People actually liked this utter, utter bullshit?1 ramp. Please. This creates long stands, and ramp congestion which allows for the long awaited 'CHARGE" up the ramp, or the coordinated 'They are wiping, push down' fun times.
This, and the same **** at fortresses, was why I quit this game in 2009.
I cannot emphasise enough how bullshit this design was for a game designed for mass RvR.
If you have hundreds of players attacking a single ramp no wider than 5 metres, and that's your idea of great PvP, you need your head checked. With so many numbers concentrated in a single place you have ZERO strategy (what can you do except attack that one place?), ZERO tactics (you have so many players in one spot that you can neither employ nor benefit from finesse) and a ton of lag to go with it.
It was absolutely and completely appalling design, and I still believe it's one of the reasons this game failed. They had the opportunity to do large-scale RvR right with a more battlefront-oriented design, but instead they chose to make 4 chokepoints (battlefield objectives), 2 MAJOR chokepoints (the keeps) and waste the rest of the maps. Asinine in the extreme.