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Chosen and Knight spec aura scaling.

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Ekundu01
Posts: 306

Chosen and Knight spec aura scaling.

Post#1 » Wed Jul 08, 2020 1:52 pm

The auras in the trees that don't require points to be used all scale with points spent in that tree.

The auras you have to spend spec points for to use them don't scale with points spent in the tree. They are also not hugely impactful as an aura and a lot of times are skipped because other auras are better.

The auras in the spec trees should scale with points spent in the tree and actually make them worth using like all the rest of the auras. I think the scaling should be 1 point = 1% increase for the % based auras and 1 point = 1ap for the ap aura.

So if you fully invest in one tree you could have 15% increase to the % based spec auras and 15 more ap for the ap aura.

Thoughts?
Trismack

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wachlarz
Posts: 798

Re: Chosen and Knight spec aura scaling.

Post#2 » Wed Jul 08, 2020 2:17 pm

15%x20ap/100 = 3. I think 3 ap more is too much 😂
Last edited by wachlarz on Wed Jul 08, 2020 2:20 pm, edited 1 time in total.

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mytreds
Posts: 177

Re: Chosen and Knight spec aura scaling.

Post#3 » Wed Jul 08, 2020 2:19 pm

No. Auras are fine as they are in terms of scaling.

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Arbich
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Posts: 788

Re: Chosen and Knight spec aura scaling.

Post#4 » Wed Jul 08, 2020 2:20 pm

Make sense, but the base effect of the auras should reduced then.
Incoming and outgoing down to 15% and AP down to 10-15.
The aura in middle kobs tree looks like garbage (never tested it). The chosen one seems slightly more useful. So maybe they should be toned down a bit also.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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Ekundu01
Posts: 306

Re: Chosen and Knight spec aura scaling.

Post#5 » Wed Jul 08, 2020 2:35 pm

Arbich wrote: Wed Jul 08, 2020 2:20 pm Make sense, but the base effect of the auras should reduced then.
Incoming and outgoing down to 15% and AP down to 10-15.
The aura in middle kobs tree looks like garbage (never tested it). The chosen one seems slightly more useful. So maybe they should be toned down a bit also.
The whole point is to bring them up to be actually a contender for a spot for one of the 3 auras, not to nerf them into the ground and put them back at the same sad state they are in if you fully invest in the tree. Maybe some scaling might be slightly over the top and would have to be tested like the heal debuff aura but 35ap every 5 secs is hardly game breaking. The ap ritual/rune from zeal/rp does better then that. Both the middle tree spec auras are not very good and need some life in them.
Trismack

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Omegus
Posts: 1373

Re: Chosen and Knight spec aura scaling.

Post#6 » Wed Jul 08, 2020 3:16 pm

Ekundu01 wrote: Wed Jul 08, 2020 2:35 pm
Arbich wrote: Wed Jul 08, 2020 2:20 pm Make sense, but the base effect of the auras should reduced then.
Incoming and outgoing down to 15% and AP down to 10-15.
The aura in middle kobs tree looks like garbage (never tested it). The chosen one seems slightly more useful. So maybe they should be toned down a bit also.
The whole point is to bring them up to be actually a contender for a spot for one of the 3 auras, not to nerf them into the ground and put them back at the same sad state they are in if you fully invest in the tree. Maybe some scaling might be slightly over the top and would have to be tested like the heal debuff aura but 35ap every 5 secs is hardly game breaking. The ap ritual/rune from zeal/rp does better then that. Both the middle tree spec auras are not very good and need some life in them.
On average the Zealot/RP one comes out at 6.666 AP per second, or 33.33 AP per 5 seconds. Assuming one ability cast every GCD.
Zomega: RR8x Zealot

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Arbich
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Posts: 788

Re: Chosen and Knight spec aura scaling.

Post#7 » Wed Jul 08, 2020 3:26 pm

Ekundu01 wrote: Wed Jul 08, 2020 2:35 pm
Arbich wrote: Wed Jul 08, 2020 2:20 pm Make sense, but the base effect of the auras should reduced then.
Incoming and outgoing down to 15% and AP down to 10-15.
The aura in middle kobs tree looks like garbage (never tested it). The chosen one seems slightly more useful. So maybe they should be toned down a bit also.
The whole point is to bring them up to be actually a contender for a spot for one of the 3 auras, not to nerf them into the ground and put them back at the same sad state they are in if you fully invest in the tree. Maybe some scaling might be slightly over the top and would have to be tested like the heal debuff aura but 35ap every 5 secs is hardly game breaking. The ap ritual/rune from zeal/rp does better then that. Both the middle tree spec auras are not very good and need some life in them.
Up to 40% AoE healdebuff would we way too strong, yes.

The AP aura is quite useful already. Decrease the base AP to 15 would mean you lose nothing comparing to now when you spec it.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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Ekundu01
Posts: 306

Re: Chosen and Knight spec aura scaling.

Post#8 » Wed Jul 08, 2020 4:39 pm

Arbich wrote: Wed Jul 08, 2020 3:26 pm
Ekundu01 wrote: Wed Jul 08, 2020 2:35 pm
Arbich wrote: Wed Jul 08, 2020 2:20 pm Make sense, but the base effect of the auras should reduced then.
Incoming and outgoing down to 15% and AP down to 10-15.
The aura in middle kobs tree looks like garbage (never tested it). The chosen one seems slightly more useful. So maybe they should be toned down a bit also.
The whole point is to bring them up to be actually a contender for a spot for one of the 3 auras, not to nerf them into the ground and put them back at the same sad state they are in if you fully invest in the tree. Maybe some scaling might be slightly over the top and would have to be tested like the heal debuff aura but 35ap every 5 secs is hardly game breaking. The ap ritual/rune from zeal/rp does better then that. Both the middle tree spec auras are not very good and need some life in them.
Up to 40% AoE healdebuff would we way too strong, yes.

The AP aura is quite useful already. Decrease the base AP to 15 would mean you lose nothing comparing to now when you spec it.
That would be acceptable. I think the heal debuff aura could probably be the same treatment. The middle spec auras i think could stay where they are and get the boost because the way they function now are not enough to really make any noticeable impact.
Trismack

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