That’s correct any solo setup will always be somewhat unbalanced but for both sides. You rarely see one pug stomp another pug. There’s always some kind of hope / chance to succeed.Xergon wrote: Thu Dec 31, 2020 2:27 pmThe only TRUE BALANCED solo instance would be Solo's vs PvE, anything else will be always one of the side with unbalanced setup.Banjomissen wrote: Thu Dec 31, 2020 2:06 pm It’s not about bothering to group up, it’s about too many classes being punished because they are subpar in the city siege scenario. Forcing those players to group up would result in the same situation as we have now. Small amount of instances, Order losing most, lots of Destro not getting in.
Let the premades fight premades and solo players fight solo players.
Change city queue system; group of 6 as bare minimum to enter queue
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- Banjomissen
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Re: Change city queue system; group of 6 as bare minimum to enter queue
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- Przepraszam
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Re: Change city queue system; group of 6 as bare minimum to enter queue
nice nonsense there budTreefAM wrote: Thu Dec 31, 2020 2:49 pm A great suggestion. Honestly I don't understand why solo players are pandered to this much, their presence and contribution is close to none in every single aspect of the game.
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Millivanilli Karvosky
Millivanilli Karvosky
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- Posts: 199
Re: Change city queue system; group of 6 as bare minimum to enter queue
I would argue to make city into a realm effort again, your realm does not win a city, no loot for your realm. And on behalf of this make it possible for people to switch instances that are ongoing. So organised wb's try to find other organised ones to ensure the victory in instance or others try to dodge and run some pug instance to **** over the other realm.
But it is really tough to balance and implement I suppose so maybe a glorified big scenario will work with said limitations, but endgame has been far from epic for a long long time.
But it is really tough to balance and implement I suppose so maybe a glorified big scenario will work with said limitations, but endgame has been far from epic for a long long time.
Re: Change city queue system; group of 6 as bare minimum to enter queue
I think he mean solo player as those pug the join open an and run around as headless chicken. Those ppl are useless, their main purpose is to be cannon fodder for when the enemy charge. On the other hand, true soloers ( those properly specced for it, with double heal pots, absorb pots, etc...) are even more useless since they just try to find the best fight and they don't care much about RvR state, Realm bulshit and so on. So yea, soloers are useless from this perspectivePrzepraszam wrote: Thu Dec 31, 2020 3:41 pmnice nonsense there budTreefAM wrote: Thu Dec 31, 2020 2:49 pm A great suggestion. Honestly I don't understand why solo players are pandered to this much, their presence and contribution is close to none in every single aspect of the game.
P.S. I agree, group-only queue would be greate
Zputa
Re: Change city queue system; group of 6 as bare minimum to enter queue
We will be testing a new queueing system. It does not really align with this specific feedback but it will allow us to gather information and update the queueing system furthermore in the future.
Re: Change city queue system; group of 6 as bare minimum to enter queue
I’d really advocate making endgame content a group effort and gate it behind minimal effort of forming one, but as you may know from your own experience RoR is PuG-friendly already that you can’t totally leave out PuG/solo players from gaining Royal Crests.
One could argue that gaining them from RvR is enough, and with regular play it’s doable even, but too many people already count their missing Royals based on how many more losses and random bags they would need.
Give warbands and groups the first turn and spots, yes.
Try to group them against each other, yes. (I wonder how many Altdorf 1 you guys on TUP played already against PuGs actually.)
Leaves solo people out from queue? No. Just let them face each other when all groups are done.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)
Re: Change city queue system; group of 6 as bare minimum to enter queue
And when premade groups cannot get pop cuz one side has more, they should either not get pop at all, or disband and go into soloq which will also be imbalanced, great idea!RuffRyder wrote: Thu Dec 31, 2020 4:27 pmLeaves solo people out from queue? No. Just let them face each other when all groups are done.Spoiler:
Re: Change city queue system; group of 6 as bare minimum to enter queue
my issue with what you wrote is you assumed city was end game pvp
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Re: Change city queue system; group of 6 as bare minimum to enter queue
There will always be one realm with more people, you neither can force a group to disband and queue solo, nor will you force solo people to group, unless either side’s choice is “my prio is getting Crests no matter how”.
Why not implement public announcements or an add-on like for ranked solo that shows how many groups are in queue on both sides? Once one side realizes they are alone, it’s their choice to queue solo or group.
A group consisting of people that were solo before and only grouped because they are not getting a pop is not worth more than before btw.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)
Re: Change city queue system; group of 6 as bare minimum to enter queue
The timing of this post is pretty hilarious as i guess you have not heard that they are going in the total opposite direction and making city more pug friendly at least as a test.
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