This is the only way I see this working:
- Keeping it at 50%, but on 20Sec CD skills (Earthshatter and Wave of Scorn)
- Lowering it to 25% and attached to lower CD skills (Rune-Etched Axe and Furious Howl)
Sacrificing spameable single target debuff for a long CD AoE or mid CD at reduced performance AoE. Keep in mind that it is cleansable.
My 2cents
Some Love for my IB (and BG) Homies
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Re: Some Love for my IB (and BG) Homies
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Re: Some Love for my IB (and BG) Homies
Well, the main thing is do not stop in your experiments. Nobody tested anything before you, or tried to evaluate the effectiveness of a particular tactic. I like the harsh build. Strictly said about the advantages of a IB and none of this is taken. Two classes are leveled and have full set. I need to find a new reason to whine.
(\|)o0(|/)
Re: Some Love for my IB (and BG) Homies
Aoe snares are cool, but they aren't good enough to warrant a wb spot. No one on Order brings an IB because they have earthshatter. As far as snares go, there are a lot of options from other Order characters! You have AMs ground snare, the various M2 60% snares, and the kotbs mini snare. So yeah, earthshatter is useful but you are only going to be able to pop it once every 20s and you don't exactly have the best control over who it is going to hit. 1-2 IBs are brought, if any at all are brought, specifically for guarding the most important mdps/Slayer and bolstering them. IBs parry, str, and crit buffs are strong, but most of the time only 2 other players in a 24 person wb will ever see those buffs. Maintaining 100% uptime on 2 other players is extremely difficult and doesn't give you much time to do anything else.Stophy22 wrote: ↑Thu Jun 18, 2020 11:22 pm So, BG player here, I'd say AOE slow is super underrated utility. An aoe heal debuff is kinda overkill so that needs to be rethought.
I'm not saying IB doesn't need any love but I play BG as my main at RR81 currently and I enjoy it as I have a spec for literally any form of content
-aoe slow crimson death for cities
-self heal 4xparry for duels
-no detaunt, hdbuff for healer killing
I'm not saying im perfect but I feel satisfied as a BG main. Now I see a lot of these ironbreaker threads lately and just by looking at your tree in RoR builder you have
-the aoe slow so you have a WB spec. (as well as an aoe KB slow, which if used right can be pretty good - don't chinese hero it up)
-Self healing duel build
The only thing missing is your kinda healer harasser which is tied to SnB on ur KD in mid tree tactic.
Furious Reprisal + HD can be useful for killing healers, but again you run into a cooldown problem. Your cooldown increaser requires block and is on a 10s cooldown, your HD is on a 5 second cooldown unlike BGs that is spammable. So you might be able to assist in killing a healer, but you are kinda stuck after that.
In cities and RvR, aoe is king. Most of us don't want aoe fluff. We want aoe that provides utility to our group/wb whether that is in the form of a buff or debuff. IBs have less aoe (buff or debuff) than any tank in the game, and because of this, face a similar fate to WH/WE and SW before their buff. In fact we don't have a single aoe debuff (snare doesn't count). Most of our core buffs can be overwritten by our tank brethren or are useless for some other reason. Not to mention Knights and SMs have plentiful aoe buffs and debuffs which pushes IBs further down the totem pole. I've posted this elsewhere, but can pull it here as well:You don't have monstro rending which is just spammable aoe fluff (makes it look like BG does big dammy in cities) and you don't have Crimson death, which is really good but kinda defined BG's 2hand spec, so to mirror that would be insulting. Combined with wounds debuff it feels nice to believe ur aoe fluff is doing something important.
Now talking out of my ass cause I know jack about IB I don't think that because you lose crimson death it makes it so you aren't viable, still have armor debuff, more dots than BG, 10 second root m1, and a lot of things that I see could be fun to play with. Armor tactic and anti CC tactic makes me drool as well haha.
It seems like ironbreaker has more singletarget abilities that stand out, so if the desire is to have more AOE utility, maybe you're just not using single target utility effectively? Or maybe you actually do need more aoe utility. I honestly can't say but the main point is the fact that you have AOE slow, you should have a spot in any warband because that **** is very good and can make it so the enemy cant position correctly or make it so they have trouble kiting to a desirable location. It's not huge numbers, its not a bunch of DB's but you wouldn't pick a tank to play if you wanted those things, logically.
