Recent Topics

Ads

Suggestion: Orcapults to launch players over keep walls.

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Buzznutz
Posts: 14

Suggestion: Orcapults to launch players over keep walls.

Post#1 » Tue May 05, 2015 9:36 pm

I always loved the orcapult quest in Mount Bloodhorn.
After T2 opens, how about a portable orcapult that can launch greenskins. Maybe balance it by having a percent chance that a player will hit the wall instead of fly over it? T'would be most Orc-y.

Ads
Luth
Posts: 2840

Re: Suggestion: Orcapults to launch players over keep walls.

Post#2 » Tue May 05, 2015 9:52 pm

Sounds totally balanced to me :lol:

User avatar
WeeDragon
Posts: 32

Re: Suggestion: Orcapults to launch players over keep walls.

Post#3 » Tue May 05, 2015 10:26 pm

I give this a thumbs up and volunteer for a test run of slingshotting me.
Image

User avatar
Tesq
Posts: 5713

Re: Suggestion: Orcapults to launch players over keep walls.

Post#4 » Tue May 05, 2015 10:29 pm

It would be cool to have something similar to orks ramp from gates of ekrund sc, i dont know if it's possible to implement for keep siege but that would be cool :D

Also it would be the end of:

attackers---->bomb on door
defenders---->bomb on attackers
Image

User avatar
Shutyergob
Posts: 168

Re: Suggestion: Orcapults to launch players over keep walls.

Post#5 » Wed Jun 03, 2015 7:48 pm

Well it would be fine as more of a gag than anything. Like, if it killed or damaged the Orc more often than not, so that when he went over the wall he'd be half dead or just plain dead by the impact of the landing, which is basically what happened in the 1st trailer for WAR. This wouldn't have a negative impact on balance. Again it'd be more of a fluff/flavorful thing that Orcs do. And maybe occasionally it'd actually work, lol. Anyways, I second this idea.

User avatar
Tesq
Posts: 5713

Re: Suggestion: Orcapults to launch players over keep walls.

Post#6 » Wed Jun 03, 2015 8:35 pm

yea btw they could launch 1 player only inside :/
and like 1 every 30 sec not like too good use.
If i not mistake there were once in gates of ekrund sc.
Image

Sulorie
Posts: 7461

Re: Suggestion: Orcapults to launch players over keep walls.

Post#7 » Wed Jun 03, 2015 11:52 pm

Yes, the catapults were working in GoE. They launched the player up to the middle flag.
Dying is no option.

User avatar
wargrimnir
Head Game Master
Posts: 8421
Contact:

Re: Suggestion: Orcapults to launch players over keep walls.

Post#8 » Thu Jun 04, 2015 12:06 am

I believe that had a couple different landing locations as well to randomize it a bit. Order had a cannon.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

Ads
User avatar
Tesq
Posts: 5713

Re: Suggestion: Orcapults to launch players over keep walls.

Post#9 » Thu Jun 04, 2015 12:30 am

wargrimnir wrote:I believe that had a couple different landing locations as well to randomize it a bit. Order had a cannon.

aahahahah

"THEY SHOOT ANGRY SLAYER!!
Image

User avatar
OddSean
Posts: 95

Re: Suggestion: Orcapults to launch players over keep walls.

Post#10 » Thu Jun 04, 2015 1:06 am

Tesq wrote:
wargrimnir wrote:I believe that had a couple different landing locations as well to randomize it a bit. Order had a cannon.

aahahahah

"THEY SHOOT ANGRY SLAYER!!
WE SHOOT ANGRY CHOPPA!

Who is online

Users browsing this forum: Ahrefs [Bot], gibo and 17 guests