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Patch Notes 17/08/2019

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peterthepan3
Posts: 6509

Re: Patch Notes 17/08/2019

Post#71 » Sat Aug 17, 2019 2:02 pm

Natherul wrote: Sat Aug 17, 2019 1:52 pm
rmpl wrote: Sat Aug 17, 2019 1:45 pm
Natherul wrote: Sat Aug 17, 2019 1:36 pm

It can be tweaked ofc. Just like anything else. But remember that 12 more kills means that one side killed 2 full parties more then the other team. So in a fight where its all instantly (I would imagine very rare) it means 2fp clashed and one side killed the entire other team with no losses and then killed one more.
We literally just won highpass cementary with you despite having 20 less kills because we capped the flag twice and the opposite team had no time to regain the points since domination ended the match for them. Do you really think this is working as intended? :roll:
working perfectly? no, but honestly better then a system that would literally reward people for ignoring objective and just go killing.
Again, you didn't ignore the objective, as you would intend to both kill the enemy and capture the objectives; but if the enemy gave up within the first minute (as was often the case), i.e before you could even do the objective, then whose fault was that? When you enter into a SC, the outcome is often decided in the first engagement, so it is not the winners' fault for demolishing the enemy, and you can't accuse premades of 'ignoring the objective' when the outcome was already decided in the first 60 seconds (aka before any real capturing of objectives could have taken place).

Even after these changes, the same old pugs will find themselves farmed ad nauseam, stuck in their WC due to their inability* (read: refusal) to get organised; the only difference is that the winners are now being punished for...winning, which simply does not bode well whatsoever in a game that should be encouraging PvP, yet as of late seems to do anything but.
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Wdova
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Re: Patch Notes 17/08/2019

Post#72 » Sat Aug 17, 2019 2:03 pm

Orontes wrote: Sat Aug 17, 2019 10:37 am
Grunbag wrote: Sat Aug 17, 2019 9:35 am Balancing with outgoing damage % will just hide the problem of the spec, if the class underperforming without a outgoing damage increase then the tree is bad . Now the tactics work as intended and if the spec underperform we better look at base damage or abilities from Bouncin tree.
How is underperforming measured: less people playing the class? This change is amazing to me as I don't recall seeing any large scale protests about mSH damage output.
Because all mSHs new having 2 X 25% dmg + 15% dmg tactic without any serious drawback was OP. Considering fact how many utilities melee SHs had And with instant AOE dmg outpoot of Slayer withou rage mechanic And similar abilities was bullshit from begining. I was pointing on that several times, that eighter utility or dmg must be nerfed, but nobody listened. I am wondering while it lasted for so Long....
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Grunbag
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Re: Patch Notes 17/08/2019

Post#73 » Sat Aug 17, 2019 2:06 pm

We want ppl to fight in the sc for the objectives . No one said we don’t want pvp in scenario anymore .
We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
While we have nothing against one realm being dominated (that’s why we added domination , something mythic dis added) , we want objectives being part of the goal , ofc you’ll need to kill your enemies to take that objective and score it .

The previous domination system has been done after listening to some suggestions , and it turned out to be abused to the way I describe above.

It’s like we make zone flip only on kill no matter if you cap any bo in rvr lake or take a keep or kill lord .

Maybe actual domination won’t solve the issue or is not appropriate, but be sure we will look at how it impact scenario .
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rmpl
Posts: 766

Re: Patch Notes 17/08/2019

Post#74 » Sat Aug 17, 2019 2:08 pm

Grunbag wrote: Sat Aug 17, 2019 2:06 pm We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
Why don't you rework those bad scenarios instead of reworking the entire system? :roll:

dansari
Posts: 2524

Re: Patch Notes 17/08/2019

Post#75 » Sat Aug 17, 2019 2:09 pm

Grunbag wrote: Sat Aug 17, 2019 2:06 pm We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
Have you considered that this is because these scenarios have garbage objective mechanics where the points are too low and the objectives unreasonable?
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Yaliskah
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Re: Patch Notes 17/08/2019

