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Chosen/Knight Aura Handling

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Azarael
Posts: 5332

Re: Chosen/Knight Aura Handling

Post#31 » Sun Apr 26, 2015 10:41 pm

Tesq wrote:Still SM need some sort of love in form of some cross mirror things from chosen (like you know damage debuff?), as BO need some sort of love in form of some cross mirror things from IB

P.S. you can even delay it btw...auras atm work and unless not fix this make stuck your castbar you can leave it how is it atm. There are better things to take care, with out go into faction buff/nerf discussion that will make you just loose time. Nalgol on that subject made born a topic with like 50/60 page ?
On SM/BO: I know that they need to be buffed and I have some ideas (so do some others.) Should it ever come to balancing Warhammer, I hope that there would be productive results. I sought only to deflect the cheap attack, that being "herp ur only interested in balanz becoz u wont ur class to be the best." I'm aware that suspicions never truly stop until people see for their own eyes that someone believes in balance, and not buffing their own class or faction.

On delaying: I have delayed for as long as I can - the Chosen and Knight auras are the last gaping hole in my reimplementation. I am required to make an implementation because most of my code isn't compatible with Nalgol's, though they can run simultaneously.

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venrik
Posts: 64

Re: Chosen/Knight Aura Handling

Post#32 » Sun Apr 26, 2015 10:42 pm

Elven wrote:I personally like the idea that their is no 10s stick on an aura when switching to another. In my eyes, it's an exploit which should never of existed.

I'm in favour of removing the 10 second aura stick when switching aura. If you wanna keep the 5 second cooldown for switching auras would be good. It'll stop players from constantly spamming between them.
It was never an exploit. Chosens and Kotbs even have a tactic that grants an additional 5 action points gain per each active aura.

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#33 » Sun Apr 26, 2015 10:48 pm

Azarael wrote:
Tesq wrote:Still SM need some sort of love in form of some cross mirror things from chosen (like you know damage debuff?), as BO need some sort of love in form of some cross mirror things from IB

P.S. you can even delay it btw...auras atm work and unless not fix this make stuck your castbar you can leave it how is it atm. There are better things to take care, with out go into faction buff/nerf discussion that will make you just loose time. Nalgol on that subject made born a topic with like 50/60 page ?
On SM/BO: I know that they need to be buffed and I have some ideas (so do some others.) Should it ever come to balancing Warhammer, I hope that there would be productive results. I sought only to deflect the cheap attack, that being "herp ur only interested in balanz becoz u wont ur class to be the best." I'm aware that suspicions never truly stop until people see for their own eyes that someone believes in balance, and not buffing their own class or faction.

On delaying: I have delayed for as long as I can - the Chosen and Knight auras are the last gaping hole in my reimplementation. I am required to make an implementation because most of my code isn't compatible with Nalgol's, though they can run simultaneously.
no problem about sm/bo etc i throw just some random tough, i hope you'de make a good work with them in future !

for chosen /kobs meh :/ dont know how help more than this, these are things dev team must choose alone.
Last edited by Tesq on Sun Apr 26, 2015 10:51 pm, edited 1 time in total.
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noisestorm
Posts: 1727

Re: Chosen/Knight Aura Handling

Post#34 » Sun Apr 26, 2015 10:51 pm

Put under SPOILER for obvious reasons <3
Spoiler:
Azarael wrote: On delaying: I have delayed for as long as I can - the Chosen and Knight auras are the last gaping hole in my reimplementation.
I hope for the best :)

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#35 » Sun Apr 26, 2015 10:53 pm

noisestorm wrote:Put under SPOILER for obvious reasons <3
Spoiler:
Azarael wrote: On delaying: I have delayed for as long as I can - the Chosen and Knight auras are the last gaping hole in my reimplementation.
I hope for the best :)

i agree seems the combat fix are quite ready^^

One question, did you fix even the stats menu? (block, parry, dodge, disrupt)
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Coryphaus
Posts: 2230

Re: Chosen/Knight Aura Handling

Post#36 » Sun Apr 26, 2015 10:54 pm

Azarael wrote:
On delaying: I have delayed for as long as I can - the Chosen and Knight auras are the last gaping hole in my reimplementation.

The hype train has no brakes :D
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User avatar
Azarael
Posts: 5332

Re: Chosen/Knight Aura Handling

Post#37 » Sun Apr 26, 2015 11:06 pm

Tesq wrote:One question, did you fix even the stats menu? (block, parry, dodge, disrupt)
If buffs modify your stats, they will show the modifications in the stats menu. As for block/parry/dodge/disrupt, I didn't change anything from before with those :p

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noisestorm
Posts: 1727

Re: Chosen/Knight Aura Handling

Post#38 » Sun Apr 26, 2015 11:07 pm

Afaik the Parry increase from SM gets shown.. But simply the Buff alone, without any Base values :D

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#39 » Sun Apr 26, 2015 11:26 pm

Did you at least add 5% parry for each 1h weapons ?
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Luth
Posts: 2840

Re: Chosen/Knight Aura Handling

Post#40 » Mon Apr 27, 2015 12:09 am

Tesq wrote:Did you at least
Lol...

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