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Phosphorous Shells

Ironbreaker, Engineer, Slayer, Runepriest
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aa91837
Posts: 106

Phosphorous Shells

Post#1 » Mon Jul 01, 2019 10:50 am

So you decided to give aoe snare to the class with most cc in the game :lol: , while magus received nothing :roll:

totally not order biased balance team. :lol:
Last edited by aa91837 on Mon Jul 01, 2019 10:55 am, edited 1 time in total.
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Hargrim
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Re: Phosphorous Shells

Post#2 » Mon Jul 01, 2019 10:52 am

:lol: :lol: :lol:
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aa91837
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Re: Phosphorous Shells

Post#3 » Mon Jul 01, 2019 11:02 am

Hargrim wrote: Mon Jul 01, 2019 10:52 am :lol: :lol: :lol:
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Grunbag
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Re: Phosphorous Shells

Post#4 » Mon Jul 01, 2019 11:08 am

PS is exact mirror to TF
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Zod24
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Re: Phosphorous Shells

Post#5 » Mon Jul 01, 2019 11:10 am

Trashzilla wrong again!

abezverkhiy
Posts: 551

Re: Phosphorous Shells

Post#6 » Mon Jul 01, 2019 11:12 am

Cry more!
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

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Fixxer
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Re: Phosphorous Shells

Post#7 » Mon Jul 01, 2019 11:55 am

Grunbag wrote: Mon Jul 01, 2019 11:08 am PS is exact mirror to TF
Not exact mirror since Shells can't be cast while moving.... diffidently similar.

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Grunbag
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Re: Phosphorous Shells

Post#8 » Mon Jul 01, 2019 12:00 pm

Fixxer wrote: Mon Jul 01, 2019 11:55 am
Grunbag wrote: Mon Jul 01, 2019 11:08 am PS is exact mirror to TF
Not exact mirror since Shells can't be cast while moving.... diffidently similar.
Right , but it’s due to technical reason (the mortar is moving with you)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Hargrim
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Re: Phosphorous Shells

Post#9 » Mon Jul 01, 2019 12:05 pm

Grunbag wrote: Mon Jul 01, 2019 12:00 pm Right , but it’s due to technical reason (the mortar is moving with you)
:lol: :lol: :lol: destro bias 8-) 8-) 8-)
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Fixxer
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Re: Phosphorous Shells

Post#10 » Mon Jul 01, 2019 12:06 pm

I dot'n mean to be funny or something but,

Can't we change the animation some way to get that functionality?

Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !

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