You actually believe I don't want to be part of the solution? I would love to apply for balance/design position, where can I do so?wargrimnir wrote: Sun Feb 02, 2020 11:06 pmBecause I'm one of the leads involved with balance. What exactly are YOU trying to accomplish here? Do you think admonishing me on nit picky BS is going to help you somehow? I'm more than happy to listen to people that want to provide value. You certainly don't seem to be interested in that.Spoiler:
How do you think that works out in the end? Don't be a problem if you want to be involved. Be a solution. Be helpful.
And now lets set the records straight, cause you make it sound as if I only complain and whine at you, while I've given many arguments that were simply ignored.
- First of all you ignored my argumentation why the AoE capabilities of the tactic are not problematic in an organised group play. That is because Order has the tools to counter this with Blessing of Grungni and Focused Mending, which any average and above organised group would run 100% of the time. In addition you also have a chance of proccing Exalted Defenses on the Warrior Priest for even 20% more healing, although that is less likely in 6v6, yet likely in scenarios, 6-man roaming and warband play.
- Instead you argue that the AoE capabilities of the heal debuff are overpowered in warband play with the tactic having a 9 second duration.
- When I point out it has a 5 second duration, you state that the duration "wasn't a factor really". When your argument rests on the fact that it is OP for warband play, a 9 s vs 5 s duration makes a HUGE difference in the AoE uptime that you will have. Meaning it would be much less impactful with a 5 s duration vs 9 s duration.
- Further you ignore the fact that no top organised warband runs any dps DoKs whatsoever, so they clearly do not agree with the fact that the dps DoK or this tactic was OP for warband play.
- You ignored my argumentation for why you cannot balance for 1v1.
- You argue that the top groups will always adapt anyway. While true, this is completely unrelated to balance. If only one group setup is viable for 6v6, all the top groups will run it. But does this mean the game is balanced? Obviously not.
- If you want me to write a whole post why you have to balance around well-rounded groups I am happy to do so, maybe in that balance/design application?