- As you are probably aware, IB/BG armor buff is not much better/equivalent to a pot (pots which did not exist on Live)
- IBs toughness buff will almost always be worse than Knights toughness aura (if they run it) which effects the entire group
- IBs single target magic bubble is only marginally better (stat wise) than SMs group magic bubble
- IBs corp buff is really only good for itself for the AA haste (in combination with WaL) and only if there is a caster. Knights resists aura is a million times better
- IBs/BGs critical hit debuff is garbo
- WaL is a great AP feed, but it has a 20s cooldown so it is pretty sporadic. Knights To Glory! can provide a constant feed + debuff.
- Inspiring Attack is another great buff WP + str, but the str part overlaps with ancestors fury...
- We have two aoe buffs, both which require a tactic. Oath of Vengeance (toughness - crap, also the tactic doesn't even work), and Told Ya So! which requires the tippity top echelon of gear to even run without losing most of your important utility. For anyone interested here is the build (you basically need to be wearing 6pc Warlord, and 3pc Sentinel). It is probably the best city build for IBs atm: https://builder.returnofreckoning.com/c ... ,3752,3742
- Lastly you've got parry and crit buff which are great, but only last 10s. So if you wanted to buff 2 other slayers in your wb, and you manage to pull everything off perfectly, that leaves you with roughly 3-4s before you need to start re-buffing again.
Logic tells me that our single target buffs should be much stronger than others' aoe buffs (auras, blade enchantments, etc.) but that is not the case for whatever reason. Not only that, but those aoe buffs extend double the range of our single target buffs which again is puzzling to me. I personally don't want IBs to have Crimson Death, because I'm not a fan of direct mirroring and IBs are supposed to primarily be buffers (vs. BGs that are debuffers). I also don't think we should have an aoe OHD because that will only further screw over WHs who basically are no longer viable in city wbs since the SW + morale patch. But I also don't think an armor debuff (that will be more like 900-1000), an m1 root that won't be used in cities very often because you are saving for Bellow, and some good single target buffs really make IBs viable over its competition. Ancestral Inheritance is good early game (not so much late game because it is easy to hit the armor cap), and the anti CC tactics are nice for yourself, you just don't have a lot to offer the group.
I don't know what the answer is, but the devs could start by fixing IBs and honestly BGs horrible middle tree. They are essentially pve trees that have not changed since Live... On Live you needed a super tough tank for handling the pve bosses in the city (perfect for IBs and BGs), whereas in RoR city is basically just a large scenario. Most of the stuff in our middle tree is absolute crap, and no one is going to run it. Take Shield Mastery/Shield of the Hated for instance, you have to spend 13 points for a tactic that BOs get for free. How does that make sense xD? Avenging the Debt is another hilarious one... how the hell is a S/B tank supposed to reliably get the killing blow with a specific skill xD?? It is hard enough to get dbs on an S/B tank as is. Then there's Oathstone which has the same mechanic as Elite Training (funny that BGs get a group buff ability and IBs don't), but is extremely expensive and ONLY viable for pve.
So yeah I would agree with others that there are probably other classes in line for a buff before IB/BG, but without a doubt IB is the worst tank for endgame (cities) in the game and could definitely use some help.
Zakgrin - rr8x Ironbreaker
Knights of Order
Ironbreaker Guide - Suggestions and Feedback always welcome!
Knights of Order
Ironbreaker Guide - Suggestions and Feedback always welcome!
Re: Some Love for my IB (and BG) Homies
Order: Destro has to much crowd control
Also Order: why should i take counter meassures?
I dont know why certain thinks are said, like crit is a problem for an snb ib, if you build your wb right you get like 35% without any real investment?
5sec cd on 20 sec hd is also marginal, thanks to ww.
Aoe kd with build in slow is maybe best punt in game, but need timing.
25% parry for 2 peeps atleast is huge.
10% Crit buff also.
Talking about aoe dmg, as snb bg you crit for 80 maybe 120, while dropping your defences.
19% less dmg taken with a shield is also okay, i guess.( 2 tactic slots but 19% less dmg taken)
Main reason to take a bg in destro wb is htl, aoe slow, defence debuff, or 2h without htl and crimson death instead.
Also Order: why should i take counter meassures?
I dont know why certain thinks are said, like crit is a problem for an snb ib, if you build your wb right you get like 35% without any real investment?
5sec cd on 20 sec hd is also marginal, thanks to ww.
Aoe kd with build in slow is maybe best punt in game, but need timing.
