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Patch Notes 13/07/2019

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ReturnOfReckoning
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Patch Notes 13/07/2019

Post#1 » Sat Jul 13, 2019 8:10 am

New pug SC - Tor Anroc

Italian translation provided by elk76
French translation provided by Machwar
German translation provided by Gangan

[General]

- Morale pumps are excluded from the morale scalar.
- Morale scalar has been redone to reach max at 4 warbands (up from 3).
- Removed the ratio of allies vs enemies in the scalar as that was an unnecessary stomp mechanic for forces that already has an advantage over a foe due to numerical advantage.

[Abilities]

Archmage :
- Energy of Vaul's static heal / damage values will be correctly displayed in the tooltip
- Penetrating Siphon's static damage values will be correctly displayed in the tooltip. Additionaly, the tooltip has been reworked for a better understanding.
- Magical Infusion's buffline will correctly says the heal will triggger when the target is below 25%.

Shaman :
- Fury of da green's static heal / damage values will be correctly displayed in the tooltip
- Waaagh Frenzy's static damage values will be correctly displayed in the tooltip. Additionaly, the tooltip has been reworked for a better understanding.
- Shrug it off buffline will correctly says the heal will triggger when the target is below 25%.

Squig Herder :
- Don't hit me won't show a on screen error message anymore while using it in squig armor.

Zealot :
- Glimpse of chaos tactic tooltip will correctly says it's obtainable at level 16

Rune Priest :
- Regenerative Shielding's buffline will correctly says that the enemy Armor Penetration is reduced.

Black Orc :
- Fixed an issue causing Skull Thumper to not crit on it's original damage application.

Sword Master :
- Redirected Force won't says it knock back target on a medium distance anymore. This is to match an old change concerning the punt distance.

Blackguard :
- Crimson Death damage component will now correctly Check for defense but the debuff remain undefendable like on live.

Witch Hunter :
- Fixed an issue causing certain direct damage abilties to no trigger Close combat tactic.
- Sanctified Oil's tooltip will correctly says that the ability is a relic.
- Fixed an issue causing Shroud of Magnus to disrupt undefendable attacks.

Witch Elf :
- Fixed an issue causing certain direct damage abilties to no trigger Close combat tactic.
- Fixed an issue causing Elixir of the Cauldron to disrupt undefendable attacks.

Slayer :
- Wild swing damage will match client tooltip. Adjusted client tooltip to match server side AP cost.

Choppa :
- Wild choppin' damage will match client tooltip. Adjusted client tooltip to match server side AP cost.

[Careers]

[White Lions and Squig Herders]
- Mounting when you pet is engaged will now recall your pet.
- Being mounted will now disable the use of the attack button for the pet.

These changes are because the careers should not have a guaranteed way to chase down any player, these careers have multiple ways to do that already without relying on a pet as a catch all.

[Shadow Warrior]

- Added the defence increase amount to the tooltip of Shaowstep.

[Dungeons]

Sigmar's Crypt :
- Changed Arch lectors mechanics. The ranged lector will now have both disarm and damage back aura. It mean you will have to focus on melee lector anytime they switch. (They will also switch more often between ranged and melee state). Additionally, the HP% difference has been increased , don't forget to stop dps once you are close to the cap.

Bilerot Burrow :
- Ssyrdian Morbidae will reduce the damage he takes every 2 seconds . His defense appears to be incrediblely low.

Bastion Stair :
- Lord Slaurith armor will mitigate less damage . It was set unintentionally on a high value.

[Fortresses]

- Made some adjustments to how contribution is dealt with in fortresses to avoid cheesing.
- Removed the bonus 2 invader token for defender win as people were throwing zones to get to a defense.
- Players can now only participate in one fortress at a time. Zone swapping for 2 forts at a time is not a valid tactic.
- Addressed an exploit with crash reservations.
- Players who are AFK in fortresses will be removed from the fight and teleported to the capital.

[Guild]

- Edit own notes permission should now work.
- Fixed an issue causing Guild standard buff to not affect players in range. Previously , only the standard bearer received the buff bonus (you saw the icon on targets but no stats were applied on them). It's time to deploy and plant your banners again !

[Items]

- Fixed an issue causing some Bloodlord weapon being not equipable even if you had the correct tok unlock.

