Post#96 » Tue Feb 04, 2020 12:21 pm
DPS DoK nerf was totally unnecessary and highly exaggerated.
AOE Heal debuff capability of DPS DoK is not out of balance. It is not a "pug-killer", It is a mandatory tool.
There should be more then one class providing this in each realm - 1 melee, 1 ranged - WP/DoK - RP/Zealot. The only issue I see here is that Warrior Priest does not have it for whatever reason.
DPS DoK in warband play is a viable and strong option, not only for DE warbands. DE warbands is a gig - it's just for fun, you should know that... Grunbe...
I did lead all of Grunbes so nicely categorized warband types as DPS DoK and heal DoK. Some like it, other don't - I could care less, I know what I achieved.
What I clearly know too is that open warbands have a 90% chance to be way out of balance and cause trash performance.
Tactical approach towards a goal with a specific warband following a 2/2/2 setup or a 1tank for 1heal and 1dps is a personal choice of a warband/guild leader, part of what makes this game unique.
Even thought, compositions are totally warped and onesided now with the increased aoe cap from 9 to 24 that causes the Zerg warfare to be all out standard.
But Warband compositions is a topic apart, people tend to argue for weeks about it.
DPS DoK is a viable alternative to a DPS Zealot but if Curse of Khaine does not trigger on AOE abilities anymore it is just obsolete.
A DPS dok needs full PVE gear to shine and painstaking SC grind for weapons.
That means Bloodlord set and Sentinel jewelry.
Let me summarize that for you cheeky pve hating scrublords:
3 times Gunbad
10 times BE/BB
4 times Bastion Stairs - I think its 8 times for the cloak?
Hours of Scenario grind for the try-hard weapons.
After all this insane timesink, you need to literally find a bodyguard tank and a pocket heal, because whatever you do and wherever you go, DPS DoK is squishy as ****. A good ranged DD can destroy a DPS DoK.
Why I list this? So you people understand that a dps dok does not just show up out of nowhere without careful preparation. This is an MMORPG - no dedication, no merits.
Now to say that DPS DoK is over performing because of the AOE capability from Curse of Khaine - and whatever you are going to come up with - compared and against other classes in ANY pvp situation is due to the lack of gear, dedication and game understanding of the opposing player.
The last 3 listed facts are the standard tool set of a player's not-giving-a-**** mentality applying to everyone that randomly joins open warbands without looking at it's composition, just to leech of the zone contribution for an easy bag or medals.
This mentality can only be fixed by the community through guidance without a happy-days filter. But much better would it be fixed by ingame options to display private warbands with a simple archetype listing summary. Just to repeat to you a constructive advice from last year.
So if your goal is to truly help the avarage pug player then - in my opinion - better organization of warbands through in-game options is the only way.
Balance can only be achieved If the stage is set for it. 6vs6 is not the right stage, for sure not in a game with 24 classes, 6 armor sets each and with a trash 24aoe cap that puts the focus on the gameplay to just achieve the highest critical mass as possible to the most narrow choke point as possible.
As said by many other community member too again and again, not organized groups should never be the measuring bar for balance.
Not organized randomly open PUG warbands without lead and sturcture are the herpes of orvr. The ignorance behind it - mentioned above - causes zerg, failure, bias bullshit talk.
Lutz