25% parry for 2 peeps atleast is huge.
10% Crit buff also.
Talking about aoe dmg, as snb bg you crit for 80 maybe 120, while dropping your defences.
19% less dmg taken with a shield is also okay, i guess.( 2 tactic slots but 19% less dmg taken)
Main reason to take a bg in destro wb is htl, aoe slow, defence debuff, or 2h without htl and crimson death instead.
Re: Some Love for my IB (and BG) Homies
The only reason you would want snb bgs in your warband is if it's a warband specifically built for pushing into funnels during sieges with their khaines warding m4, and that's it. While being tough tanks with good avoidance, snb bgs don't really offer much, our single target buffs are kinda eh, except for FoF which does stack with armor pots.
Re: Some Love for my IB (and BG) Homies
You can get to 25% pretty easy s/b with Sweet Revenge and AF but you are going to be sacrificing survivability in the tactics you have to run so why not just go 2h anyways? Not really sure how you get to 35% without investing in melee crit.
This gives me the impression you have never run with an Order premade before. 4 Knights in a wb is meta for a reason = an IB and SM are realistically never going to be paired together.5sec cd on 20 sec hd is also marginal, thanks to ww.
It is also extremely situational and usually just hands out free immunities. Not really worth bringing to a city in my opinion.Aoe kd with build in slow is maybe best punt in game, but need timing.
I like our single targets buffs, but they are just that, single target. It should be obvious by now that the most needed thing in a city is aoe. It is the reason why WH/WE, IB, and until recently SW had very little spots in this 24 aoe cap meta, if any spots at all in a premade. Spending basically your entire time buffing 2 players in city, means you have no time to do anything else, and frankly pails in comparison to Knights auras (and various other aoes such as arcing swing), SM blade enchantments + WW + Crushing Advance (their most useful aoe) that go over a much further range than your single target buffs. Knights passive abilities literally require no skill to use, and they can do things like HTL while their greatest benefits are still working their magic.25% parry for 2 peeps atleast is huge.
10% Crit buff also.
Talking about aoe dmg, as snb bg you crit for 80 maybe 120, while dropping your defences.
19% less dmg taken with a shield is also okay, i guess.( 2 tactic slots but 19% less dmg taken)
Main reason to take a bg in destro wb is htl, aoe slow, defence debuff, or 2h without htl and crimson death instead.
Destro premades are not bringing S/B BGs. Why is that? Because they don't provide anything to the group.
Pots and ability buffs don't stack. The only armor buffs I'm aware of that stack with pots are Engi's flak jacket, and the magus equivalent (unless something has changed with FoF). If you have spent enough points to get FoF, then your armor buff is going to be better than a pot, but your armor will only be increased by the difference. If your armor buff at 13 points is 930, and you are using a 660 pot, then your armor will go up by an additional 270 only.TreefAM wrote: ↑Sat Jun 20, 2020 10:31 am The only reason you would want snb bgs in your warband is if it's a warband specifically built for pushing into funnels during sieges with their khaines warding m4, and that's it. While being tough tanks with good avoidance, snb bgs don't really offer much, our single target buffs are kinda eh, except for FoF which does stack with armor pots.
Zakgrin - rr8x Ironbreaker
Knights of Order
Ironbreaker Guide - Suggestions and Feedback always welcome!
Knights of Order
Ironbreaker Guide - Suggestions and Feedback always welcome!
Re: Some Love for my IB (and BG) Homies
100% agree with this post.zakgrin wrote: ↑Sat Jun 20, 2020 5:44 amAoe snares are cool, but they aren't good enough to warrant a wb spot. No one on Order brings an IB because they have earthshatter. As far as snares go, there are a lot of options from other Order characters! You have AMs ground snare, the various M2 60% snares, and the kotbs mini snare. So yeah, earthshatter is useful but you are only going to be able to pop it once every 20s and you don't exactly have the best control over who it is going to hit. 1-2 IBs are brought, if any at all are brought, specifically for guarding the most important mdps/Slayer and bolstering them. IBs parry, str, and crit buffs are strong, but most of the time only 2 other players in a 24 person wb will ever see those buffs. Maintaining 100% uptime on 2 other players is extremely difficult and doesn't give you much time to do anything else.Stophy22 wrote: ↑Thu Jun 18, 2020 11:22 pm So, BG player here, I'd say AOE slow is super underrated utility. An aoe heal debuff is kinda overkill so that needs to be rethought.
