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AoE dmg, cap it like Morale

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emiliorv
Posts: 1341

Re: AoE dmg, cap it like Morale

Post#21 » Thu Oct 08, 2020 7:34 am

nuadarstark wrote: Wed Oct 07, 2020 11:29 pm I mean...again this is the same crying we are doing about cities on Order and we were told to get better, get more organised, take meta classes, etc. We did that and now we're doing more solid on cities (aside from the neccessary sacrifice of few soloq cities with 12 engies, etc).
looks like order didnt get anything for your crying about losing cities....

Is so fun how all order forum warriors defend the increased aoe cap as a tool "for organized wbs manage vs mindless zerg" and also defend the morale nerf...

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Gurf
Posts: 519

Re: AoE dmg, cap it like Morale

Post#22 » Thu Oct 08, 2020 8:08 am

emiliorv wrote: Thu Oct 08, 2020 7:34 am
nuadarstark wrote: Wed Oct 07, 2020 11:29 pm I mean...again this is the same crying we are doing about cities on Order and we were told to get better, get more organised, take meta classes, etc. We did that and now we're doing more solid on cities (aside from the neccessary sacrifice of few soloq cities with 12 engies, etc).
looks like order didnt get anything for your crying about losing cities....

Is so fun how all order forum warriors defend the increased aoe cap as a tool "for organized wbs manage vs mindless zerg" and also defend the morale nerf...
Don't see how its an Order or Destro thing, how do you think FMJ and PnP roam the lakes with their warbands? I can pretty much guarantee all of their DPS are aoe spec, you watch their videos to see how they fight. Unless you want to only cap ranged aoe but leave melee aoe exactly as it is, then if that is the case it is obvious the intentions behind that.

Morale bomb is still an effective tactic, its just not a cheesey I win button now for the team who gets the morale fastest in Cities like it once was.

nuadarstark
Posts: 226

Re: AoE dmg, cap it like Morale

Post#23 » Thu Oct 08, 2020 8:23 am

emiliorv wrote: Thu Oct 08, 2020 7:34 am
nuadarstark wrote: Wed Oct 07, 2020 11:29 pm I mean...again this is the same crying we are doing about cities on Order and we were told to get better, get more organised, take meta classes, etc. We did that and now we're doing more solid on cities (aside from the neccessary sacrifice of few soloq cities with 12 engies, etc).
looks like order didnt get anything for your crying about losing cities....

Is so fun how all order forum warriors defend the increased aoe cap as a tool "for organized wbs manage vs mindless zerg" and also defend the morale nerf...
Is Treef also an Order keyboard warrior?

I think morale nerf was implemented accomplish something a very different than what people want from the AoE nerf here - to make sieges for the side with oveabundance of melee dps and lack of range easier. In the end that's just realm composition issue that Order was told to "organise out off", since cities are melee meta. Before morale bomb nerf in cities in particular, it was extremely hard for newer or less coordinated groups to fight organised enemy cause they were getting bombed down with scary precision and frequency with very few ways to actually dodge it (and take the enemy down at the same time), since one side had more morale pumps. I think that was generally what the morale nerf was aimed at, as morale bombing in oRvR is very much a thing still and was less affected by the nerf (more people, more morales, etc).

Very different than "We want to win forts but can't be bothered to play rDPS, nerf AoE." we see here, at least imho.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov

TreefAM
Posts: 678

Re: AoE dmg, cap it like Morale

Post#24 » Thu Oct 08, 2020 8:30 am

emiliorv wrote: Thu Oct 08, 2020 7:34 am
nuadarstark wrote: Wed Oct 07, 2020 11:29 pm I mean...again this is the same crying we are doing about cities on Order and we were told to get better, get more organised, take meta classes, etc. We did that and now we're doing more solid on cities (aside from the neccessary sacrifice of few soloq cities with 12 engies, etc).
looks like order didnt get anything for your crying about losing cities....

Is so fun how all order forum warriors defend the increased aoe cap as a tool "for organized wbs manage vs mindless zerg" and also defend the morale nerf...
Lol at order forum warriors, I've been successfully leading destro 12mans for the last 6 months and deleting order sieges/breaking their zerg. But sure, everyone is a order forum warrior because you nerds can't break through a fort while going in with barely function open warbands.
Instead of making a warband when the fort starts, you should probably be thinking about making a real warband even before the fort, while the fighting in the lakes is going on. But I guess that's too much work for the average gear hoarding zergling.

