Crossrealming for 4 invaders to the point of making the game unplayable
Re: Crossrealming for 4 invaders to the point of making the game unplayable
Can GM can clarify that xrealming (or whatever you want to call it) for the SOLE purpose of throwing/fixing zones just to get invaders is intentional or a bannable offense like organizing throws in forts or ram trolling.
Dok Mileycyruuus
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Chosen Mileycyrusdad
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Re: Crossrealming for 4 invaders to the point of making the game unplayable
Just throwing an idea in here. Please don't shoot me.
How about when a player changes faction, you get a debuff for let's say 1h or 2h that prevents you from getting the 4 invaders from the end zone defence.
How about when a player changes faction, you get a debuff for let's say 1h or 2h that prevents you from getting the 4 invaders from the end zone defence.
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- Posts: 244
Re: Crossrealming for 4 invaders to the point of making the game unplayable
I think making the lockout refresh when you enter an oRvR area and increase it to 2h would do the trick.
Flipped mid zone? Gotta wait 90m to swap still.
Re: Crossrealming for 4 invaders to the point of making the game unplayable
Doesn't work because multiple accounts.
ruscur - RR6x Shaman <Art of Execution>
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Re: Crossrealming for 4 invaders to the point of making the game unplayable
It would be fine for YOU but not for those that have friends on both sides and play both sides at different times of the day. People will abuse any system put in place. Things will level off as more people get Invader and want to push cities. This was done for a reason and I am sure it will change in time.M0rw47h wrote: ↑Sat May 02, 2020 10:58 pmYou're wrong. You can play your dwarf for 90 minutes (to push two middle zones), then log on your chaos dwarf (to push back) and after 90 you can play your dwarf again. You can repeat this process for whole day, if you have time for that. This is because timer is ticking since you log ON character. It's clearly too short and should be longer, 12 hours would be fine, so people would have to decide which side they aid in given day - and I'm saying this as person with RR80+ on both sides.
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- Posts: 118
Re: Crossrealming for 4 invaders to the point of making the game unplayable
Who exactly would do the reporting. Right now you've got more finger-pointing than you have in Washington and its filled with hysteria. You got people complaining about "xrealming" whether they win or lose and accusing people they don't even know. The staff is limited so how in the world would they ever be able to keep up with the Chicken Littles reporting people after every bad experience?
Re: Crossrealming for 4 invaders to the point of making the game unplayable
You just have to pick out the obvious throwers like "Stop defending mid zones and let them push", or "Push all 3 mid zones so we can log order/destro and farm invaders" Once a few get banned the rest will get the point.courtsdad1 wrote: ↑Sun May 03, 2020 12:44 am
Who exactly would do the reporting. Right now you've got more finger-pointing than you have in Washington and its filled with hysteria. You got people complaining about "xrealming" whether they win or lose and accusing people they don't even know. The staff is limited so how in the world would they ever be able to keep up with the Chicken Littles reporting people after every bad experience?
It worked pretty well for the fort throwers. We sent screenshot with obvious throw attempts and they got on it within minutes.
Dok Mileycyruuus
BG Mileycyruus
Chosen Mileycyrusdad
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Chosen Mileycyrusdad
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Re: Crossrealming for 4 invaders to the point of making the game unplayable
I would change it to lvl 40/rr 60+ only gets invader medalions and lockout for realm change up to 4 hours.
Pigbutcher - Choppa RR80+
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Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Re: Crossrealming for 4 invaders to the point of making the game unplayable
although xrealming has been a thing since forever nothing u can do to stop player behavior i think theres a ways to discourage it
for example
reward forts more and not last zones
add better currency to rvr lakes
New updated items like weapons/jewls subjacator dropping off last zone bags
longer account locks like 5 hours hehe
more events with longer influences having u stay in rvr lakes for a long time
Rewards for 90+rr i think this is the big one no point in going past 80rr
for example
reward forts more and not last zones
add better currency to rvr lakes
New updated items like weapons/jewls subjacator dropping off last zone bags
longer account locks like 5 hours hehe
more events with longer influences having u stay in rvr lakes for a long time
Rewards for 90+rr i think this is the big one no point in going past 80rr