Recent Topics

Ads

A feature to identify a player as able to accept warband lead

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
navis
Posts: 784

A feature to identify a player as able to accept warband lead

Post#1 » Sun Mar 01, 2020 7:32 pm

I have noticed that a huge problem still exists in RvR that players either don't know or don't want to know how to manage a warband in a PUG situation. Starstruck stunners.
Warbands are defaulted to be open and player knows to join up when they wish. Much time passes and leaders cycle around and regularly it ends up on some player who for some reason won't communicate or afk.. who knows - there could be a million reasons.

suggestion 1 - a checkbox for the player which sets him as a viable candidate for when a warband leader leaves or crash. Any players with this enabled will be automatically chosen ahead of non-enabled players

suggestion 2 - a feature which to check for activity on warband leader. Any player in the warband can activate a command which requires a response by the leader. If no response in say (example figure = 2 minutes) then another lead will be selected.

cheers
Image

Ads

Who is online

Users browsing this forum: Endari, Spookidoll and 3 guests