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Squig Herder is a bit overtuned.

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Sulorie
Posts: 7461

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#61 » Fri Jan 08, 2021 12:29 pm

What sort of damage numbers you expect on a class with almost only aoe dmg?
Classes are matched based on archtype, not ST or AOE.
Ofc you outdamage the other team, if those have only ST dmg and/or are stomped to begin with.
Dying is no option.

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Jusva321
Posts: 83

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#62 » Fri Jan 08, 2021 12:36 pm

i dont want one class to be abel to do 350 alone when 2 order dps dont even do that between them ... and here we are also talking about ranged sh that is single target dam they also outpreform any order dps

BelligerentBob
Posts: 111
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Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#63 » Fri Jan 08, 2021 12:41 pm

Jusva321 wrote: Fri Jan 08, 2021 12:36 pm i dont want one class to be abel to do 350 alone when 2 order dps dont even do that between them ... and here we are also talking about ranged sh that is single target dam they also outpreform any order dps

Rich coming from one of the Assault SWs who carry on Order :D

But yeah both melee squig and ranged squig herder are overtuned and need to be brought back down to Rune Priest/Zealot levels of powah
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Jusva321
Posts: 83

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#64 » Fri Jan 08, 2021 12:48 pm

sw is the only class that have the armor to stand agians that sh dam and now they nerfed that class but sh no lets keep it as is :)

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agemennon675
Posts: 545

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#65 » Fri Jan 08, 2021 12:55 pm

Neverever wrote: Fri Jan 08, 2021 11:22 am
Sundowner wrote: Fri Jan 08, 2021 10:06 am
Neverever wrote: Fri Jan 08, 2021 9:48 am

Oh what a good good good boy :D... Dude I was one of a few who kept telling RSH didn't need big changes but a few QOL changes instead. None of the devoted SH players asked for these changes. I have also contradicted the requests for having the 100ft tactic restored with keeping the recent changes because it would be simply OP. All RSH needed was a slight dmg increase on some of its abilities and more stability on pet which plays a big part on RSH play. I still do not know whose ideas were put into work in this case. But, being limited to 65ft (I find using Gas squig for 15 more ft. pointless for various reasons) as a ranged class it is more than fair. When it comes to MSH it has been already nerfed. I think when it comes to balance 6vs6 is the best place to check the state of classes individually. And I think any Destro 6v6 player would confirm that they are not usually happy to see a RSH or MSH as dps when the game starts since other melee dps classes simply overperform SH both MSH and RSH in terms of dmg and survivability. And finally when it comes to city fights maras and choppas usually double MSH in term of both dmg and kills. And well what role RSH plays in city fights? none. SO can't understand all that whining.
see? even you can give a bit comperhensive answers. only good boi here is you :mrgreen:

Also, you clearly don't seem do understand that rSH is ST and mSH is AOE, devs several time stated that. MSH was nerfed in terms of ST burst tactic, because having both AOE and ST in one tree with good utility is kinda broken? no?

also, other dps overperform MSH in survivability? are u sure choppa is more survivable than mSH?

In city mSH can do decent damage, but main thing he brings is utility, than would make him very good choice, if Mara and choppa did not have already better dmg and utility. The same goes for order when Slayer has all dmg and utility, but devs somehow think that it is normal. But is mSH bad for cities? no. Do people take them into cities? yes.

argument OP is making is that SH is overperforming with its utility, mobility and survivability and it clearly is, but you keep talking about rSH in cities when you literally have good AOE spec for city
Dude, never thought you deserved to be taken seriously and for once I wanted to change that and once again it ends up to the same place. Only comprehensive arguments deserves comprehensive answers. Usual sad kid whining is never going to be taken seriously in this forums and it works as intended in that way.

most of the people complain about SH here does not even know how the class works. MSH never had aoe and ST build together. Yes they are in the same tree but that's because SH only has one melee tree. Yet you had to give up good aoe burst to have goot ST dmg or give up ST dmg to have some good aoe dmg. That's very similar to WL. Yet WL has slightly less utility and cc but definately much more burst then MSH. SO WL is also OP in that sense?

What you have said is quite balanced tbh. MSH will never have the dmg burst a Mara and Choppa is capable with and that's why it has more utilities. That the mere reason people take up SH over other DPS classes. If you want to take extra CC away then you have to bring it to the same lvl with other dps classes in term of dmg burst as well. And again most of the people state a list of utilities here are not even aware of the fact most of them can't be used in a single build or together. Again same sad pandas trying to make people accept their fantasies in every similar thread as true stories. So whine as you like but that won't change the fact that SH as a class is OK. All the exaggeration and Hyperbole don't make your whining real. Maybe but just maybe, if you can catch the record of WL: an avarage of 3 complaining threads a day for a year or two..
ASW have 0 aoe and gets only single target MSH had both, now its tuned down
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

XsorrowerX
Posts: 92

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#66 » Fri Jan 08, 2021 1:00 pm

rSH does good damage now and is actually a threat. You simply cannot ignore them like you used to be able to do. I don't think people are used to treating them like one of the rest of the classes. If you compare them to other ranged dps, they are still weaker in burst damage and aoe (of which they now have none, except morales) What they do have is CC and utility and are strong at finishing a fight on low health targets with their instant casts. I think they are in a good position now, in comparison to others.

As for melee SH? They always felt pretty strong to me, but no stronger than any other melee dps class. People complain because they are good at escaping or catching people that are running away, that's it.

Firebird
Posts: 17

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#67 » Fri Jan 08, 2021 1:07 pm

I don’t play an SW so please tell me:
1) does your stance randomly disappear while running through zones?
2) Does your stance refuse to attack what’s right in front of it?
3) Does it randomly run out of range and go poof?
4) Does it die constantly to AOE?

Honestly man, it sould like you are talking about 1v1, because groups have no issues killing rSHs, even if they are in groups themselves. And as for no one being able to handle rSH 1v1, try dps AMs, they have no problems (not a call to nerf AMs btw, I am anti-nerf).

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Akalukz
Posts: 1825

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#68 » Fri Jan 08, 2021 1:55 pm

The main problem, in my opinion, is there is very little drawback to playing one. Very little counter to one unlike just about any other DPS class. Possibly this is what the team should shoot for. A possibility to make all builds viable for each class.

Maybe it's time to give some destro only skills/tactics to order. Run away to SW/AM - Squig Armor to SW to help aSW. Auto Detaunt's etc
-= Agony =-

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Jusva321
Posts: 83

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#69 » Fri Jan 08, 2021 2:07 pm

Image
Bug Fixes

- Steady Aim : This ability will display Critical Damage instead of critical hit rate in the paper doll and buffline.


yes now the sw is almost there

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agemennon675
Posts: 545

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Post#70 » Fri Jan 08, 2021 2:15 pm

Jusva321 wrote: Fri Jan 08, 2021 2:07 pm Image
Bug Fixes

- Steady Aim : This ability will display Critical Damage instead of critical hit rate in the paper doll and buffline.


yes now the sw is almost there
I wonder if anyone ever uses that skill
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

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