Post#76 » Sat Aug 17, 2019 2:15 pm

rmpl wrote: Sat Aug 17, 2019 2:08 pm
Grunbag wrote: Sat Aug 17, 2019 2:06 pm We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
Why don't you rework those bad scenarios instead of reworking the entire system? :roll:
It is planned. But it doesn't take 10 mins to, and we have to find the time in our agendas to focus on seriously.
dansari wrote: Sat Aug 17, 2019 2:09 pm
Grunbag wrote: Sat Aug 17, 2019 2:06 pm We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
Have you considered that this is because these scenarios have garbage objective mechanics where the points are too low and the objectives unreasonable?
Have you considered, you just have to avoid to do these SC to continu to play without having to suffer these change? :)

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Arthem
Posts: 253

Re: Patch Notes 17/08/2019

Post#77 » Sat Aug 17, 2019 2:20 pm

rmpl wrote: Sat Aug 17, 2019 1:45 pm
Natherul wrote: Sat Aug 17, 2019 1:36 pm
wonshot wrote: Sat Aug 17, 2019 1:21 pm Is there a middleground to be reached here if the 12 kill-ammount proves to be too little and maybe raise it to 20?

12 kills seem rather easy to obtain in Battle For Praag on a full wipe.
It can be tweaked ofc. Just like anything else. But remember that 12 more kills means that one side killed 2 full parties more then the other team. So in a fight where its all instantly (I would imagine very rare) it means 2fp clashed and one side killed the entire other team with no losses and then killed one more.
We literally just won highpass cementary with you despite having 20 less kills because we capped the flag twice and the opposite team had no time to regain the points since domination ended the match for them. Do you really think this is working as intended? :roll:
Hahaha what a joke.

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rmpl
Posts: 766

Re: Patch Notes 17/08/2019

Post#78 » Sat Aug 17, 2019 2:22 pm

Yaliskah wrote: Sat Aug 17, 2019 2:15 pm Have you considered, you just have to avoid to do these SC to continu to play without having to suffer these change? :)
It's hard to avoid them when the rotation consist of half of those problematic scenarios. Maybe you should not put them in the rotation until you fix them, there are more than enough decent scenarios.

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peterthepan3
Posts: 6509

Re: Patch Notes 17/08/2019

Post#79 » Sat Aug 17, 2019 2:23 pm

Yaliskah wrote: Sat Aug 17, 2019 2:15 pm
Have you considered, you just have to avoid to do these SC to continu to play without having to suffer these change? :)
Easier said than done when Scenario rotation tends to consist 70% of such maps.
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Flavorburst
Posts: 350

Re: Patch Notes 17/08/2019

Post#80 » Sat Aug 17, 2019 2:23 pm

Yaliskah wrote: Sat Aug 17, 2019 2:15 pm
rmpl wrote: Sat Aug 17, 2019 2:08 pm
Grunbag wrote: Sat Aug 17, 2019 2:06 pm We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
Why don't you rework those bad scenarios instead of reworking the entire system? :roll:
It is planned. But it doesn't take 10 mins to, and we have to find the time in our agendas to focus on seriously.
dansari wrote: Sat Aug 17, 2019 2:09 pm
Grunbag wrote: Sat Aug 17, 2019 2:06 pm We saw some group / players in several scenario (gromril crossing , howling gorge , talabec dam and others) stay at mid flag (or bomb) don’t cap it , just farm the other realm until domination tick and then camp warcamp without even bother playing the objective of the scenario they joined .
Have you considered that this is because these scenarios have garbage objective mechanics where the points are too low and the objectives unreasonable?
Have you considered, you just have to avoid to do these SC to continu to play without having to suffer these change? :)
Considering the new system is impacting the SCs that aren't trash in all sorts of wacky ways, I don't think "just don't queue TD / HG" is a viable suggestion.

Unless you meant just avoid doing SCs altogether, which is also a pretty poor suggestion.

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