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How scenario works - Feedback
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Re: How scenario works - Feedback
That was a direct answer to previous points made by Peter, in reference to getting rolled by premade groups - sorry no quote.Arthem wrote: ↑Tue Aug 27, 2019 12:05 pm There was already more incentive to play the objective before last weeks changes. If you ignore the objective and farm players you'll lose on points to backcapping, you will earn less renown and less rewards. I don't know why we are pretending there was no incentive to do flags.
Hienzwar wrote: ↑Tue Aug 27, 2019 11:30 am From a T4 perspective SC's are in a far better place with the recent changes, yes you have the premades who will roll the majority of pugs but the domination mechanic means that the wc farm is lessened and more people are joining meaning mores sc's.
While a solo q'er or as a 3 man if you come across a 6man who can assist then you are pretty much done, not a question of being better or getting good. If you want a chance of winning set up a team, talk and assist.
When you say "set up a team" and assist you realize thats counter intuitive to winning the scenario right? That will result in scenarios ending in domination for you. Since no matter what happens, whether you spawn camp or focus purely on the objective, if you succeed in combat you'll be kicked out.
The point however isnt counter intuitive, if you have a team and can actually dent the enemy you are unlikely to be camped and therefore more likely to win - be it through a fairer fight ( yea i know ) or by playing to the objective.
I respect what you are saying however my opinion is the changes are making sc's faster and i see more people taking part - can only be good.
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Re: How scenario works - Feedback
Not at all what I mean, I just mean disable queuing as a group, change it to be able to solo queue while grouped What are they going for, the small subset of players that are causing this issue (pug farming) or the pugs. If they are trying to please the pugs (which I am occasionally) then make more solo queues and less "group" queues. Give priority to solo / duo and less priority to groups or disable group queueing. This is an alpha phase, they can make changes to see how it goes, no one says that they can't revert said changes.
-= Agony =-
- peterthepan3
- Posts: 6509
Re: How scenario works - Feedback
Pretty impressed that people are actually advocating for removal of premades in SC/limiting available SC for premades, but MAN! - am I not surprised anymore.
SC frequency hasn't changed whatsoever, though there are less premades queuing now, which is probably a plus, right!
SC frequency hasn't changed whatsoever, though there are less premades queuing now, which is probably a plus, right!
Re: How scenario works - Feedback
Just seems like an easy change to see if the premade are the issue or if "people" just like to camp/give up. is there more competition for the majority if you take out the minority or is it just more of the same. As was said earlier, if it is truly about competition in the premade mindset, then why isn't the premade only scenario always running full tilt.peterthepan3 wrote: ↑Tue Aug 27, 2019 3:16 pm Pretty impressed that people are actually advocating for removal of premades in SC/limiting available SC for premades, but MAN! - am I not surprised anymore?
SC frequency hasn't changed whatsoever, though there are less premade queuing now, which is probably a plus, right!
EDIT: Also, could look into some changes on queueing from groups/warbands. Make "open" warbands be able to queue from, while closed ones you can't.
-= Agony =-
Re: How scenario works - Feedback
this change will be enoughAkalukz wrote: ↑Tue Aug 27, 2019 3:46 pmAlso, could look into some changes on queueing from groups/warbands. Make "open" warbands be able to queue from, while closed ones you can't.peterthepan3 wrote: ↑Tue Aug 27, 2019 3:16 pm Pretty impressed that people are actually advocating for removal of premades in SC/limiting available SC for premades, but MAN! - am I not surprised anymore?
SC frequency hasn't changed whatsoever, though there are less premade queuing now, which is probably a plus, right!
14. to create it possible to appoint in the warband in each group an assistant to the leader, who can join in the queue to sn all own group, if it was allowed by the leader in the warband's settings. and here it’s not a question of pug warbands, if the pug leaders want they always can prohibit join to the queue on scs in the settings, but the fact is that it is very inconvenient for guild warbands. if which one group wants to go on scs, it is forced to exit from the warband, this is really inconvenient. also assistant leaders in each group within their group have to control the composition, kick and invite players, punish for afk, form a balanced group. this will make the management of the warband more clear, and people more involved in the game.
all my other suggestions for improving the scs can be found here, if anyone is interested
Spoiler:
Last edited by Alfa1986 on Tue Aug 27, 2019 8:37 pm, edited 1 time in total.
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Re: How scenario works - Feedback
Ha! Man, that will lead to massive butthurt, because as we know, most "elites" don't just want to win, they want all others to suffer. But why not? This will force pug vs pug pretty much and without their buddies to support them, it may show some people that they aren't nearly as "elite" as they want to believe.
I'm for it, just as a test, maybe a week or two to see what happens.
- peterthepan3
- Posts: 6509
Re: How scenario works - Feedback
/kekeisenhans wrote: ↑Tue Aug 27, 2019 8:19 pmHa! Man, that will lead to massive butthurt, because as we know, most "elites" don't just want to win, they want all others to suffer. But why not? This will force pug vs pug pretty much and without their buddies to support them, it may show some people that they aren't nearly as "elite" as they want to believe.
