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How is development progressing?

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nalgol
Former Staff
Posts: 296

Re: How is development progressing?

Post#21 » Mon Apr 27, 2015 10:01 pm

thx for all the kind wishes :-) guess this will be my epic quest to turn her into my personal healer might take some years though ^^


on boe bop i think its an important feature that helps the longelivity sure we could place vendors there where you could buy everything but you would get bored in no time i seen this on swgemu with the blue frogs on the server everyone got max gear in a matter of seconds did some pvp and well logged off you need gear progression and something to strive for to make your toon better or it doesn't work thats what keeps players online and the server alive

i know the lootsystem is shitty right now but rewriting that takes alot of time

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OldPlayer
Former Staff
Posts: 859

Re: How is development progressing?

Post#22 » Mon Apr 27, 2015 11:15 pm

Congratulations to Nalgol and his family!!! :)

The last post has crushed easymoders dreams!
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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Azarael
Posts: 5332

Re: How is development progressing?

Post#23 » Mon Apr 27, 2015 11:21 pm

I'll agree with that. If you remove the content progression from an MMO you might as well go play an arena shooter.

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madwasp
Posts: 174

Re: How is development progressing?

Post#24 » Mon Apr 27, 2015 11:28 pm

Tesq wrote:
nalgol wrote:my little daughter just got born 3 days ago :-)
Gz :D
+1 :lol:
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madwasp
Posts: 174

Re: How is development progressing?

Post#25 » Mon Apr 27, 2015 11:31 pm

Azarael wrote:I'll agree with that. If you remove the content progression from an MMO you might as well go play an arena shooter.
+1000
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Coryphaus
Posts: 2230

Re: How is development progressing?

Post#26 » Mon Apr 27, 2015 11:38 pm

I understand nalgol and its not "easy mode" that some players like me want, it equal chance to get gear because this is a gear driven pvp game but not have to waste what free time we have set aside playing boring farming. If you play certain class, even before the economy went to hell you really suffered when acquiring gear.

Once again this is t1 which is why i didnt feel that adding vendors would matter, as we already have a real tiered progression system with rr ranks tbt none of this will matter since there will be no gear related complaints as soon as we hit T2
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AirIBreathe
Posts: 4

Re: How is development progressing?

Post#27 » Tue Apr 28, 2015 9:10 am

In every joke a small piece of truth: If you wouldnt make server progression faster in the end of 2015, players will go to some more serious warhammer projects. Warhammer 40k Ethernal Crusade BT or even OBT will be in the end of 2015 and Warhammer total war (strategy but anyway much more fun as final -ended product.). Obviously, you are making t1 and basics for 1 year - its very slow. To my mind free donation without terms would be best decision to boost progression, cause everybody wants the server to up faster and devs too (i suppose), otherwise you will not live up expectations and people will go away (and it will be fair enough). Of cource somebody wanna live forever and never admit that everything costs its own time.
You took the fate of the project and you are the expectations of players and fans. Do not forget it , and good luck in developing.

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MaxHayman
Management
Posts: 1077
Contact:

Re: How is development progressing?

Post#28 » Tue Apr 28, 2015 9:22 am

AirIBreathe wrote:In every joke a small piece of truth: If you wouldnt make server progression faster in the end of 2015, players will go to some more serious warhammer projects. Warhammer 40k Ethernal Crusade BT or even OBT will be in the end of 2015 and Warhammer total war (strategy but anyway much more fun as final -ended product.). Obviously, you are making t1 and basics for 1 year - its very slow. To my mind free donation without terms would be best decision to boost progression, cause everybody wants the server to up faster and devs too (i suppose), otherwise you will not live up expectations and people will go away (and it will be fair enough). Of cource somebody wanna live forever and never admit that everything costs its own time.
You took the fate of the project and you are the expectations of players and fans. Do not forget it , and good luck in developing.
The main things stopping us from progressing to Tier 2, wasn't Tier 2. It was more general things that apply to all Tiers such as the ability system. Having these things done will allow us to focus on Tier 2 being released and the subsequent won't take as much time.
Max Hayman

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OldPlayer
Former Staff
Posts: 859

Re: How is development progressing?

Post#29 » Tue Apr 28, 2015 10:17 am

AirIBreathe wrote:In every joke a small piece of truth: If you wouldnt make server progression faster in the end of 2015, players will go to some more serious warhammer projects. Warhammer 40k Ethernal Crusade BT or even OBT will be in the end of 2015 and Warhammer total war (strategy but anyway much more fun as final -ended product.). Obviously, you are making t1 and basics for 1 year - its very slow. To my mind free donation without terms would be best decision to boost progression, cause everybody wants the server to up faster and devs too (i suppose), otherwise you will not live up expectations and people will go away (and it will be fair enough). Of cource somebody wanna live forever and never admit that everything costs its own time.
You took the fate of the project and you are the expectations of players and fans. Do not forget it , and good luck in developing.
People who have enjoyed classic Warhammer Fantasy MMORPG will remain here. People who love WH40K will play WH40K anyway. Same for Total War fans.
There are many people who watch RoR closely without active playing, they have waited and they will wait. There is no other WF MMORPG.

Donations are impossibru due to harsh lawsuits.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

Freakzilla
Posts: 26

Re: How is development progressing?

Post#30 » Tue Apr 28, 2015 2:15 pm

Dajciekrwi wrote:Hmm, Empty ?, Boring??
IMAO lays daysa are veery goood for open rvr, hard action all teh way?? I dont wabt to begin a eternal duscussion between PVP-PVE followers, but backbone of this game are rvr and scenarios.
So if y cant farm gear , concentrade on decimator stuff - that mostly wanted on rvr, rets will come with T2.
And one thing - in War or RoR , game experience = skill > gear, trust me.
game experience = skill > gear, trust me.

That makes for a good laugh. You know when the renown vendor is bugged and there's not even renown gear available, I don't care how much skill you have...lvl 2 gear is not going to cut it.

This will all get worked out in time tho...I appreciate the work that has been done and that is in progress here.

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