Yep. Seems like they changed the order of when Evasion, Toughness, Absorb, Crit happen and perhaps made it so the Toughness reduction occurs vs the entire dot damage is calculated. Anyway, some dev clarification would be appreciated.Grock wrote: ↑Wed Jun 10, 2020 3:38 pmThats what the old info suggests.Illuminati wrote: ↑Wed Jun 10, 2020 3:20 pm When I tested it, toughness capped 75% of damage (to not reduce dots to 0).
From what i know at some point there was a change that "uncapped" toughness so it could reduce incoming damage past the attacker's primary stat, so tank with 200strength hitting a tank with 1000 toughness essentially had strength in the negatives at -800
This was done to make toughness more effective stat and to make it work on abilities that don't have primary stat bonus
This led to tanks hitting targets for 1 damage
And in turn, to prevent that the 75% cap was introduced
But i am pretty sure the "uncapping" has since been reverted, leaving a lot of ambiguity about the "75% cap"
How much does toughness matter, really?
-
- Posts: 189
Re: How much does toughness matter, really?
————————————————
Destro: Killamanjaro (80+ Choppa) / Killamanjaroo (70+ DoK) / Unsworn (70+ Chosen) / Illuminatii (60+ Blackguard) / Killaman (80+ Squig)
Order: ?
Bugs reported: 6
Destro: Killamanjaro (80+ Choppa) / Killamanjaroo (70+ DoK) / Unsworn (70+ Chosen) / Illuminatii (60+ Blackguard) / Killaman (80+ Squig)
Order: ?
Bugs reported: 6
Ads
-
- Posts: 524
Re: How much does toughness matter, really?
I vaguely remember this from the very early days of live. I think you may be correct, but memory is fallible.Grock wrote: ↑Wed Jun 10, 2020 3:38 pmThats what the old info suggests.Illuminati wrote: ↑Wed Jun 10, 2020 3:20 pm When I tested it, toughness capped 75% of damage (to not reduce dots to 0).
From what i know at some point there was a change that "uncapped" toughness so it could reduce incoming damage past the attacker's primary stat, so tank with 200strength hitting a tank with 1000 toughness essentially had strength in the negatives at -800
This was done to make toughness more effective stat and to make it work on abilities that don't have primary stat bonus
This led to tanks hitting targets for 1 damage
And in turn, to prevent that the 75% cap was introduced
But i am pretty sure the "uncapping" has since been reverted, leaving a lot of ambiguity about the "75% cap"
Re: How much does toughness matter, really?
Often wonder if Fortitude will be added the the game again
Re: How much does toughness matter, really?
I have noticed toughness wasn't reducing certain dmg but when asking in /Advice nobody would ever answer my question on this. If what you say is true then that explains all of that. Is this a change? I thought toughness used mitigate ANY type of dmg? Or was I simply living in a fictious bubble of my mind's making?
Re: How much does toughness matter, really?
Its just a question whether the ability or attack has bonus modifier from stats or not, in this regard Toughness is in the same boat of "stat bonuses" as Str/Int/Bs, but just has negative value insteadTom wrote: ↑Wed Jun 10, 2020 4:25 pmI have noticed toughness wasn't reducing certain dmg but when asking in /Advice nobody would ever answer my question on this. If what you say is true then that explains all of that. Is this a change? I thought toughness used mitigate ANY type of dmg? Or was I simply living in a fictious bubble of my mind's making?
At least thats how i understand it or how it should be, without knowledge of source code
However i've done some testing not too long ago and the results were a bit strange, with some abilities getting more penalty frm Toughness than a bonus from equal amount of Strenth, and vice verse for some other skills, so there's definitely some **** going on
Orkni 85+ (in-game Grock is not me...)
Re: How much does toughness matter, really?
75% cap is still there. So if your opponents main stat is 1050, toughness mitigates 1:1 up to 787 toughness, and after that it is wasted.Grock wrote: ↑Wed Jun 10, 2020 3:05 pmCan somone use their magical dev powers, check source, and clear up the uncertainty about "75% toughness cap"?dalen wrote: ↑Wed Jun 10, 2020 9:52 amIncreasing your toughness by 100 is more or less the same as decreasing your opponents offensive stat (str/int/bs) by 100.
The calculations in PvE are exactly the same as in RvR. But sure, some bosses abilities have a large base damage and not as much stat scaling, so then increased toughness doesn't lower it by that much. But it does lower damage taken in PvE as well.
Is it applied to stats as most people beleive, i.e. toughness can't reduce enemy primary stat by more than 75%
Or is it applied to total damage of the attack?
Can Toughness still reduce attack's damage past the attacker's stat bonus (which was the source for 75% cap fix) or has this change been reverted at some point?
Is 75% cap still in place even?
Source Developer
Re: How much does toughness matter, really?
So weapon DPS and ability base damage are not included?
I always assumed that they were included.
Example:
500 Strength
80 DPS weapon
100 ability base DPS
vs
1000 Toughness
280 dps - 200 dps = 80 dps
25% of 280 dps = 70 dps
Toughness is 100% effective.
If its only Strength vs Toughness then toughness has a 787 fairly solid hard cap.
Re: How much does toughness matter, really?
This is weird, why is it even a thing?
Its not like toughness overperforms when its effect is limited by attacker's primary stat
Orkni 85+ (in-game Grock is not me...)
Ads
Re: How much does toughness matter, really?
as someone said before it reduce main stats + minor version of main stats so 1050 strength + let say 200 melee power so u can easily utilize +900 toughness. The problem is that it is kinda waste stat vs not capped main stat char while most other stats dont have such downsides.siflisk wrote: ↑Wed Jun 10, 2020 6:43 pmSo weapon DPS and ability base damage are not included?
I always assumed that they were included.
Example:
500 Strength
80 DPS weapon
100 ability base DPS
vs
1000 Toughness
280 dps - 200 dps = 80 dps
25% of 280 dps = 70 dps
Toughness is 100% effective.
If its only Strength vs Toughness then toughness has a 787 fairly solid hard cap.
imo toughness (esp its nerfet ror version) need some secondary effect like lesser the received crit values like 0-500 tough - reduce crit damage by 0, 500-750 - reduce crit dmg by 5% and 750-1050 - 10% reduce crit dmg
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: How much does toughness matter, really?
Also some skills are acting weird:
Heavy Blow's main hit has different mitigation than it's dot component (both are physical damage type).
How can you explain that? Unless toughness bugged with the dot part somehow..
Heavy Blow's main hit has different mitigation than it's dot component (both are physical damage type).
How can you explain that? Unless toughness bugged with the dot part somehow..
Gryyw - Ironbreaker
Who is online
Users browsing this forum: Google [Bot] and 161 guests