Just as it says. I know a good group play style for the night, but I mostly run around solo/duo. I use SnB and pretty much turtle. Run runefang, heal aura tactic, coordination, and rugged. Change out coordination sometimes for others. I run heal aura, tough aura, and rotate third from resist to thorn shield aura. Full invader. Find it works well for solo/duo play.reverse phone lookup
I have 10k armor, 880 toughness, nba reddit and like 4800 armor. What are some numbers I should be looking for? Armor to low? Toughness to low? Etc. resist are 800, and chance to be crit is 0, block and party sit at 25ish without runefang and shield rush/coordination procs, run vigilance also.
Any other good solo SnB knights wanna share their spec?
Mainly solo q and like to hold points if it’s a cluster **** of pcpartpicker a group, can typically survive 3-4 players beating on me with pots/healpots/heal procs
Knight play style and stats
Knight play style and stats
Last edited by Edward11 on Sun Dec 29, 2019 5:40 am, edited 1 time in total.
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Re: Knight play style and stats
I reckon you mean 10k wounds? (only for ppl to be able to respond in an correct way)
Starfkr
- Mattia1981
- Posts: 56
Re: Knight play style and stats
You can mix invader with vanquis a (2 or 3 not more) to raise up some stats, armor is fine, change some ring and cloack to sightly increase your block/parry chance. Even 4 points on hardy concession will help, if you turtle just you don't care about the dmg you deal.
Other things are:
Are you running vigilance? 50% less dmg is OP.
Do you run emperor's ward? In the equation to calculate the dmg dealt to you, it will absorb the surplus dmg of crit lowering the total dmg received by far.
Do you have things that decrease you armor penetretion for 8-12 %? Otherwise you will be bashed hard by mara, choppa and witch elves (you will be almost in any case, but...).
Despite iniziative 270 and 0% chance being crit , most classes still will be able to crit you, especially when their abilities combines to inprove each otger crit chance and increase you chance to be crit. I think around 90 stat point of iniziative you gain - 1% chance being crit... not sure about exact numbers, but that's not a problem due your runefang proc. Head to -10% chance to be crit will grant you much more chance to be crit, but remember, you first defence vs anything is block block block, with armor and resi at their cap/soft cap
Other things are:
Are you running vigilance? 50% less dmg is OP.
Do you run emperor's ward? In the equation to calculate the dmg dealt to you, it will absorb the surplus dmg of crit lowering the total dmg received by far.
Do you have things that decrease you armor penetretion for 8-12 %? Otherwise you will be bashed hard by mara, choppa and witch elves (you will be almost in any case, but...).
Despite iniziative 270 and 0% chance being crit , most classes still will be able to crit you, especially when their abilities combines to inprove each otger crit chance and increase you chance to be crit. I think around 90 stat point of iniziative you gain - 1% chance being crit... not sure about exact numbers, but that's not a problem due your runefang proc. Head to -10% chance to be crit will grant you much more chance to be crit, but remember, you first defence vs anything is block block block, with armor and resi at their cap/soft cap
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