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Petition RR cap == level cap

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Tesq
Posts: 5713

Re: Petition RR cap == level cap

Post#51 » Sat May 23, 2015 10:20 pm

I Agree that t3 have better location i hated, caledor/ dw / TM / BC .

But is plenty possible involve lower tiers in t4 rvr just make 1 x week of them contribuite for citade/relic/ city or something like that, something obbligatory to advance in t4 rvr.
Also there are plenty of other suggestion how to expand t4 with the 2 side zone of every mid map
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drmordread
Suspended
Posts: 916

Re: Petition RR cap == level cap

Post#52 » Sat May 23, 2015 10:43 pm

you people are insane.
There is a reason why the devs and the people playing are keeping alive a game that was pulled. because it was fun to play.
All I am reading here is complaining. The Renown system was fine. Tailored to bring people into t4, the real game.
Tiers 1-3 were for learning how to play a toon.
Tier 4 was the game.
RR100 was fine. Even if they cap RoR at 80, fine with that too. But changing how RR was gained and where and how is ludicrous.
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magter3001
Posts: 1284

Re: Petition RR cap == level cap

Post#53 » Sat May 23, 2015 10:57 pm

I hope they cap the RR to 80, at least for a good while so it gives people a chance to catch up to some who have absolutely no lives... after all, how can you kill which has no life?
Agrot 35/40 Aggychopp 32/40
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Sulorie
Posts: 7461

Re: Petition RR cap == level cap

Post#54 » Sat May 23, 2015 11:05 pm

Just remake the game like it was with max rr80 and and no LotD gear.
Dying is no option.

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Tesq
Posts: 5713

Re: Petition RR cap == level cap

Post#55 » Sat May 23, 2015 11:20 pm

drmordread wrote:you people are insane.
There is a reason why the devs and the people playing are keeping alive a game that was pulled. because it was fun to play.
All I am reading here is complaining. The Renown system was fine. Tailored to bring people into t4, the real game.
Tiers 1-3 were for learning how to play a toon.
Tier 4 was the game.
RR100 was fine. Even if they cap RoR at 80, fine with that too. But changing how RR was gained and where and how is ludicrous.
rr 100 was fine but not warp crit proc, no sensed ppl would tell that warp/doom weren't op set.

WH exing from hide and 3-4 hit kill cloth healer. I know wh supose to do that but , camon give them a chance to counter you .....try to tell it's not true.... but before look on yout tube full of video like those.
if war was so fun why ppl stop playing it so? some classes being so much better than other etc maybe...
Last edited by Tesq on Sat May 23, 2015 11:30 pm, edited 1 time in total.
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Soulcheg
Posts: 936

Re: Petition RR cap == level cap

Post#56 » Sat May 23, 2015 11:29 pm

80 rr should be enough, but sovereign set must be the last one. I don't want ballistic on tanks set, please, no.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Sulorie
Posts: 7461

Re: Petition RR cap == level cap

Post#57 » Sat May 23, 2015 11:35 pm

Tesq, pls don't come with youtube vids to show flaws in game balance. ;>
Dying is no option.

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Ototo
Posts: 1012

Re: Petition RR cap == level cap

Post#58 » Sat May 23, 2015 11:47 pm

Players stopped playing the game due to insanely bad PvP decitions, like Tyrant gear, forcing u to grind PvE to do PvP, or in general most of the LoTD items. The game was just fine with rr80 and Sov gear, was enough populated with them and the RvR was fine and in overall balanced. Reaching rr80 in the old system was a goal reacheable by any casual player giving enough time. U could be Sov geared in one year of normal gameplay. The set itself, also, was not designed to ROLFstomp, but to be a mix of a trophy and a proudness. It was beautifull, but the stat gap with the Warlord, set that u could get in 6-7 months of normal gameplay, was NOT huge.

Increasing the gap can only benefit hardcore players. If u actively grind for something that a normal player need YEARS to get (some LoTD items had an insanely high prize) in a couple months, then the gap is created and only one part of the population enjoy the game. Being ROLFstomped is not bad by itself, but being ROLFstomped over and over and over again is plenty bad, and will take that player out of the game.
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Soulcheg
Posts: 936

Re: Petition RR cap == level cap

Post#59 » Sun May 24, 2015 8:14 am

Ototo wrote:Players stopped playing the game due to insanely bad PvP decitions, like Tyrant gear, forcing u to grind PvE to do PvP, or in general most of the LoTD items. The game was just fine with rr80 and Sov gear, was enough populated with them and the RvR was fine and in overall balanced. Reaching rr80 in the old system was a goal reacheable by any casual player giving enough time. U could be Sov geared in one year of normal gameplay. The set itself, also, was not designed to ROLFstomp, but to be a mix of a trophy and a proudness. It was beautifull, but the stat gap with the Warlord, set that u could get in 6-7 months of normal gameplay, was NOT huge.

Increasing the gap can only benefit hardcore players. If u actively grind for something that a normal player need YEARS to get (some LoTD items had an insanely high prize) in a couple months, then the gap is created and only one part of the population enjoy the game. Being ROLFstomped is not bad by itself, but being ROLFstomped over and over and over again is plenty bad, and will take that player out of the game.
Forced to do PvE? Well, are you sure that you such desperately need tyrant, when sovereign+warlord+90rr set+100rr set is a far far more better stats?


And you talking about years of playing for "normal" player - define "normal", please. Player who want to play alone, w/o group? ;)
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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nalgol
Former Staff
Posts: 296

Re: Petition RR cap == level cap

Post#60 » Sun May 24, 2015 8:19 am

also the uncaping of the rr made you finish t3 with worn sov soo it made all t4 pve content useless

it the begining of war it was quite common to get sentinel before you had your conq set
or darkprommise before invader cause they where hard to get get so you had a nice mix of pve and pvp

the only problem war will always have that t3 rvr and even to a part t2 will be a ghost town
an idea i had was to split t1 pvp from lvl 1 - 15 and t2 16-30 and itegrate t3 rvr into t4 rvr mechanic

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