For Armor: I obtained Keeper's 5 piece at 17 and slotted talismans across the board with other good blue and purple piece drops. I know a lot of stats get added due to bolster, but when I hovered over armor value in SC it told me I had -243.3% Physical Damage. From what I was told in /Advice, you can only mitigate a maximum of 75% damage from armor, and anything over that is to prevent "Ignores X% of armor abilities". Is this factored as 243.3% - 75% = 168.3%, so I'm more than doubly covered against 75% armor penetration abilities with that value? Or is this 243.3% x .25 = 60.825%, so I'd still be taking around 15% more damage than if they were to use a non-penetrating ability? Sorry if I'm way off here, just what I was told. How much armor or physical dmg reduction % should I optimally aim for at end game?
For Toughness: Can you ever have too much? What is the soft cap/hard cap, and what are the diminishing returns when approaching the hard cap?
Wounds vs Toughness: Is there a sweet spot? Should I hard cap tough, and put the rest in wounds? Should I focus the two stats evenly? Should I hit the soft cap with tough and put everything else into wounds? What's the optimal method here?
Strength: I know this is last in the line of importance on snb, but how much strength should I slot or try to achieve in comparison to other stats? What necessarily needs to be capped first before putting anything extra into strength for optimal min/maxing?
Again, this is all just spitballing trying to get an idea of what min/maxing should look like on a snb tank in this game. As always, I appreciate any and all info you guys can provide and I thank you for the wisdom in advance!
