How are Marauders not worth stacking? They can stack AP/Morale drain and their interrupt is free and superior (40 foot half-sphere vs 15 foot sphere). They don't rely on pets for anything. 6 Marauders can do everything you are talking about here except they arguably do more damage, are much more survivable because of Monstro (self-heal + Ignore Armor Pen), have much better morales, have an AOE WS/initiative and their interrupt can also disorient.Sigford wrote: ↑Tue Mar 24, 2020 10:20 pm Was nerfed has been nerfed for awhile. Mara's do have rupt but they're not worth stacking 6 to make a difference 1-2 rupts isn't going to change whirling axe channels. If you go back up to previous post 6 WLs can cycle rupts every 1.66 seconds meaning 8s timer or not MSH bounce is negated fully. WBs are also starting to use shield SMs which also get a rupt as mention in that same post the 1 comp had 9 rupts that's 1 every 1.1 seconds WITHOUT cd reduction.
And it's quite a stretch to assume EIGHT people can time things so well that they're firing off abilities in perfect rhythm 1.1 seconds apart from one another. You're also assuming every single one of your casters/channelers are in a 15 foot radius circle which is nuts.