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[Theorycrafting] Toughness is broken (or useless) for DoTs

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Secrets
Former Staff
Posts: 414

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#61 » Sat Oct 19, 2019 1:31 pm

We found an issue with how DoTs specifically are accounted for through mitigation formulas.

Here's a little bit of insight...

DoT formulas normally use the buff's tick interval to calculate the damage of the ability for each tick. For example, with Law of Conductivity, that was set to 3.0s - which means the pre-calculated damage for the ability's damage is set to

((stat / 10) * Primary Stat Multiplier * interval * 2.0f)

for stat contribution - this is also used for other sources of damage like DDs, except interval is set to 1.0f for DDs.

The problem is with linear mitigation - armor, resists, and toughness. They're calculated in an identical way, but we forgot an important part of applying mitigation:

(stat / 10) * PriStatMultiplier * 2.0f

Unfortunately there was a formula oversight. In this case, toughness was being multiplied by a 1.0 mitigation formula as we forgot to place the interval into the formula, and not by the 3.0 it should be as a result.

The new, corrected formula is as follows:

(stat / 10) * PriStatMultiplier * interval * 2.0f

We'll be hotfixing this pretty soon. Sorry that you guys had to deal with this bug for so long; kind of embarrassing :(

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Natherul
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Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#62 » Sat Oct 19, 2019 1:43 pm

scratch my last comment, as we had a failed boot I added in the corrected changes now.

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repel
Game Artist
Posts: 62

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#63 » Sat Oct 19, 2019 1:51 pm

why did you close this bug ticket? anyone knows?
https://github.com/WarEmu/WarBugs/issues/13978
now we know better create topic on forum instead of bugtracker ticket
Apache SH

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Natherul
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Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#64 » Sat Oct 19, 2019 1:54 pm

repel wrote: Sat Oct 19, 2019 1:51 pm why did you close this bug ticket? anyone knows?
https://github.com/WarEmu/WarBugs/issues/13978
now we know better create topic on forum instead of bugtracker ticket
No, such posts will get deleted on sight. Forum is NOT a way to report bugs.

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Bozzax
Posts: 2481

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#65 » Sat Oct 19, 2019 2:09 pm

Would be 5/5 if you could find a sec to look at riposte as well there just is no reason to let parry builds auto win melee 1v1 and continue to grief
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Grimbur
Posts: 25

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#66 » Sat Oct 19, 2019 2:30 pm

Thanx guyz !
I have tested as soon as the server was up.

resist 0: Toughness 620

Archmage's Law of Conductivity hits you for 191 damage. (126 mitigated)

It is working perfectly !
DoTs are now mitigated same as DD.

Unfortunately, I guess that the DoT classes will find that this is a huge nerf to their damage.
(and well .. it is)

Groumf, DAMMAZ KRON !!!

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hogun
Posts: 293

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#67 » Sat Oct 19, 2019 2:39 pm

thanks to groumf and minipuce for this discovery and thanks to the reactivity of the dev
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

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Grock
Posts: 918

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#68 » Sun Oct 20, 2019 4:29 am

Grimbur wrote: Sat Oct 19, 2019 2:30 pm Thanx guyz !
I have tested as soon as the server was up.

resist 0: Toughness 620

Archmage's Law of Conductivity hits you for 191 damage. (126 mitigated)

It is working perfectly !
DoTs are now mitigated same as DD.

Unfortunately, I guess that the DoT classes will find that this is a huge nerf to their damage.
(and well .. it is)

Groumf, DAMMAZ KRON !!!
One more thing to test is DoTs with different damage frequency, not sure how widespread that is but at least Slayer's Cleft in Twain and Relentless Strike(Throat Slasha), as well as IB's Heavy Blow tick every second
Orkni 85+ (in-game Grock is not me...)
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emiliorv
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Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#69 » Mon Oct 21, 2019 10:26 am

Any feedback from dotters??

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Bozzax
Posts: 2481

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Post#70 » Mon Oct 21, 2019 10:36 am

No big deal tbh as ST dps
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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