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Engineer

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Halhammer
Posts: 300

Re: Engineer

Post#11 » Mon May 18, 2015 11:35 am

Can't fix stupid
Halhammer - Gundoom - Vewywong et al. of DoE

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amputationsaw
Posts: 629

Re: Engineer

Post#12 » Mon May 18, 2015 12:59 pm

Hahaha awesome. Best suggestion ever. Lets just delete all buggy classes!

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Coryphaus
Posts: 2230

Re: Engineer

Post#13 » Mon May 18, 2015 1:08 pm

Kaporan wrote:in fact remove all op chars .AT ONCE !!! :P
Yes i too feel that maras and KOB's should be removed from the game :P
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Moeroes
Posts: 54

Re: Engineer

Post#14 » Tue May 19, 2015 7:51 pm

Well I don't want them to get removed from the game but their turrets need a serious fix.
They shoot at you through the whole map, do ridiculous damage (like hitting for around 100 multiple times on squishies with machine gun) and have abilities they shouldn't have yet. Magi turrets special abilities crit for like 3-5 dmg at the same time.
Apart from this bugginess I'm happy for engies to be effective in t1 because they haven't really been in original WAR for like all the time.

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Nastylicious
Posts: 275

Re: Engineer

Post#15 » Tue May 19, 2015 7:58 pm

Halhammer wrote:Can't fix stupid

something says this is true what your saying :lol:

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Curganox
Posts: 117

Re: Engineer

Post#16 » Tue May 19, 2015 8:06 pm

YES YES YES Slayer/Chopper Op Delete the char
WH/We Op delete them

Engi/ Magus Op Delete them

mhhhhh ok delete all chars from this game make lvl 1 chicken thats fairness ;)
-:Order Guild:-FEAR
Curganox Grollhammer - Eisenbrecher - RR80
Chleopatra - Warrior Priest - RR44
Schorschi - Schwertmeister RR40

-:Destruction Guild:-No Name
Dovahkin - BG
Humpelmann - Shamane

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Rebuke
Posts: 388

Re: Engineer

Post#17 » Tue May 19, 2015 8:09 pm

We should all just play Swordmasters and be done with it!

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Coryphaus
Posts: 2230

Re: Engineer

Post#18 » Tue May 19, 2015 8:30 pm

Rebuke wrote:We should all just play Swordmasters and be done with it!

no one wants to play brood-y depressed elfs
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madwasp
Posts: 174

Re: Engineer

Post#19 » Tue May 19, 2015 9:26 pm

Ototo wrote:
Azarael wrote:Most stupid thread I've ever seen.
+1
Yeeeha! +1 :lol:
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magter3001
Posts: 1284

Re: Engineer

Post#20 » Tue May 19, 2015 9:49 pm

My question is why do people want WE to be removed if Engys are. Are WE's also bugged because my WE plays fine so far.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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