Questions Regarding Classes

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Kaitanaroyr
Posts: 484
Contact:

Re: Questions Regarding Classes

Post#11 » Sat May 30, 2015 1:02 am

TenTonHammer wrote:considering that is a pvp game based around grp play and not 1v1 dueling, a specilization with weak grup ultilty is inherently "weak" in my opinion further more for that class to be classified as a "tank " inherently means that they should have good "grp synergy".

If you want to play dps there are better classes than Blorc and SM furthermore from my experince i did not feel that sms did that impressive of damage rather they were the best dam turtle tanks in the game but they did little with that survivability
They can get 100% parry and sill be full dps :) dem 4k crits on a stacked sm :) their group utility was being buffed with a group wounds buff (group heal basically from what iv'e tested) armor/resist debuff/buff friendly dmg with dmg mitigation for the friendly target and hp regen disrupt buff. as with how it was they had the weakest utility yes but ill tell ya its fun watching a group try to kill ya and then give up and leave
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

Ads
labotimy
Posts: 101

Re: Questions Regarding Classes

Post#12 » Sat May 30, 2015 3:10 am

Coryphaus wrote:.......
Here the problem with that loboto first off that's exactly the problem big brawlin is a tactic that takes up a slot that competes with other good tactics like Gork smash stab you gooder ave another one, no choppin me and can you hearz me now their are simply much better tactics to take

-It's a very good tactic that keeps entire warband's snared. It's also a very good trigger mechanism for 'Da Biggest' , hit 3 or more targets with it and you can have 6 different stats debuffed/buffed consistently, along with the snare and buildup time increase. Your perspective is DPS, mine is tanking with capped toughness/wounds, while buffing team mates.


Next off thir is one major problem with da biggest; consistency you can buff or debuff your grp or the enemy with some stats but it might be some stats like Balli or something that is of no use to you, the grp or the enemy that's why chosen/knobs ib/bg buffs debuffs are better b/c you know they will all ways affect xyz stats

-'Da Biggest' simply has different consistency issues compared to the other bellows, it trades random stats for no internal cooldown.


Right in da jib lies does not interrupt Idk why you said that Bo has only 1 aoe root that they get at 30 like all other tanks and down you go requires a whopping 14 points in one tree to get while chosens have one that does the same for less points and bg have kd that goes up to 5 sec for no points at 100 hate

-'Right in Da Jibblies' was always a mini knockup that was not on an immunity timer, it would even cause WH jump backs to fail, maybe it was changed later on in WAR's patch life.


Ap regen is only useful in lower tiers as in higher ones ap really isn't an issue don't delude your self blocs are kinda trash and you have to be joking if you think bloc is in top 3

Kobs
Chosen
Ib
Bg
Blorc <> sm

Yeah what ever big crits but that's because everyone just rolls 2h and try's to pull that nonsense from shut yer face dps SnB blorcs are ok but every other tank just does what they can do better their is a reason that many were looking forward to 1.49 patch in pts b/c it had the buffs the 2 classes really needed

-lol opinions....

User avatar
Kaitanaroyr
Posts: 484
Contact:

Re: Questions Regarding Classes

Post#13 » Sat May 30, 2015 3:53 am

Big crits make purple num nums 2h worked for sm simply bc of WODS 2h sms live longer than a SnB long as you are built correctly and offer good dps pressure with a guard dps tank is dps tank buff just made dps tank better played with the sm full def 2h on pts with what they had soloed wbt the 1200 heal need to be brought down a bit the friendly leap with its massive dmg reduction on friendly would have made a hell of a difference tho the sm pop shot up when they said sm was getting a buff and there was about 100 shitty sms runnin about t4 the sm kb needs fixed ect the class was broken but eventually the dev team will get it working (hopefully) iv'e seen some bos smash face 2h and tbh they are a bit more scary than a choppa in team fights
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

User avatar
Gerv
Banned
Posts: 811

Re: Questions Regarding Classes

Post#14 » Sat May 30, 2015 7:31 am

I disagree with the fact that t4 tanks have to go sword and should all the best premades in gorfang and badlands were 2 hand for more DPS. Such as tank beards, adell, illthala, raylando, Spartacus and Balthazar. They could still tank for their group and brought all the cc.
Sia - DoK - Lords
Boyd - WP - O.S.

User avatar
Coryphaus
Posts: 2230

Re: Questions Regarding Classes

Post#15 » Sat May 30, 2015 7:54 am

Look you wanna play a gimp 2h tank thats your choice, the tanks back on live were able to pull that off by twinking out, stacking a billion pots and running with full WF and rr 100 weapons but here in RoR their will be no rr100 devs say they plan on only building the game up to rr80 and sov gear

Without SnB you miss out on survivability and in some chase such as chosen/Kobs some of the best tactics in the game you can point out instances where 2h tanks were able to cc and preform the roles of tanks but 2h tanks will always be inferior to SnB turtle/dps spec from my PoV
Image

Luth
Posts: 2840

Re: Questions Regarding Classes

Post#16 » Sat May 30, 2015 9:48 am

Exploited lodt weapons (bugged soul absorb talis procing without cooldown) allowed tanks to go full squishie lolDPS 2handed mode, without the drawback of their low defenses.
I think most classes have to be considered completely new when this server is reaching T4, as you won't see the bugged weapons here.

User avatar
Bozzax
Posts: 2652

Re: Questions Regarding Classes

Post#17 » Sat May 30, 2015 10:18 am

Coryphaus wrote: Kobs
Chosen
Ib
Bg
Blorc <> sm
10/10 KOTBS
8.5/10 Chosen
7.5 Djolle
7/10 IB/BG
5.5/10 BO
4/10 SM
3/10 All 2h tanks
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Kaitanaroyr
Posts: 484
Contact:

Re: Questions Regarding Classes

Post#18 » Sat May 30, 2015 10:49 am

Coryphaus wrote:Look you wanna play a gimp 2h tank thats your choice, the tanks back on live were able to pull that off by twinking out, stacking a billion pots and running with full WF and rr 100 weapons but here in RoR their will be no rr100 devs say they plan on only building the game up to rr80 and sov gear

Without SnB you miss out on survivability and in some chase such as chosen/Kobs some of the best tactics in the game you can point out instances where 2h tanks were able to cc and preform the roles of tanks but 2h tanks will always be inferior to SnB turtle/dps spec from my PoV
Sure bc putting on a shield gives up my 50% dodge parry disrupt....
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

Ads
User avatar
Kaitanaroyr
Posts: 484
Contact:

Re: Questions Regarding Classes

Post#19 » Sat May 30, 2015 10:51 am

Luth wrote:Exploited lodt weapons (bugged soul absorb talis procing without cooldown) allowed tanks to go full squishie lolDPS 2handed mode, without the drawback of their low defenses.
I think most classes have to be considered completely new when this server is reaching T4, as you won't see the bugged weapons here.
Would be well over 4k crits with a bugged lotd wep on a sm can go full squishy bc of 1 skill that only 2hand sms got wods
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

User avatar
Bozzax
Posts: 2652

Re: Questions Regarding Classes

Post#20 » Sat May 30, 2015 10:56 am

Gerv wrote:I disagree with the fact that t4 tanks have to go sword and should all the best premades in gorfang and badlands were 2 hand for more DPS. Such as tank beards, adell, illthala, raylando, Spartacus and Balthazar. They could still tank for their group and brought all the cc.
Pimped RR100 gear and pockets/pots/tallies possibly yes but problem is with most "normal" ones they melt and don't migrate enough damage
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Who is online

Users browsing this forum: Bing [Bot], Glaiveheart and 16 guests