Lorsten
Posts: 57

Re: AoE dmg, cap it like Morale

Post#25 » Thu Oct 08, 2020 8:36 am

Gurf wrote: Thu Oct 08, 2020 8:08 am Morale bomb is still an effective tactic, its just not a cheesey I win button now for the team who gets the morale fastest in Cities like it once was.
How aoe spam is not cheesy i win button for the team, who got better aoe dmg? Winning by better aoe is ok, but winning by better morales is forbidden?
Am i the only one who doesnt see much difference between this game mechanics?
Destro got better moralepump and moraledrain, and its nerfed, ok.
BW aoe>>sorc aoe
slayer aoe>>choppa aoe
BW+slayer deathball ez win against sorc+choppa, you see no problem here?

emiliorv
Posts: 1341

Re: AoE dmg, cap it like Morale

Post#26 » Thu Oct 08, 2020 10:01 am

Probably im not explaining well or you are not understanding me...

1st- I am not arguing to change the aoe cap or the morane nerf: really i dont care, i play the game that devs bring to us...if in some moment i stop to enjoy i will stop playing or i will change faction if i feel im being disadvantaged to play my actual faction (destro).
2nd- I dont mentioned Treef in any moment (i usually play in his WBs so...), so really i dont get why you taking this personally...
3rd- Im sure that destro losses forts for lack of RDPS (also some throw since in some cases lose fort = more rewards). organized or not...well a bunch of mindless RDPS perform better that a bunch of MDPS in forts/keeps.

Facts:
1- increased Aoe cap from 9 => 24 is a huge boost for aoe damage, if you can reach the cap targets its a +200% damage.
2- Order have access better AOE raw damage => benefit more from point 1
3- Destro had access better morales => benefit more from point 1 in morale drops
4- Morale damage got nerfed => since destro had better morales this nerf benefit more to order
5- Since order benefit more from point 1 and 4 overall is getting buffed.

The point i dont understand is how someone can at time:
1-defend the increase target cap: arguing that this is the only way for organized wbs to counter zerg (breaking news, mindless zerg can spam aoe too..)
2-defend the morale nerf: wasnt this a way for organized wbs to counter zerg?

I cant get the logic behind that reasoning...

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Gurf
Posts: 519

Re: AoE dmg, cap it like Morale

Post#27 » Thu Oct 08, 2020 10:06 am

Lorsten wrote: Thu Oct 08, 2020 8:36 am
Gurf wrote: Thu Oct 08, 2020 8:08 am Morale bomb is still an effective tactic, its just not a cheesey I win button now for the team who gets the morale fastest in Cities like it once was.
How aoe spam is not cheesy i win button for the team, who got better aoe dmg? Winning by better aoe is ok, but winning by better morales is forbidden?
Am i the only one who doesnt see much difference between this game mechanics?
Destro got better moralepump and moraledrain, and its nerfed, ok.
BW aoe>>sorc aoe
slayer aoe>>choppa aoe
BW+slayer deathball ez win against sorc+choppa, you see no problem here?
Mara aoe >>>> WL aoe
MSH aoe >>>> SW aoe
Ease of Destro making an effective Melee deathball >>>>> Ease of order making an aoe deathball
The amount of times I have been stomped by destro doing melee deathball in City is beyond count

Both sides have to face the other doing aoe, but still wouldn't want to see it nerfed, and I doubt most people who play in decent guilds or just decent warbands either side would like to see it nerfed either as the most fun in the game is fighting the zerg against greater numbers, without aoe its just whoever has the greater numbers wins

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farng84
Posts: 158

Re: AoE dmg, cap it like Morale

Post#28 » Thu Oct 08, 2020 10:28 am

Gurf, sorry mate but you still don't make a point of why you defend morale nerf against aoe nerf

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TreefAM
Posts: 678

Re: AoE dmg, cap it like Morale

Post#29 » Thu Oct 08, 2020 10:33 am

Eh the only reason I defend morale nerf it's because I just don't like undefendable dmg in MMOs, it's such a lazy feature which can be easily used by everyone.
But sadly since the morale nerf we didn't really get anything in return so we're kinda at a loss here now. I did hope we'll get aoe heal debuffs back (not windblock memes).
But if the aoe cap gets reverted even though it's going to hurt order more, since they do have stronger aoe, they will still be on top since their ST dmg is even more far ahead. Just look at Mara/mSH vs WL/aSW.

And yeah while I agree that destro have an easier time making a meleeball it's not even close when compared to an order one in fire power. It's just that order doesn't have enough good groups that can pull it off, lots are still stuck to the BW deathball era or just bring random compositions.

Alubert
Posts: 520

Re: AoE dmg, cap it like Morale

Post#30 » Thu Oct 08, 2020 10:48 am

Morale nerf was the best change in RoR.
Raduction damage from the AOE ability would be the second best change in the game. I have no problem with the 24 ppl aoe cap. I would suggest reducing the damage of any skill that affects more than one person by 20% - 25%. A style of play that requires a lot more thinking than mindless AOE should be promoted more, even if 90% of players only know how to spam AOE.
I would like to add that this is my point of view from the perspective of the main character of choppa.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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