Post#34 » Sat Aug 17, 2019 12:00 pm
So ultimately in the long run, premades, people who take the initiative to form a group, get coordinated, perhaps use voice comms to better improve group play, get penalized at the expense of these new changes?
I personally am not a fan of completely dominating and pug stomping the opposition in scenarios, there is nothing more fun then a balanced back-and-forth scenario where the victory could go either direction after a long fought out fight, comprised of both the PvP and PvE elements (kills and objectives). But I honestly don’t see the rationale in reducing bonus rewards for the dominating faction.
The frequency of scenario pop rates, especially whilst Forts are on, are low enough as it is. In addition, scenario rewards for most classes are pretty much subpar compared to what you can achieve in both RvR and PvE. If there are certain people or groups as Natherul stated in scenarios telling people to just farm, why not just punish them exclusively, rather then punish the vast majority of the WAR player base who take part in both the objective and skirmish element.
The direction of this change seems completely counter-productive to encouraging group play – i.e. if you form a strong premade and end up pug stomping (which is what tends to occur 90% of the time), then you won’t get bonus rewards – even though the whole concept of a scenario is based around group play – relying on your team to organize and overcome the opposition, alongside doing the objective to claim victory. If anything, there should be more incentives to reward group play? – The more organized you are, the higher the chance of success – hodor.
If this is the aim of what we’re going for, then I agree with Aqualice, why not just turn all the scenario’s into pug scenarios only?