I'm for it, just as a test, maybe a week or two to see what happens.
But of course you're up for it, you poor, defenceless victim!
We should also give 255 RR points to pugs only, and see if this helps fix the (perceived-yet-not-really-there) 'issue'. Throw in some free Genesis at the end of a lost SC to the losers, too, and really give those Big Bad Bullies the finger.
All forms of group play in this 'PvP MMO' should be marginalised, demonised, and then criminalised. How dare you be one of those groups who simply wants to play the game with your mates with no competitive desire attached to your gameplay!
Let's fix the 'issue' together, today, for a safer and happier tomorrow!
/kek
Even if you remove premades, bad/lazy players who are ever eager to attribute their failings to external factors ('xrealmers! realm imbalance! wtf i died in 0.002 seconds, no I don't use pots') will still get farmed by good players, because good players, even when they're alone, or in duos, know how to adapt to the situation. You'll still end up with Mickey Mouse compositions, consisting of 4 DPS RPs, 3 2h WPs and 2 Slayers, because you will still have no desire whatsoever to optimise your play, hoping for the system to do it all for you, and so competent solo and duo players who know how to play together will have a field day.
Premade or no premade is irrelevant: good players will always make a mockery of bad players, hospitalising them in record speed, capitalising on their defeatist, incessantly whiney attitudes, and force them to their respective Warcamps to lament about how unfair their lot is.
Having said that, at this stage let's just skip the foreplay, and go balls deep. Let's do it! I really can't wait to see what the next external factor that people will attribute their failings to is gonna be.
Last edited by peterthepan3 on Tue Aug 27, 2019 8:58 pm, edited 2 times in total.
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Re: How scenario works - Feedback
Then put it to the test, put the majority of the rotation on solo/duo see how it really goes. You would think you might before it to prove it out. I am just trying to come up with a solution, which is what the dev's are also doing. Unfortunately for a lot of people dedicating time/energy to building a group is a luxury many of us don't have. I play for an hour a night here and there, i don't want to spend 45 mins looking for a group just to play 15 mins. Why not gravitate towards solo players, i would think the vast majority of the population is solo players. EDIT: to add, i don't really care either way as I don't do Scenarios (because of this issue) just as I don't do dungeon's because of the time factor. And I am fine with that.... but I would probably do more scenarios if the chances of not running up against a premade wasn't almost 100% guaranteed.peterthepan3 wrote: ↑Tue Aug 27, 2019 8:29 pm/kekeisenhans wrote: ↑Tue Aug 27, 2019 8:19 pmHa! Man, that will lead to massive butthurt, because as we know, most "elites" don't just want to win, they want all others to suffer. But why not? This will force pug vs pug pretty much and without their buddies to support them, it may show some people that they aren't nearly as "elite" as they want to believe.
I'm for it, just as a test, maybe a week or two to see what happens.
But of course you're up for it, you poor, defenceless victim!
We should also give 255 RR points to pugs only, and see if this helps fix the (perceived-yet-not-really-there) 'issue'. Throw in some free Genesis at the end of a lost SC to the losers, too, and really give those Big Bad Bullies the finger.
All forms of group play in this 'PvP MMO' should be marginalised, demonised, and then criminalised. How dare you be one of those groups who simply wants to play the game with your mates with no competitive desire attached to your gameplay!
Let's fix the 'issue' together, today, for a safer and happier tomorrow!
/kek
Even if you remove premades, trash players who are ever eager to attribute their failings to external factors ('xrealmers! realm imbalance! wtf i died in 0.002 seconds, no I don't use pots') will still get farmed by good players, because good players, even when they're alone, or in duos, know how to adapt to the situation. You'll still end up with Mickey Mouse compositions, consisting of 4 DPS RPs, 3 2h WPs and 2 Slayers, because you will still have no desire whatsoever to optimise your play, hoping for the system to do it all for you, and so competent solo and duo players who know how to play together will have a field day.
Premade or no premade is irrelevant: good players will always make a mockery of bad players, hospitalising them in record speed, capitalising on their defeatist, incessantly whiney attitudes, and force them to their respective Warcamps to lament about how unfair their lot is.
-= Agony =-
- peterthepan3
- Posts: 6509
Re: How scenario works - Feedback
Yes! Let's pander more to people who have 0.0045 minutes to play every 3 years. I'm sorry, man, but if you honestly aren't prepared/able to commit even a small amount into an MMO (not your fault in your case, I would wager), then it's kinda unfair to **** on those who are/can. It's the nature of MMOs. There are other game genres out there that are better suited to people with such time constraints.
We are looking so desperately for a solution to an issue that has been blown completely out of proportion. It's about time we assign blame to people other than those who play to win, which, although happens to include those who group up, isn't restricted to groups at all.
We are looking so desperately for a solution to an issue that has been blown completely out of proportion. It's about time we assign blame to people other than those who play to win, which, although happens to include those who group up, isn't restricted to groups at all.
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