I was wondering how the current xrealming preventing system works. Since ive heard Team members mention that there is a system in place atm.
So right now in KV order has 200+ aao.
I started on Order char, got a BO contribution rp tick got a killing blow and was rvr flagged in the zone.
I then logged onto a destro char, got a BO tick and logged onto order assuming to be met with the Blue message of something like "you have xrealmed and your other char will lose contribution" and correct i got the blue message when i was flaggin in orvr
I proceeded to this this 8 times back and forth, untill i was utterly bored and found the system to not be working at all in preventing anyone from getting a realm-lockout if they wanted to constantly jump back and forth.
So did anyone actually test this proclaimed "current lockout system" or do the devs just assume it is in place and working?
Because right now, players look what is timeefficient for them. if they got chars that need invader or RR on both sides, only the stuborn few of us remain on the 200% aao side because almost everyone know you dont have a very big chance of getting loser medals when you get megazerged.
And right now it just spirales the issue into a place where people are not even trying when aao kicks in. Surely a player issue, but its getting to the point were we need a system to prevent the easymoding




