https://imgur.com/a/9wJiEfH
Here is my question, I want to set that, Martyr's Blessing does not show when I am moving.
but when I set divine strike "Movement+", it doesn't work when I move.
How can I set, when I move using Divine Strike and don't show Martyr's Blessing.
Also, I need to don't use Divine Strike when Marty's Blessing Channeling.
Thankyou,
[Nerfed Button]Excuse me, Does anyone can help me with some question of NB
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Re: [Nerfed Button]Excuse me, Does anyone can help me with some question of NB
Since you have MB in the right end of the sequence it will show all the time until you're in melee range so DS can pass the ability viable check (Here: melee range). NB isn't that good with mixing skills that don't need a target and melee range cause that notarget-skills are viable abilities without targets and that way viable abilities all the time...
Don't know if there is a workaround for that but i haven't found one ever.
You could try the movement condtion to MB but even then MB shows all the time in your sequence til you're in melee range for DS to be a viable ability. And then the lag kicks in cause NB is pretty strict with its condtions of range while you're in melee range trying to DS and using MB instead.
Don't know if there is a workaround for that but i haven't found one ever.
You could try the movement condtion to MB but even then MB shows all the time in your sequence til you're in melee range for DS to be a viable ability. And then the lag kicks in cause NB is pretty strict with its condtions of range while you're in melee range trying to DS and using MB instead.
Re: [Nerfed Button]Excuse me, Does anyone can help me with some question of NB
Thx a lot , now I use the 2nd choice, separate 2 skills in 2 slots.....Wiede wrote: ↑Fri May 08, 2020 4:41 am Since you have MB in the right end of the sequence it will show all the time until you're in melee range so DS can pass the ability viable check (Here: melee range). NB isn't that good with mixing skills that don't need a target and melee range cause that notarget-skills are viable abilities without targets and that way viable abilities all the time...
Don't know if there is a workaround for that but i haven't found one ever.
You could try the movement condtion to MB but even then MB shows all the time in your sequence til you're in melee range for DS to be a viable ability. And then the lag kicks in cause NB is pretty strict with its condtions of range while you're in melee range trying to DS and using MB instead.
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