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Patch Notes 24/08/2019

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peterthepan3
Posts: 6509

Re: Patch Notes 24/08/2019

Post#11 » Sat Aug 24, 2019 12:58 pm

Natherul wrote: Sat Aug 24, 2019 12:51 pm
peterthepan3 wrote: Sat Aug 24, 2019 12:48 pm
ReturnOfReckoning wrote: Sat Aug 24, 2019 12:06 pm
- The bomb will spawn in the middle as the first spawn but every spawn after that is random between 3 different locations.
While I'm looking forward to testing the new changes (and the increase in both points & timer for obj respawn is a great thing), I'm a bit puzzled by this one. May I ask what the reasoning is in making the bomb spawn across 3 different locations?

Thanks for patch.
It was suggested to make it more alive and we saw no big drawback with testing it.
Gotcha - thanks for the response.
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chargedbolt
Posts: 34

Re: Patch Notes 24/08/2019

Post#12 » Sat Aug 24, 2019 1:40 pm

Great to see the SC changes.

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Acidic
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Re: Patch Notes 24/08/2019

Post#13 » Sat Aug 24, 2019 1:59 pm

“Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.”

Realy nice, this was bugging me so much. Thought it was just my pc setup

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Natherul
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Re: Patch Notes 24/08/2019

Post#14 » Sat Aug 24, 2019 2:03 pm

anyone getting issues with animations since patch, please close game and patcher and restart them, there seem to be an issue with a file getting corrupted

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peterthepan3
Posts: 6509

Re: Patch Notes 24/08/2019

Post#15 » Sat Aug 24, 2019 2:22 pm

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We were running the objective whilst killing the enemy, but because we amassed 23 kills, the scenario entered Domination mode, and we ended up leaving with 3 emblems.

Appreciate the work done to make the objective game a bit more alluring (more points), and I completely empathise with the fact that this new system is still in its preliminary stages; still, I would strongly suggest not penalising kills as it deters you from 'killing too much'- even though you are running the objective simultaneously - which isn't a great thing, imo. How to go about doing that is subject to opinion, ofc.
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adamthelc
Posts: 832

Re: Patch Notes 24/08/2019

Post#16 » Sat Aug 24, 2019 2:37 pm

The problem with the new domination system is it doesnt really encourage objectives. It replaced and old system that made it too easy to get to 500 through kills with a system that just makes it hard to get to 500 points, regardless of what you do.

If the vast majority of matches were even I think it would be fine, but I think anyone who has spent a lot of time in scenarios knows a lot of matches are not even.

I think a better system for what you are trying to achieve would be once domination kicks in no longer reward points for kills and make objectives worth double. Let the clock count down normally.

uanaka
Posts: 214

Re: Patch Notes 24/08/2019

Post#17 » Sat Aug 24, 2019 2:53 pm

adamthelc wrote: Sat Aug 24, 2019 2:37 pm The problem with the new domination system is it doesnt really encourage objectives. It replaced and old system that made it too easy to get to 500 through kills with a system that just makes it hard to get to 500 points, regardless of what you do.

If the vast majority of matches were even I think it would be fine, but I think anyone who has spent a lot of time in scenarios knows a lot of matches are not even.

I think a better system for what you are trying to achieve would be once domination kicks in no longer reward points for kills and make objectives worth double. Let the clock count down normally.
Though I'm sure if someone sat around thinking about it, there's probably a way to exploit this. I think that's a pretty fair change to consider, especially since there is an opportunity for the dominated side to comeback from being dominated. I think even when domination ticks despite balanced killing/objective game play, those kinds of scenarios should still have full rewards.

I find that in scenarios like Peterpan mentioned above, the reason kills are racked up is because the dominated team is often just rushing back in to defend and not really trying to regroup. It's easy to pick off 1-2 defenders when they trickle back in staggered by 30 seconds, while the dominating team is all together or at least grouped up.

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Grunbag
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Posts: 1881

Re: Patch Notes 24/08/2019

Post#18 » Sat Aug 24, 2019 5:39 pm

Saftdryck wrote: Sat Aug 24, 2019 12:46 pm Is the animation for charge still like he's having epileptic stroke? Would be great if you revert as it was.

Are we still slapped in the face for killing players in scenarios?

Maybe I didn’t press patch for charge animation
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Rockalypse
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Re: Patch Notes 24/08/2019

Post#19 » Sat Aug 24, 2019 8:36 pm

ReturnOfReckoning wrote: Sat Aug 24, 2019 12:06 pm
Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 24/08/2019

Post#20 » Sat Aug 24, 2019 8:41 pm

Rockalypse wrote: Sat Aug 24, 2019 8:36 pm
ReturnOfReckoning wrote: Sat Aug 24, 2019 12:06 pm
Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.
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Run launcher again
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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