I'm not saying IB doesn't need any love but I play BG as my main at RR81 currently and I enjoy it as I have a spec for literally any form of content
-aoe slow crimson death for cities
-self heal 4xparry for duels
-no detaunt, hdbuff for healer killing
I'm not saying im perfect but I feel satisfied as a BG main. Now I see a lot of these ironbreaker threads lately and just by looking at your tree in RoR builder you have
-the aoe slow so you have a WB spec. (as well as an aoe KB slow, which if used right can be pretty good - don't chinese hero it up)
-Self healing duel build
The only thing missing is your kinda healer harasser which is tied to SnB on ur KD in mid tree tactic.
Furious Reprisal + HD can be useful for killing healers, but again you run into a cooldown problem. Your cooldown increaser requires block and is on a 10s cooldown, your HD is on a 5 second cooldown unlike BGs that is spammable. So you might be able to assist in killing a healer, but you are kinda stuck after that.
In cities and RvR, aoe is king. Most of us don't want aoe fluff. We want aoe that provides utility to our group/wb whether that is in the form of a buff or debuff. IBs have less aoe (buff or debuff) than any tank in the game, and because of this, face a similar fate to WH/WE and SW before their buff. In fact we don't have a single aoe debuff (snare doesn't count). Most of our core buffs can be overwritten by our tank brethren or are useless for some other reason. Not to mention Knights and SMs have plentiful aoe buffs and debuffs which pushes IBs further down the totem pole. I've posted this elsewhere, but can pull it here as well:You don't have monstro rending which is just spammable aoe fluff (makes it look like BG does big dammy in cities) and you don't have Crimson death, which is really good but kinda defined BG's 2hand spec, so to mirror that would be insulting. Combined with wounds debuff it feels nice to believe ur aoe fluff is doing something important.
Now talking out of my ass cause I know jack about IB I don't think that because you lose crimson death it makes it so you aren't viable, still have armor debuff, more dots than BG, 10 second root m1, and a lot of things that I see could be fun to play with. Armor tactic and anti CC tactic makes me drool as well haha.
It seems like ironbreaker has more singletarget abilities that stand out, so if the desire is to have more AOE utility, maybe you're just not using single target utility effectively? Or maybe you actually do need more aoe utility. I honestly can't say but the main point is the fact that you have AOE slow, you should have a spot in any warband because that **** is very good and can make it so the enemy cant position correctly or make it so they have trouble kiting to a desirable location. It's not huge numbers, its not a bunch of DB's but you wouldn't pick a tank to play if you wanted those things, logically.
- As you are probably aware, IB/BG armor buff is not much better/equivalent to a pot (pots which did not exist on Live)
- IBs toughness buff will almost always be worse than Knights toughness aura (if they run it) which effects the entire group
- IBs single target magic bubble is only marginally better (stat wise) than SMs group magic bubble
- IBs corp buff is really only good for itself for the AA haste (in combination with WaL) and only if there is a caster. Knights resists aura is a million times better
- IBs/BGs critical hit debuff is garbo
- WaL is a great AP feed, but it has a 20s cooldown so it is pretty sporadic. Knights To Glory! can provide a constant feed + debuff.
- Inspiring Attack is another great buff WP + str, but the str part overlaps with ancestors fury...
- We have two aoe buffs, both which require a tactic. Oath of Vengeance (toughness - crap, also the tactic doesn't even work), and Told Ya So! which requires the tippity top echelon of gear to even run without losing most of your important utility. For anyone interested here is the build (you basically need to be wearing 6pc Warlord, and 3pc Sentinel). It is probably the best city build for IBs atm: https://builder.returnofreckoning.com/c ... ,3752,3742
- Lastly you've got parry and crit buff which are great, but only last 10s. So if you wanted to buff 2 other slayers in your wb, and you manage to pull everything off perfectly, that leaves you with roughly 3-4s before you need to start re-buffing again.
Logic tells me that our single target buffs should be much stronger than others' aoe buffs (auras, blade enchantments, etc.) but that is not the case for whatever reason. Not only that, but those aoe buffs extend double the range of our single target buffs which again is puzzling to me. I personally don't want IBs to have Crimson Death, because I'm not a fan of direct mirroring and IBs are supposed to primarily be buffers (vs. BGs that are debuffers). I also don't think we should have an aoe OHD because that will only further screw over WHs who basically are no longer viable in city wbs since the SW + morale patch. But I also don't think an armor debuff (that will be more like 900-1000), an m1 root that won't be used in cities very often because you are saving for Bellow, and some good single target buffs really make IBs viable over its competition. Ancestral Inheritance is good early game (not so much late game because it is easy to hit the armor cap), and the anti CC tactics are nice for yourself, you just don't have a lot to offer the group.
