For those using SC's for xp (on the losing side) since quests are borked, this is major deterrent to queueing
In NA primetime, it's been like this for days...

Xaun wrote:...look at the rdps/mdps ratio too...
Could it not be changed to allow say the first 12 of each realm in the respective queues regardless of archtype, then provide pops to queued players based on archtype quotas?Azarael wrote:My theory on this is that the entry code checks the number of players currently in the scenario when determining whether a pop should be given to players queuing, instead of using the total, but I'm not sure right now.
As someone who regularly plays order (with an occasional jump to the dark side) I'm of the opinion that order tends to lean towards playing RDPS as a lot of strength gear is harder to come by, such as strength cloaks and rings, BQ helms (not that BQ helms are necessary, I'm just stating that, for example, WH/WL BQs have been elusive lately). I also think the issues with the melee, like you said, are also what pushes some people away, as well as Destro having, from what I've seen, more of a selection of tanks to guard the MDPS.TenTonHammer wrote:thats because ordo are all a buncha poncy gits who prance around as engies, sw's and bw's cause they know that they'll get rekt if they try to man fight destro![]()
In all honesty its dam frustrating on many levels how op RDPS is to MDPS atm firstly and mainly because mdps right now dont have the tools such as unstoppable to close in on rdps, certian snares like engie/mag cant be broken and compound that with the wonky melee ability registration against classes like sw who move a lot rather annoying (bonous points if your an annoying rp or zel who just kites around flash healing and you can never effectively stack debuffs on)
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