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Change city queue system; group of 6 as bare minimum to enter queue

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lyncher12
Posts: 542

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#41 » Fri Jan 01, 2021 4:13 am

aa91837 wrote: Fri Jan 01, 2021 3:07 am oh no..we can't farm anymore order pugs with our 24man premade alliance wb!? lets complain on the forums

/therad
if you dont want to be farmed make a better group or dont play. why should you be catered towards so i can not get a pop? city doesn't happen because of pugs anyways. pugs are leeches.

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Arthem
Posts: 253

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#42 » Fri Jan 01, 2021 5:24 am

There was a horrific incident I witnessed on twitch where a streamer lost while pug queing. I was thinking something needs to be done about this. Its better if pugs get protected especially for end game content with the best rewards etc.

dirnsterer
Posts: 199

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#43 » Fri Jan 01, 2021 8:46 am

To go back to my point, people in this thread say how this is MMO and grouping should be done. Well it is MMO, and what do MMO players do when some system is put to a place? They break it and abuse it to get the most gains from it. All I am saying, why do we need the game to police anything ever when this is clearly a player problem. At the best you can motivate players to play better / in groups.

And then all the good people who are SO SO worried about people not being organised (I do think you do not care at all, just outline your posts to seem thoughtful of others) let me give you another fix to the problem. How about you do a guild, and invite all those people who are unorganised, teach them how to play and help them to get grouped through that? No? Because you are in a an organised guild and you should not bother about that after all, and someone else should put the effort to it other than you? Well newsflash, no one else can be arsed either and hence the unorganised play and pug continues.

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Asderas27
Posts: 192

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#44 » Sat Jan 02, 2021 7:23 am

bump. trying to make a actually good post visible to the people then the 10+ stupid garbage daily posts on class balance
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Rapzel
Posts: 454

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#45 » Sat Jan 02, 2021 8:25 am

aa91837 wrote: Fri Jan 01, 2021 3:07 am oh no..we can't farm anymore order pugs with our 24man premade alliance wb!? lets complain on the forums

/therad
OP suggests solo players shouldn't be farmed, unsure if you read his post or just want to shitpost.

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Zhentarim
Posts: 137

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#46 » Sat Jan 02, 2021 10:04 am

Sure you can remove solo queueing and then watch destro make endless threads about not getting a pop. Putting the time and effort getting organized only to not getting a pop at all must be fun.

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Ysaran
Posts: 1345

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#47 » Sat Jan 02, 2021 10:13 am

Zhentarim wrote: Sat Jan 02, 2021 10:04 am Sure you can remove solo queueing and then watch destro make endless threads about not getting a pop. Putting the time and effort getting organized only to not getting a pop at all must be fun.
destru isn't getting pop already, don't really see any difference
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Haskr
Posts: 534

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#48 » Sat Jan 02, 2021 10:17 am

Aurandilaz wrote: Thu Dec 31, 2020 12:55 pm
Too often one side spends 10-30mins advance in Discord, assigning spots, signing up people, ensuring a 8-8-8 roster with people speccing for rights specs, deciding in advance who is bomb MA, who is ST train MA, who is calling challenge/bellows rotations, who is initial rezzer, which tank is assigned on healer protection duty, who is running which auras... only to realize that by the time you enter city, the enemy has given zero fücks about even trying to form any kind of group that might offer a fight,
Then the new system will be great for the organized side now, as they will get a equal fight now!! :) :o :shock:

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Haskr
Posts: 534

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#49 » Sat Jan 02, 2021 10:21 am

TreefAM wrote: Thu Dec 31, 2020 2:49 pm A great suggestion. Honestly I don't understand why solo players are pandered to this much, their presence and contribution is close to none in every single aspect of the game.
because they are biggest part of server, if only organized guilds would play server would be empty :o :shock:

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Charon
Posts: 297

Re: Change city queue system; group of 6 as bare minimum to enter queue

Post#50 » Sat Jan 02, 2021 10:39 am

Aurandilaz wrote: Thu Dec 31, 2020 12:55 pm what title says

Too often one side spends 10-30mins advance in Discord, assigning spots, signing up people, ensuring a 8-8-8 roster with people speccing for rights specs, deciding in advance who is bomb MA, who is ST train MA, who is calling challenge/bellows rotations, who is initial rezzer, which tank is assigned on healer protection duty, who is running which auras... only to realize that by the time you enter city, the enemy has given zero fücks about even trying to form any kind of group that might offer a fight, but have only queued to get their loot from endgame PVP content with zero efforts given to any kind of organization, then expecting to still get their daily pity loot of 1-2 royals for showing up at the right time to lose.
(there is a systematic and now less funny joke of getting into city instance 1 with fast queueing, and having the other side filled with 20 dps, 3 heals and 1 tank combo)

Think about it, after the campaign has been through the woodlands of Ostland where your comrades gave hell to the enemy boxrunners, bleeding dry with your allies on the slopes of High Pass and watch the white snow turn blood red, organizing gorilla warfare ambushes in the backalleys of the ruined city of Praag and doing your best to hinder enemy process, then fighting again and again with your allies through half a dozen zones and suffering the braindamage that you get from joining and surviving through forts - you finally get to fight at the city.

Do you;
A) walk in alone, YOLO, Sigmar take the wheel
B) remain grouped with your comrades, make calls in /5 to organize, join guild warbands, join alliance warbands, make ad-hoc new warband and invite people to your Discord so you have somewhat decent chances of winning and gaining access to loot (giving loot to losing side was a mistake from the start)

No more solo queueing for the epic endgame content from which players are granted access to the best gear available in the game.

Players can now only queue for the city siege if they are in a group of 6, or higher. Hopefully as 12man or 18man or preferrebly as full 24man wb who should take queue priority over any other group trying to get in. The remaining 12+6mans will get mixed in eventually, and if some group is running 7 or 15 or 21 people, then that would mean some spots will be left open.
To prevent these open spots, would recommend increasing city start timer from 10 to 15 mins so people have time to plot their 24man compositions and prepare their bladders and specs for the city siege.
Then, further increase city time to queue from 30 to 40 min, to ensure there is some extra time to organize just in case it is needed, 15-20mins is enough to form a group of 6 (doesnt have to be perfect), or even better groups of 12 or 18.

To encourage grouping further and ensure that winning does matter, would maybe even recommend enabling Stage 3 goldbags to contain pieces of Sov/Warlord gears again. Atm losing side gets less royals (ok) and less bags (ok) - but to ensure that everyone has the incentive to group up in a Massive Multiplayer Online Game and not try to be "im too cool for groups"-guy, there should be extra carrot to have players remain competitive in the final phase of the city siege.
This change should have been done months ago, to have both sides get their shaite together and form somewhat coherent groups for city fights to ensure actual PVP happens to ensure loot happens.
Ok, I agree i advised creating 6-man as bare minimum for queue in April. Somehow this idea is not popular enough. What i can say for you and Wam and realy every destro organized group. Till devs will not decide differently, just switch to order for city. You were defending x-realming as a main mechanism to stabilize population in this game, so now use it ..... and get your wb pop instantly.

BTw if order would be so OP i expect ppl would flock into there ...and not 70% of mains would be allocated at destro side - Your own words
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