(Weapon, armor, location)
New 3D content
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
New 3D content
I propose to introduce new 3D content to the existing!
(Weapon, armor, location)
(Weapon, armor, location)
Ads
- drmordread
- Suspended
- Posts: 916
Re: New 3D content
Forts were all ready part of the game
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
Re: New 3D content
Granted it would cost money that this game doesn't generate, but it would be kinda neat to run the graphics through one of those machine learning algorithms that can improve resolution
Spoiler:
Re: New 3D content
It’s necessary to understand the peculiarities of exporting models, which will help to implement new ideas of RoR developers by adding their own 3D content
Re: New 3D content
I agree! *wait for content*
More seriously, you have to keep in mind that the engine os old, tools to make the content has disapeared (even we have some little limited tricks), and making things takes ages.
We already added few content in the client and edited some : door size of forts, original dyes, lava texture, water in nordland, DOk and WP shield models, haloween cloaks, christmas decorations, icons, logo... but as said, there are things we are unable to do atm, and some we just understand withotu having the whole process or tools to edit.
Spoiler : We made from scratch some weapons set for each class (around 40 weapons and shlelds) (all credits for Ferrile, AustreV, Gojirawar, Machinea, Yali...). They are ready to be pushed in client. They still need names, maybe stats (unless we use it for appearance only), and a reason to be, but you have to know it took more than a year to do it.
More seriously, you have to keep in mind that the engine os old, tools to make the content has disapeared (even we have some little limited tricks), and making things takes ages.
We already added few content in the client and edited some : door size of forts, original dyes, lava texture, water in nordland, DOk and WP shield models, haloween cloaks, christmas decorations, icons, logo... but as said, there are things we are unable to do atm, and some we just understand withotu having the whole process or tools to edit.
Spoiler : We made from scratch some weapons set for each class (around 40 weapons and shlelds) (all credits for Ferrile, AustreV, Gojirawar, Machinea, Yali...). They are ready to be pushed in client. They still need names, maybe stats (unless we use it for appearance only), and a reason to be, but you have to know it took more than a year to do it.
Spoiler:
Ads
Who is online
Users browsing this forum: Hecksa and 3 guests












