Fenris78 wrote: ↑Thu Jul 23, 2020 4:28 pm
Anyway, when you have literally 25% of a realm's classes that are useless/unwanted in endgame content, the underlying problem is not population distribution or player organisational abilities... and need to be adressed in some fashion BEFORE inciting people to play in a certain way (ie, city sc).
ALL classes should be able to fit, at least remotely, in ANY 2-2-2 composition. If you can't achieve that by balancing toolsets, there will always be severe imbalances impairing fun from players.
Obviously, we can't perfectly mirror and balance everything, so dispredancies and uniqueness should remain to be fun, but it's not desireable to discourage so much people from getting endgame gear, without much side options...
Recent changes on crests drop is helping, but it's IMO not enough to compensate the atrocious experience some classes have to endure in cities.
The issue with this argument is that while it's definitely true, it also applies to Destro (albeit less than Order) we've covered this heavily already in this thread, so at this point this is basically a repost.
To recap:
Order has 5 non-meta classes (IB/SW/Engie/WH/AM), out of those, most WBs will take 1-0 of.
Destro has 4 non-meta classes (BG/Magus/WE/Sham) out of those, most WBs will take 1-0 of.
BGs and Shamans are a "little" more viable than IBs/AMs, as Destroy may run "2" of them in some cases (instead of the 1 for order). So it is accurate that Order has more non-meta classes, it's just not "order has all the non-meta classes", both sides have to deal with a meta and class composition and unwanted classes. However, you cannot forget about class distribution (again a topic we already covered). People have done class distribution data mining that shows that for example, Order has roughly twice the population of Engineers that Destro has Maguses (and has roughly 30-40% less tanks) which will impact the ability to fill proper cities with proper comps. It doesn't matter how strong you buff/make a class, if you can't field 2/2/2 warbands because all you have is DPS players. If there are 12 DPS players for every 8 tanks, that means every Order WB will have an overflow of 4 dps that needs to go pug.
That being said, I think most people here agree (and I agree with you)) that every class should have a spot/niche in the city meta, and the devs have confirmed more or less that this is their philosophy and they are actively working towards it.