Destro is actually mostly winning because of class distribution, and it's neither really about skill nor is it about class balance. As this was recently covered in very long (100+ page) "why is order the way it is thread".agemennon675 wrote: ↑Wed Jun 17, 2020 8:56 pmYes because destro is only winning by pure player skill not class imbalance simply because they are better players all of themGurf wrote: ↑Wed Jun 17, 2020 8:52 pm So Destro who on average win 10/12 Cities with melee focus groups and warbands need a buff to one of their strongest melee classes SH as well as buffs to their other main melee Mara and Choppa, combined with a nerf to White Lion to balance the factions out. Sounds reasonable ........
After we actually analyze real data and not people's personal opinions, it is very clear that destro has a semi-even class distribution across its classes. Order does not, and is heavily stacked with over 30% of their playerbase just playing 3 classes, Engineers, Bright Wizards, and Warrior Priests. Order has absolutely pathetic numbers for tank players, having on average roughly half of the tank players that destro has.
Order loses cities because they can't field enough tanks to fill cities, and they overflow with extra Engineers and BWs who can't find warbands. This leads to a lot of random pug groups that are RDPS heavy, because order itself is RDPS heavy.
The city is not a friendly RDPS envionment either in how the content is designed. Therefore, Order is for some reason playing way too many classes of the same type, that aren't really all that useful for cities, and for some reason is refusing to play the tanks that their faction needs.
It has very little to do with class balance. Class balance is not about "the law of averages" here, and you can't just say "this side win more city class must be stronger" as the summation of your analysis and expect it to be even close to accurate. Class balance is important when you have equal set ups, of optimized groups, with similar levels of skill and gear. When organized 24 man wbs of 2/2/2 destro stomp random pugs of BWs and Engies, that has absolutely nothing to do with "class balance". When two 24 man wbs of 2/2/2 order and destro comps fight it out with roughly similar levels of skill/gear, is where you can actually see how the classes are properly balanced and what their strengths and weaknesses are (same goes for 6v6, it's not just city wbs). Conflating skill, class distribution, gear, and organizational advantages as "balance" is like calling a hamburger a vegetable. Wrong.