, aoe pbaoe snare on selfpunt, frontal cooldown increaser, M2 ranged aoe snare)
Damage rating: 6/10 (cooldown reliant and morale bomb semi nerfed)

But thats just my view and how i value some things in the game, others might disagree.
[/quote]

So, BW which is one of the socalled order OP class, got a total score of 21/40.
SH on the other hand, which isn't OP by any means, got 28/40.

According to your evaluation, SH, an "ok" destro class, is performing 33% better than an order "OP" class. Working as intended.

Obviously that evaluation is subjective, but that summed up how ppl feel right now.

Neverever
Posts: 193

Re: [Zarbix] Talking about class balance

Post#136 » Wed Jan 20, 2021 9:34 am

teiloh wrote: Wed Jan 20, 2021 8:45 am People are literally listing their skills and SH players (including myself) are telling you, they're overpowered.

It's a fact that they have almost as much CC, in better forms, as a full spec SW and full spec WL combined.

SW
1 ranged KD , 1 Melee KD
1 Disarm
1 Silence
Self Punt and AOE snare
Moral 2 AOE snare
Moral 1 Cleanse
100ft range
More burst
Able to use some of it's ranged abilities on melee face
Able to benefit from double armor buff and do ranged dmg still
More stance buffs that unlike SHs doesn't go of when the pet is lost
%50 more crit dmg on melee abilities
%20 crit boost tactic with no CD probably would be wise to add a similar condition added to Run Away tactic. That's it only triggers once in every 10 seconds.

SH
1 Ranged KD, 1 Melee KD
1 Disarm
1 Silence
Self Punt and AOE snare
Moral 2 AOE snare
AOE Knock back (Nerfed Already)
Run Away Tactic (Nerfed Already)
Run Away Ability.
65ft range
Melee face : less dmg but aoe
Big shooting : less dmg and ineffectual build compared to SW scout
Quick Shooting : slightly better dmg (not sure tho) but locked to 65ft.

Now you can stop your nonsense about SH combining all the CC from WL and SW. You are just making things up out of your ass. You are just ridiculous.

Bergbart
Posts: 46

Re: [Zarbix] Talking about class balance

Post#137 » Wed Jan 20, 2021 9:49 am

What a Drama here like god old times.
Easy Solution Quit Playing or Join the Dark side. is one realms population drop to much the devs must handle simple as that. Or Suffering more. Your Decisions!

jughurta69
Posts: 113

Re: [Zarbix] Talking about class balance

Post#138 » Wed Jan 20, 2021 9:55 am

you miss On SH

tactic 15% crit all abilities tree and 50% critical damage for 2 instant
red tipper arrer! ( arrow all inclusive)
You speak for buff stance SW but no speak debuff or buff on pet ( and more with Frenzy)

Burst no down time in quick shot
Quick shot is more bursty than Scout on light and medium armor (with mobility when SW not moving)

self heal after eat pet , run away does not stop when the SH dps , disarm on pet

Fell the weak need stance and 13 pt scout , finish them 9 pt and need no stance or specific pet

SH can kill light and medium armor without cast abilities


For me the only problem of ALL RANGE is too much critical chance all have 10% or 15% more than melee . Melee 31 /34 % crit vs range 40 /50% +

Arch/Sham 10%
Magus/ENgi 15%
rSH 15% all tree + 50% damage crit 2 abilities
aSW 25% 2 abilities +50 % damage crit all tree
rSW stance 5% crit

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wachlarz
Posts: 798

Re: [Zarbix] Talking about class balance

Post#139 » Wed Jan 20, 2021 10:21 am

Meaby its time to lock this fun topic ?

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hammerhead
Posts: 308

Re: [Zarbix] Talking about class balance

Post#140 » Wed Jan 20, 2021 10:34 am

Balance starts with a balanced group. Take the standard group Bork + Mara/mSH vs SM + WL/aSW (we will take out the kobs/chosen one outside the brackets, other things being equal). Omitting the fact that for Bork it is much easier to apply the CD decreaser (literally even before the clinch), note that armor debuff is better for both Mara and SH, as well as WS buff, aoe Strengh debuff, double absorption. Who needs a spirit debuff in the order group? One skill for a lion? Both SH and Mara in the group have more utilities more protection they receive more from Bork than their opponents. WL does not have that protection, does not have such a utility as Monstro stanse, whereas for protection aSW can only claim the ST group, and is it that the counterweight -20% / 20ft of damage in area for 4 seconds from the SM that can only be taken for 70rr? Or + mythical 25% heal from a Kobs + WP? This is how the whole order is permanently walk under DT and Blast Wave. And in general, desi apologists do not see all those procs and doughs point-blank because they are guided by bare numbers, they say, the order has more firepower. Well, if only it were or or at least stack IB as well as bork for heavy melee meta.
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