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Mist/Napalm

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Orontes
Posts: 323

Mist/Napalm

Post#1 » Sat Jun 20, 2020 12:32 pm

A couple patches back Mist and Napalm were addressed. This is because the Powers correctly recognized that these two premier 13 pt. abilities for the Changing and Grenadier Masteries were subpar. The tick damage was increased, but strangely the ability to crit. was removed. This of course made the abilities worse than before. There was an immediate negative reaction. The Powers in short order responded this was probably an error and would likely be fixed. No fix has come. Mist and Napalm remain comic farce. Crit. needs to be restored. The Dev. who made this mistake and has not fixed it, must stand in the corner for at least an hour.

Separate issue: A long time ago, in a galaxy far far away (but, still tied to the Return of Reckoning), the Powers attempted to deal with WLs running amok. The then solution was to change things so pets would be subject to AOE and unable to benefit from grp. heals. The unintended result was magi and engi pets were also affected. The Powers response then was 'oooh...sorry'. Turrets and Daemons need to be made immune to AOE damage or able to receive group heals (if not both). It is idiocy that in a given siege (as one simple example) one is resummoning their pet 40-50 times simply from all the AOE. Magi and engi have to waste a tactic slot for the instant summon ability and still are unable to really benefit from the class mechanic, because the pet is dying so bloody quickly. Fix this rubbish.

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nanakaros
Posts: 31

Re: Mist/Napalm

Post#2 » Sat Jun 20, 2020 7:34 pm

Since you ask so kindly everything will be fixed asap.

doxifera
Posts: 122

Re: Mist/Napalm

Post#3 » Sat Jun 20, 2020 7:40 pm

nanakaros wrote: Sat Jun 20, 2020 7:34 pm Since you ask so kindly everything will be fixed asap.
This is because there have been many topics raised on this topic, but over a long period theres no reaction, this needs to be fixed.

Orontes
Posts: 323

Re: Mist/Napalm

Post#4 » Sun Jun 21, 2020 7:24 am

nanakaros wrote: Sat Jun 20, 2020 7:34 pm Since you ask so kindly everything will be fixed asap.
I wonder if there are any whose main is a magi or engi that would disagree with either point.

Per Mist and Napalm: the Powers already admitted crit. was likely to be restored, but time has passed with a few patches being implemented, yet the issue remains. Even with the focus on SWs and soon to be Squigs, restoring crit. on the top abilities for Changing and Grenadier trees shouldn't be delayed further.

Per pets: they are a defining element for Magi and Engi, it makes no sense to punish the classes for attempting to use them. Pets suffering from AOE and being outside of grp. heals were both the unintended consequences of targeting WLs. This has been admitted by the Powers in the past. This needs to be corrected.

User avatar
Crumbs
Posts: 199

Re: Mist/Napalm

Post#5 » Sun Jun 21, 2020 7:44 am

nobody gives a **** about engi/magus
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

doxifera
Posts: 122

Re: Mist/Napalm

Post#6 » Sun Jun 21, 2020 8:54 am

Crumbs wrote: Sun Jun 21, 2020 7:44 am nobody gives a **** about engi/magus
Positive guy.
Two classes have an broken class mechanics and nobody don't give a ... about this? It is sad.

Noh
Posts: 25

Re: Mist/Napalm

Post#7 » Sun Jun 21, 2020 10:35 am

Napalm can crit, only dissolving mist problem.

Zxul
Posts: 1359

Re: Mist/Napalm

Post#8 » Sun Jun 21, 2020 10:53 am

Orontes wrote: Sat Jun 20, 2020 12:32 pm A couple patches back Mist and Napalm were addressed. This is because the Powers correctly recognized that these two premier 13 pt. abilities for the Changing and Grenadier Masteries were subpar.
What actually happened was that devs found out those two were proccing things which they shouldn't.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Orontes
Posts: 323

Re: Mist/Napalm

Post#9 » Sun Jun 21, 2020 12:35 pm

Zxul wrote: Sun Jun 21, 2020 10:53 am
Orontes wrote: Sat Jun 20, 2020 12:32 pm A couple patches back Mist and Napalm were addressed. This is because the Powers correctly recognized that these two premier 13 pt. abilities for the Changing and Grenadier Masteries were subpar.
What actually happened was that devs found out those two were proccing things which they shouldn't.


Not according to the Devs that made the changes. I think you are confusing a separate topic. On April 29th the following change occurred:


- Abilities with a ground targeted dot effect will now properly deal DOT damage instead of Direct damage.
Ex.
Napalm Grenade
Dissolving Mist
Blast Potions

That is not the issue at hand. A quote from the Change log in question, dated May 13th:


Dissolving Mist and Napalm Grenade

- Base damage and Primary Stat Mult have both been increased significantly.

This is to follow up on changes last week that removed the ability for this damage to crit and deal proc damage. Testing with 1100 INT and damage buff from the pet, unmitigiated, Dissolving Mist deals about 700 damage every 2s at the third stage of the damage ramp. This should make this 13pt spec ability less trivial for PvP uses, but will still be monitored over the next patch to see if it is still over/underperforming. 
 



In response from a number of engi/magi that noted after the fact these changes when taking into account any amount of mitigation were doing far far less damage, the Devs replied:


(T)hat's right around where it was expected to be. Once we add crits back to it, should be fine.

The ask is to see what was stated will be added back, to be added back.

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drmordread
Suspended
Posts: 916

Re: Mist/Napalm

Post#10 » Sun Jun 21, 2020 3:57 pm

Sorry not sorry, but if WL pets are affected one way, ALL pets must be affected same way. And I play WL/SqH/Engi/Magus!!

Yeah, it sucks that my daemons/turrets get blown to shreds, but the boo hoo crowd wanted my lion pet to die instantly. You get what you asked for.!!!!!
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