Kabuco wrote: ↑Fri Nov 27, 2020 7:04 pm
You ever looked at the description of Quick Shootin?
It says something about short range. Since when is nearly 100ft short range?
There appears to be a few disparities which I cannot square. If someone with more experience can clarify that would be good.
rSW has 2 significant Skirm dmg abilities with 100f range (Broadhead Arrow and Spiral-Fletched Arrow) - we all know how potent that Broadhead DoT is when stacked.
rSH has 0 100ft ranged dmg abilities in QS spec.
rSW Skirm also got massive aoe damage as compensation for 65ft range in addition to Broadhead being pretty sick.
rSH QS has not received much by way of damage compensation.
I'm fine with Skirm being AoE and QS being ST, that feels like the right thing to do, but you're going to need to give QS real ST for it to be worth the range sacrifice.
You did such a good job giving Skirm genuine aoe dps, I'm not sure where you went wrong trying to give QS genuine ST dps. It's also worth noting Scout > BS for ST damage too!
I don't think these changes hit the mark, there needs to be a Squig class lead on the team to provide a bit of insight imho.
EDIT: Would just add, the MSH changes look good, I'm not seeing all the doom and gloom, nice to see armour buff is more reliable, that'll help. Need to test whether it still doubles base armour i.e. armour debuffs apply prior to the multiplier.