Hello ! Since city seem more likely to happens during smaller pop time on server, thats mean most people cant participate to it because of IRL issues so i wanted to propose something that not gonna solve all problems for sure but can at least make all theses missed city a bit less frustrating for the players who actually spend the few hours of game they had in their week in participating orvr zone /pushing for city but end up missing it for whatever reasons:
The idea is pretty simple, every time a city END, make possible a roll for an eventual bag for every players who actually participate enough in the Orvr BUT couldnt get into city, the reward of theses bags gonna be the same as the reward from a stage in city (Gold=5rc/inv - Purple=4rc/inv etc...) and, of course, this extra roll should only be available for people who NOT make it into city (so there is no double reward for people who actually participate in the current city) its why its important that the roll happend at the END of the city, and also only for at least 40/40 player (obviously).
The chance of winning a bag should be ruled by the exact same system as the current one in Orvr, meaning u dont always win bag but chance get higher everytime u failed to roll a bag and, as i say before, its only available for people who participate enough in orvr so no free rewards for players who havent done anything consistent during the campaign, basically its a chance of getting a little something for your effort in orvr if u couldnt get in game during city time, regarding the frequency of when city happpens, i think its not too much "game breaking" and, like in orvr, u gonna most likely to end up with a white/green bag than a gold one, participating in the city will of course remain the best and optimal way to farm the endgame set but at least people who only have few time to play in their week can have a chance of completing a bit their crest collection, its in the continuity of the recent change made by devs which allow you to get 1-2 crest in Blue/purple/gold bag from orvr (and its a pretty good change imo, im glad they done it).
City : an additional reward proposal
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: City : an additional reward proposal
Wouldn't be it easier to increase amount of royal crests in oRvR bags, and removing bags from the City Siege? So City Siege would be just a nice bonus to the Campaign?
E.g. gold 3, purple and blue 2, green and white 1, at least for RR80+.
E.g. gold 3, purple and blue 2, green and white 1, at least for RR80+.
Last edited by M0rw47h on Sun Jun 28, 2020 1:31 pm, edited 1 time in total.
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- Posts: 11
Re: City : an additional reward proposal
i think it would nerf city reward too much, and, if i understand well, devs dont want to nerf city rewards
Re: City : an additional reward proposal
Well increasing bags reward in RVR for people over 80 would make sense and push people not going to their alt...
- saupreusse
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Re: City : an additional reward proposal
If you participated in the campaign advancement for several hours a day you should be reearded with a few royals based on your contribution when a city happens. Everything else is unfair imo. Additionaly it would be nice to have a few more royals in campaign bags to give the campaign more meaning to players that only see a city happen once ot twice a month. To balance this out the cost of the royal sets must be increased.
Re: City : an additional reward proposal
Nope, not really. Increasing prices makes no sense with increasing royals from campaign, because if you do both, you change nothing.saupreusse wrote: ↑Sun Jun 28, 2020 2:18 pm To balance this out the cost of the royal sets must be increased.
Re: City : an additional reward proposal
exactly)M0rw47h wrote: ↑Sun Jun 28, 2020 2:21 pmNope, not really. Increasing prices makes no sense with increasing royals from campaign, because if you do both, you change nothing.saupreusse wrote: ↑Sun Jun 28, 2020 2:18 pm To balance this out the cost of the royal sets must be increased.
- saupreusse
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Re: City : an additional reward proposal
you're both wrong. It would be way to easy if you dont increase the set cost. You achieve a lot by giving ppl a nice progression curve and making it possible for EU-prime-only players to get their BIS equipment within reasonable playtime. If you only increase the royal gain rate while leaving the set cost untouched, every invader+ player will get their set within 2 weeks.
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Re: City : an additional reward proposal
Well, does it really need to be clarified? We have a certain constant price for the set, and a constant amount of currency (from rewards) for buying this set, since the problem is the speed of receiving the set, (the lack of currency), with increasing the cost of the set in proportion to the currency received - the speed of receiving the set will remain unchanged , meaning the problem is not resolved. It’s the same as the increase in wages, and the pra-proportional increase in inflation — there is more money, but you still won’t be able to buy more goods.saupreusse wrote: ↑Sun Jun 28, 2020 5:35 pm you're both wrong. It would be way to easy if you dont increase the set cost. You achieve a lot by giving ppl a nice progression curve and making it possible for EU-prime-only players to get their BIS equipment within reasonable playtime. If you only increase the royal gain rate while leaving the set cost untouched, every invader+ player will get their set within 2 weeks.
Re: City : an additional reward proposal
Yes, an increase in royals in bags from b-1, p-1, g-2 to b-1, p-2, g-3 would not create a depreciation of the currency. How many for a game session on a weekday can a person receive purple and gold bags (1 of the blue remains at the same level)? One each, at best, that is, a total of 2 more royals(and it is unlikely), well, let a maximum of three. At the price of all 3 sets (three different specs) of 1139 royals, additionally 2 royals per day - the market will not collapse.saupreusse wrote: ↑Sun Jun 28, 2020 2:18 pm Additionaly it would be nice to have a few more royals in campaign bags to give the campaign more meaning to players
And of course, you don’t need to compare ordinary players who have work, children and cares, and those who play non-stop, when calculating the speed of receiving sets.
In any case, Royals in bags are designed to keep players in the RvR, not as main way to get Сity sets.
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