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Talismans

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Morf
Posts: 1247

Re: Talismans

Post#31 » Fri May 08, 2015 8:31 pm

Dana wrote:
Sure nothing is perfect and many things in WAR aren't but most things people complain about I don't understand. Most people complain about farming , talismans , potions and how much time they need to get things.

I don't mean the bugged Lootlists and Droptables , they are bugged for sure.

But why people still farm when they only complain about it?You don't need the best gear ingame to become a good player. And you don't need the best talismans or potions to become a good player. Most gear you can buy on vendors and on auction house is as good as the gear you can farm. You can go on playing in RvR without the best things ingame. When you need the 1 or 3 points difference on an attribute you should think about it.

I see people with Level 1-9 in sc better playing without gear or shitty gear then full equipped level 12 characters. And the same was on Mythic servers in higher tiers. That many level 40 rr 100 characters with all possible talismans and potions but they got owned by people who know how to play their character.

+ shouldn't be there something for people who spend their time in the game?What's with people who like to farm or grind or like spending time on a game to get special stuff to have the best gear/talismans/potions. There isn't a big difference but they have the best things ingame and fun to do this. And there are people who like this, Sure they are in the minority but they are there.
That is true you dont need the best gear, it helps but just for an example, right now with my shaman 1 armor debuff from an engi turret leaves me an armor rating of around 40, some armor talis wud help but that wasnt really my point to why i think allowing us to buy talis from vendors would be beneficial to every player and dev.
For the devs it would require alot less work, only talis and being able to slot them would be needed, you wouldnt have to bother introducing all the mats from corpses, the crafting window, crit success for green,blue,purp etc and all the stuff that goes with crafting talis which i imagine would be alot of work.
While i also would like to see war how it was with mayb a few changes here and there i think its only realistic to not expect this and any time saved on things that wouldnt define the reason for someone playing or not can only be positive.
For us players i dont see us missing out on anything, i say again crafting in war was not unique, fun or interesting it only involved grinding and time, mayb a sense of achievement to completing something ? but ppl didnt play war to craft.

Another thing to note is basic armor and armor sets have strange stats, some stat bonuses were pointless and while we are all affected by this wouldnt it make sense to allow us to chose how we want to play our chars ? waiting all the way to sov for the option to chose def/heal or dps seems a long way away if ever. Variation or options to how you can play your class is never a bad thing and speeding up the process by letting players buy talis instead of spend alot of time crafting them can only be seen as a good thing.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Sulorie
Posts: 7461

Re: Talismans

Post#32 » Fri May 08, 2015 11:16 pm

Morf wrote: Variation or options to how you can play your class is never a bad thing and speeding up the process by letting players buy talis instead of spend alot of time crafting them can only be seen as a good thing.
I really don't see the time sink in crafting. Talisman making mats were found in rvr too.
When you let players buy the fully crafted items, they will never agree on crafting them on their own because "It was possible to buy them before, why should I craft them?".
Dying is no option.

User avatar
venrik
Posts: 64

Re: Talismans

Post#33 » Fri May 08, 2015 11:35 pm

Maybe a basic green talisman, no higher than say +10, that can be purchased or dropped? That should be enough to keep people happy in the interim until crafting is introduced. Yes or no?

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Ototo
Posts: 1012

Re: Talismans

Post#34 » Sat May 09, 2015 2:38 am

venrik wrote:Maybe a basic green talisman, no higher than say +10, that can be purchased or dropped? That should be enough to keep people happy in the interim until crafting is introduced. Yes or no?
Greens in t1 were +3.

+3 are nice, it would make a possible big total of +21 to stats.
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Sulorie
Posts: 7461

Re: Talismans

Post#35 » Sat May 09, 2015 9:05 am

Wrong.
Based on current char max rank, green talismans are +7 to +10. White ones are +3 to +6.

Btw, blue ones are always 4 points lower than purple, starting at +11 for blue and +15 for purple talismans.
Dying is no option.

User avatar
Ototo
Posts: 1012

Re: Talismans

Post#36 » Sat May 09, 2015 10:14 am

Sulorie wrote:Wrong.
Based on current char max rank, green talismans are +7 to +10. White ones are +3 to +6.

Btw, blue ones are always 4 points lower than purple, starting at +11 for blue and +15 for purple talismans.
Not wrong. Just ur point of view of maxing. The first level of greens are +3 if i recall correctly from my 5 years not touching the game. +7 are greens of level 2 or 3 in talisman making (25 or 50), for character level 10 or so.

Being the main concern many people expressed the possible unbalance they can create, adding the current top its not the goal. I just want to have a minimum customization to my characters.
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Sulorie
Posts: 7461

Re: Talismans

Post#37 » Sat May 09, 2015 10:28 am

Ototo wrote:
Not wrong. Just ur point of view of maxing. The first level of greens are +3 if i recall correctly from my 5 years not touching the game. +7 are greens of level 2 or 3 in talisman making (25 or 50), for character level 10 or so.
Not wrong, facts. When I post something with values, it is based on exact sources.

http://home.comcast.net/~serapisphoenix ... isman.html for reference.
Dying is no option.

User avatar
Ototo
Posts: 1012

Re: Talismans

Post#38 » Sat May 09, 2015 12:15 pm

Sulorie wrote: Not wrong, facts. When I post something with values, it is based on exact sources.

http://home.comcast.net/~serapisphoenix ... isman.html for reference.
My fault. Too many time out the game, and seems that i forgot the basics even of crafting. And i crafted a lot of talis and pots :? :?
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Sulorie
Posts: 7461

Re: Talismans

Post#39 » Sat May 09, 2015 12:49 pm

Happens. :D
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labotimy
Posts: 101

Re: Talismans

Post#40 » Tue May 19, 2015 4:41 pm

+1 talismans would add flavor!

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