I don't know what the answer is, but the devs could start by fixing IBs and honestly BGs horrible middle tree. They are essentially pve trees that have not changed since Live... On Live you needed a super tough tank for handling the pve bosses in the city (perfect for IBs and BGs), whereas in RoR city is basically just a large scenario. Most of the stuff in our middle tree is absolute crap, and no one is going to run it. Take Shield Mastery/Shield of the Hated for instance, you have to spend 13 points for a tactic that BOs get for free. How does that make sense xD? Avenging the Debt is another hilarious one... how the hell is a S/B tank supposed to reliably get the killing blow with a specific skill xD?? It is hard enough to get dbs on an S/B tank as is. Then there's Oathstone which has the same mechanic as Elite Training (funny that BGs get a group buff ability and IBs don't), but is extremely expensive and ONLY viable for pve.
So yeah I would agree with others that there are probably other classes in line for a buff before IB/BG, but without a doubt IB is the worst tank for endgame (cities) in the game and could definitely use some help.
Re: Some Love for my IB (and BG) Homies
this is spot on!zakgrin wrote: ↑Sat Jun 20, 2020 5:44 amAoe snares are cool, but they aren't good enough to warrant a wb spot. No one on Order brings an IB because they have earthshatter. As far as snares go, there are a lot of options from other Order characters! You have AMs ground snare, the various M2 60% snares, and the kotbs mini snare. So yeah, earthshatter is useful but you are only going to be able to pop it once every 20s and you don't exactly have the best control over who it is going to hit. 1-2 IBs are brought, if any at all are brought, specifically for guarding the most important mdps/Slayer and bolstering them. IBs parry, str, and crit buffs are strong, but most of the time only 2 other players in a 24 person wb will ever see those buffs. Maintaining 100% uptime on 2 other players is extremely difficult and doesn't give you much time to do anything else.Stophy22 wrote: ↑Thu Jun 18, 2020 11:22 pm So, BG player here, I'd say AOE slow is super underrated utility. An aoe heal debuff is kinda overkill so that needs to be rethought.
I'm not saying IB doesn't need any love but I play BG as my main at RR81 currently and I enjoy it as I have a spec for literally any form of content
-aoe slow crimson death for cities
-self heal 4xparry for duels
-no detaunt, hdbuff for healer killing
I'm not saying im perfect but I feel satisfied as a BG main. Now I see a lot of these ironbreaker threads lately and just by looking at your tree in RoR builder you have
-the aoe slow so you have a WB spec. (as well as an aoe KB slow, which if used right can be pretty good - don't chinese hero it up)
-Self healing duel build
The only thing missing is your kinda healer harasser which is tied to SnB on ur KD in mid tree tactic.
Furious Reprisal + HD can be useful for killing healers, but again you run into a cooldown problem. Your cooldown increaser requires block and is on a 10s cooldown, your HD is on a 5 second cooldown unlike BGs that is spammable. So you might be able to assist in killing a healer, but you are kinda stuck after that.
In cities and RvR, aoe is king. Most of us don't want aoe fluff. We want aoe that provides utility to our group/wb whether that is in the form of a buff or debuff. IBs have less aoe (buff or debuff) than any tank in the game, and because of this, face a similar fate to WH/WE and SW before their buff. In fact we don't have a single aoe debuff (snare doesn't count). Most of our core buffs can be overwritten by our tank brethren or are useless for some other reason. Not to mention Knights and SMs have plentiful aoe buffs and debuffs which pushes IBs further down the totem pole. I've posted this elsewhere, but can pull it here as well:You don't have monstro rending which is just spammable aoe fluff (makes it look like BG does big dammy in cities) and you don't have Crimson death, which is really good but kinda defined BG's 2hand spec, so to mirror that would be insulting. Combined with wounds debuff it feels nice to believe ur aoe fluff is doing something important.
Now talking out of my ass cause I know jack about IB I don't think that because you lose crimson death it makes it so you aren't viable, still have armor debuff, more dots than BG, 10 second root m1, and a lot of things that I see could be fun to play with. Armor tactic and anti CC tactic makes me drool as well haha.