[Scenario]

- Domination no longer cares if one team has 0 score or 0 kills after 180 seconds have passed of the SC. Its safe to assume that a roflstomp is happening at that point.

[Quests]

- New weekly guild quests has been added, check the guild hall for them. The rewards vendor requires guild rank 37.

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keblock
Former Staff
Posts: 68

Re: Patch Notes 13/07/2019

Post#2 » Sat Jul 13, 2019 8:14 am

thank you natherul:)

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Ysaran
Posts: 1219

Re: Patch Notes 13/07/2019

Post#3 » Sat Jul 13, 2019 8:15 am

A lot of fixing, nice work guys!
Zputadenti

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phononHYPE
Posts: 569

Re: Patch Notes 13/07/2019

Post#4 » Sat Jul 13, 2019 8:19 am

Well, lets see how this next week goes...

Cheers on the work gang.
Chasing the golden carrot that is my alts.

my 2h choppa ideas
learn about Initiative

chokeanutsman
Posts: 77

Re: Patch Notes 13/07/2019

Post#5 » Sat Jul 13, 2019 8:24 am

So now people might just throw defending a fort for "fast" invader tokens since it won't matter for the majority of the people if they win or not.

Though I do have a question, does the "reservation" count as participating in a fort? Or is it going to be contribution now? What if I have contributions for two maps that are about to go to fort.

We'll see if this is a good change though..

And nice, Lord Slaurith nerfs, that guy is busted x.x

Make him die faster to magic too for the damage he does.

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Natherul
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Re: Patch Notes 13/07/2019

Post#6 » Sat Jul 13, 2019 8:27 am

chokeanutsman wrote: Sat Jul 13, 2019 8:24 am So now people might just throw defending a fort for "fast" invader tokens since it won't matter for the majority of the people if they win or not.

Though I do have a question, does the "reservation" count as participating in a fort? Or is it going to be contribution now? What if I have contributions for two maps that are about to go to fort.

We'll see if this is a good change though..

And nice, Lord Slaurith nerfs, that guy is busted x.x

Make him die faster to magic too for the damage he does.
You need contribution to get rewards, reservations are only to allow you to get in before people who is not reserved. And you can get reserved to two forts but since they decay if you have entered a fort you get locked to that until its over and your new reservation will expire.

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Rockalypse
Former Staff
Posts: 365

Re: Patch Notes 13/07/2019

Post#7 » Sat Jul 13, 2019 8:28 am

ReturnOfReckoning wrote: Sat Jul 13, 2019 8:10 am [Fortresses]
- Players can now only participate in one fortress at a time. Zone swapping for 2 forts at a time is not a valid tactic.
If we have fort #1 with, like, 2 minutes left till end and fort #2 starts, does it mean that everyone who was in fort #1 won't be able to participate in second?
If we have two forts going in same time and #1 ends before another (for example attackers won) - can people join fort #2 that is still open if they were in #1 that ended faster?

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Natherul
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Re: Patch Notes 13/07/2019

Post#8 » Sat Jul 13, 2019 8:31 am

Rockalypse wrote: Sat Jul 13, 2019 8:28 am
ReturnOfReckoning wrote: Sat Jul 13, 2019 8:10 am [Fortresses]
- Players can now only participate in one fortress at a time. Zone swapping for 2 forts at a time is not a valid tactic.
If we have fort #1 with, like, 2 minutes left till end and fort #2 starts, does it mean that everyone who was in fort #1 won't be able to participate in second?
If we have two forts going in same time and #1 ends before another (for example attackers won) - can people join fort #2 that is still open if they were in #1 that ended faster?
You are "locked" to one fort when you enter it, it does not prevent you from getting a reservation to another but as long as the first one is in progress your reservation will expire. In the case where a fort is about to end you can enter the new fort if you are quick enough.

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antegi
Posts: 6

Re: Patch Notes 13/07/2019

Post#9 » Sat Jul 13, 2019 9:29 am

Now will throw the fort. The reward is too small. Why protect 1.5 hours for 2 emblems?

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Gakin
Posts: 31

Re: Patch Notes 13/07/2019

Post#10 » Sat Jul 13, 2019 9:43 am

ReturnOfReckoning wrote: Sat Jul 13, 2019 8:10 am - Morale pumps are excluded from the morale scalar.
So, now pumps work at full power any scale ? Big change, interested to see how it goes for rvr.
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