Recent Topics

Ads

Patch notes 22/06/2019

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Asherdoom
Posts: 661

Re: Patch notes 22/06/2019

Post#101 » Sun Jun 23, 2019 7:24 pm

flintboth wrote: Sun Jun 23, 2019 7:18 pm "...for upcoming content releases..."

Can we have some clue about the final RvR design you are looking for ?
maybe land of the dead? :O
Image

Ads
dansari
Posts: 2524

Re: Patch notes 22/06/2019

Post#102 » Sun Jun 23, 2019 7:56 pm

Hargrim wrote: Sun Jun 23, 2019 5:40 pm
Greenbeast wrote: Sun Jun 23, 2019 5:28 pm Open a new zone when fort is under siege.
Today we started warband at 19:00 and 19:15 zpne is locked.
Now we are 3,5 groups of people who would like to play a rvr and we have nothing to do :D

http://www.returnofreckoning.com/forum/ ... 36#p365112
Yes, he's responding to you giving you feedback on how to improve it, since he has already experienced how the new system will look. Can't tell if sarcasm or..
<Salt Factory>

User avatar
Manatikik
Posts: 1249

Re: Patch notes 22/06/2019

Post#103 » Sun Jun 23, 2019 8:44 pm

Asherdoom wrote: Sun Jun 23, 2019 7:24 pm
flintboth wrote: Sun Jun 23, 2019 7:18 pm "...for upcoming content releases..."

Can we have some clue about the final RvR design you are looking for ?
maybe land of the dead? :O
Honestly having land of the dead be open 24/7 as the oasis from the Zerg would be dope. Especially during Forts when you can just go chill in a cool zone for fun and Killing without a need for blobs.
<Montague><Capulet>

User avatar
Hargrim
Developer
Posts: 2465

Re: Patch notes 22/06/2019

Post#104 » Sun Jun 23, 2019 8:47 pm

Manatikik wrote: Sun Jun 23, 2019 8:44 pm Honestly having land of the dead be open 24/7 as the oasis from the Zerg would be dope. Especially during Forts when you can just go chill in a cool zone for fun and Killing without a need for blobs.

That for sure would not cause zergs there.
Image

User avatar
Manatikik
Posts: 1249

Re: Patch notes 22/06/2019

Post#105 » Sun Jun 23, 2019 8:52 pm

Hargrim wrote: Sun Jun 23, 2019 8:47 pm
Manatikik wrote: Sun Jun 23, 2019 8:44 pm Honestly having land of the dead be open 24/7 as the oasis from the Zerg would be dope. Especially during Forts when you can just go chill in a cool zone for fun and Killing without a need for blobs.

That for sure would not cause zergs there.
If there’s no keeps or bo’s or chance at personal roll (aka afk loot) then there’s no incentive for WBs to be there, where would WBs even blob to? It’d be fine for small man groups and solo roamers. Don’t include the WC siege and it’s just a sandbox zone that’d be fun to roam in when nothing else is going on.
<Montague><Capulet>

User avatar
Hargrim
Developer
Posts: 2465

Re: Patch notes 22/06/2019

Post#106 » Sun Jun 23, 2019 9:08 pm

Manatikik wrote: Sun Jun 23, 2019 8:52 pm If there’s no keeps or bo’s or chance at personal roll (aka afk loot) then there’s no incentive for WBs to be there, where would WBs even blob to? It’d be fine for small man groups and solo roamers. Don’t include the WC siege and it’s just a sandbox zone that’d be fun to roam in when nothing else is going on.

I am skeptical because something like this doesn't happen right now in any of the other zones, be that pure PvE zones or locked RvR zones. I really, really doubt that desert sun will cause people to aimlessly roam the zone looking for fights.
Image

User avatar
Manatikik
Posts: 1249

Re: Patch notes 22/06/2019

Post#107 » Sun Jun 23, 2019 10:01 pm

Hargrim wrote: Sun Jun 23, 2019 9:08 pm
Manatikik wrote: Sun Jun 23, 2019 8:52 pm If there’s no keeps or bo’s or chance at personal roll (aka afk loot) then there’s no incentive for WBs to be there, where would WBs even blob to? It’d be fine for small man groups and solo roamers. Don’t include the WC siege and it’s just a sandbox zone that’d be fun to roam in when nothing else is going on.

I am skeptical because something like this doesn't happen right now in any of the other zones, be that pure PvE zones or locked RvR zones. I really, really doubt that desert sun will cause people to aimlessly roam the zone looking for fights.
Well it wouldn’t be locked for one. So you could still gain RR and medals from it; so when Fort is active people have to option to go out and have some fights.
<Montague><Capulet>

User avatar
Asherdoom
Posts: 661

Re: Patch notes 22/06/2019

Post#108 » Sun Jun 23, 2019 11:28 pm

i never played reail age of reckoning so i have no idea. what i saw is land of the dead was frikkin cool! :D
Image

Ads
User avatar
Fey
Posts: 768

Re: Patch notes 22/06/2019

Post#109 » Sun Jun 23, 2019 11:51 pm

Devs have better things to do right now. I'm sure the upcoming release of vanilla WoW will take a chunk of the player base. Devs are likely looking at how to assuage the loss. For example, releasing cities is probably not smart as you need a large player base to participate. Releasing Land of the Dead would be smarter as only the world boss needs a large player base to participate.

I don't know exactly, but these whine threads are a needless distraction.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

User avatar
Asherdoom
Posts: 661

Re: Patch notes 22/06/2019

Post#110 » Mon Jun 24, 2019 12:04 am

Fey wrote: Sun Jun 23, 2019 11:51 pm Devs have better things to do right now. I'm sure the upcoming release of vanilla WoW will take a chunk of the player base. Devs are likely looking at how to assuage the loss. For example, releasing cities is probably not smart as you need a large player base to participate. Releasing Land of the Dead would be smarter as only the world boss needs a large player base to participate.

I don't know exactly, but these whine threads are a needless distraction.
people in mmorpgs are ebb and flowing since 2004. Pop loss is expectable.
Image

Who is online

Users browsing this forum: No registered users and 19 guests