Natherul wrote: ↑Sat Aug 17, 2019 9:32 amThe SH change was mostly down to those 2 tactics able to restack themselves over and over. And since they were never intended to stack anyway thats why we did what we did.wonshot wrote: ↑Sat Aug 17, 2019 9:30 am Hmmm. First of all thanks for the 2x event. We saw a lot of progression and activity, but cant wait for things to calm down a little
Meatball changes... Not sure what to think tbh. I played mine and get 4 piece invader on it. And the Class sure seem strong, but I wouldnt say its the damage output that was over the top. To be honest it was more the stickingpower, escape ability after overdiving, free tankiness, on demand cc, and acces to enemy backline for cooldownincreaser. Mixed with the damage.
Honestly, people were not really too loud about Meatballs dealing too much damage, it was more so all of the above imho. And if this "unintended bugg" was lasting for 4 months or so, and the playerbase was enjoying the class and not finding the damage numbers too absurd, maybe just accept that it wasnt intentional and just go with it? And then tune down the utility and sticking power. like get rid of the spamable bounce, or disable the self-punt while in melee form. That way Meatballs can do a Kaboom when in deep-**** and then do the selfpunt while outside of SquigArmor for a little bit of an opening in their armor.
Even as an Ordermain, it blown my mind how SH is getting this "nerf" but WL still remains untouched. Come on now, even Order knows WL is bonkers. (in b4 comments like "just detaunt")
I will monitor and change as needed. But yes, less rewards if you farm kills and dont play objective.
Are you guys open to adjusting the points given from certain mechanics? Specifically the likes of Talabec Dam where even if you play the part you only get 75 points and open yourself to retribution; imo for run the part SC's shouldn't 4 runs maximum (ie 125 points a capture for Talabec and Howling Gorge).