It seems like ironbreaker has more singletarget abilities that stand out, so if the desire is to have more AOE utility, maybe you're just not using single target utility effectively? Or maybe you actually do need more aoe utility. I honestly can't say but the main point is the fact that you have AOE slow, you should have a spot in any warband because that **** is very good and can make it so the enemy cant position correctly or make it so they have trouble kiting to a desirable location. It's not huge numbers, its not a bunch of DB's but you wouldn't pick a tank to play if you wanted those things, logically.
- As you are probably aware, IB/BG armor buff is not much better/equivalent to a pot (pots which did not exist on Live)
- IBs toughness buff will almost always be worse than Knights toughness aura (if they run it) which effects the entire group
- IBs single target magic bubble is only marginally better (stat wise) than SMs group magic bubble
- IBs corp buff is really only good for itself for the AA haste (in combination with WaL) and only if there is a caster. Knights resists aura is a million times better
- IBs/BGs critical hit debuff is garbo
- WaL is a great AP feed, but it has a 20s cooldown so it is pretty sporadic. Knights To Glory! can provide a constant feed + debuff.
- Inspiring Attack is another great buff WP + str, but the str part overlaps with ancestors fury...
- We have two aoe buffs, both which require a tactic. Oath of Vengeance (toughness - crap, also the tactic doesn't even work), and Told Ya So! which requires the tippity top echelon of gear to even run without losing most of your important utility. For anyone interested here is the build (you basically need to be wearing 6pc Warlord, and 3pc Sentinel). It is probably the best city build for IBs atm: https://builder.returnofreckoning.com/c ... ,3752,3742
- Lastly you've got parry and crit buff which are great, but only last 10s. So if you wanted to buff 2 other slayers in your wb, and you manage to pull everything off perfectly, that leaves you with roughly 3-4s before you need to start re-buffing again.
Logic tells me that our single target buffs should be much stronger than others' aoe buffs (auras, blade enchantments, etc.) but that is not the case for whatever reason. Not only that, but those aoe buffs extend double the range of our single target buffs which again is puzzling to me. I personally don't want IBs to have Crimson Death, because I'm not a fan of direct mirroring and IBs are supposed to primarily be buffers (vs. BGs that are debuffers). I also don't think we should have an aoe OHD because that will only further screw over WHs who basically are no longer viable in city wbs since the SW + morale patch. But I also don't think an armor debuff (that will be more like 900-1000), an m1 root that won't be used in cities very often because you are saving for Bellow, and some good single target buffs really make IBs viable over its competition. Ancestral Inheritance is good early game (not so much late game because it is easy to hit the armor cap), and the anti CC tactics are nice for yourself, you just don't have a lot to offer the group.
I don't know what the answer is, but the devs could start by fixing IBs and honestly BGs horrible middle tree. They are essentially pve trees that have not changed since Live... On Live you needed a super tough tank for handling the pve bosses in the city (perfect for IBs and BGs), whereas in RoR city is basically just a large scenario. Most of the stuff in our middle tree is absolute crap, and no one is going to run it. Take Shield Mastery/Shield of the Hated for instance, you have to spend 13 points for a tactic that BOs get for free. How does that make sense xD? Avenging the Debt is another hilarious one... how the hell is a S/B tank supposed to reliably get the killing blow with a specific skill xD?? It is hard enough to get dbs on an S/B tank as is. Then there's Oathstone which has the same mechanic as Elite Training (funny that BGs get a group buff ability and IBs don't), but is extremely expensive and ONLY viable for pve.
So yeah I would agree with others that there are probably other classes in line for a buff before IB/BG, but without a doubt IB is the worst tank for endgame (cities) in the game and could definitely use some help.
Hope the devs read this...
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Re: Some Love for my IB (and BG) Homies
i would be amazed if there's an IB actually keeping 2 ppl buffed with 2 -3 buffs 100% uptime while still pk healers and assisting the main assist
IB WORSE TANK https://clips.twitch.tv/PreciousAcceptableHumanArgieB8
Re: Some Love for my IB (and BG) Homies
The only thing that motivates someone to play IB is race and appearance. KOTBS you don't need to use all your fingers, SM has the best damage with 2H and fun mechanics.
IB is a very interesting class on paper that needs more care and attention to become viable.
IB is a very interesting class on paper that needs more care and attention to become viable.
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