I think there could be a discussion to remove burning as contribution. Keep the contribution to flags, player/cannon kills, healing, guarding etc. Force people who want contribution to actually play with the group to get it.EggYolkeo wrote: ↑Fri Jul 10, 2020 2:41 am One of the biggest issues I've noticed is the incentive for pugs (you'll always get them unless you're in a 24 premade) to go burn objects to add to their contribution (whether or not it actually adds to contribution, I don't know for certain.. Always heard conflicting opinions every time I ask anyone), and literally afk for the rest of the city instance.. Especially if your group loses the first engagement.
So you end up with a very unsatisfying city instance, where a quarter or more of your team is either afk or running around burning objects (which completely goes against the idea of 'contributing' to the match)..
And the big kick in the teeth is when those people, who aren't actually contributing, are rewarded for not taking part.
Because right now it still feels like a big kick in the teeth when you feel like you are carrying multiple members and you place last in "contribution".