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Patch notes 15/06/2019

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zulnam
Posts: 756

Re: Patch notes 15/06/2019

Post#21 » Sat Jun 15, 2019 4:06 pm

Server improvements <3
Also more invader meds, nice!

Thanks team! Great work.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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Grunbag
Former Staff
Posts: 1881

Re: Patch notes 15/06/2019

Post#22 » Sat Jun 15, 2019 4:11 pm

Osred wrote: Sat Jun 15, 2019 1:49 pm Does the furious reprisal CD increase work even without a KD? Have I been pissing in the wind with this tactic the entire time :shock: ?
Yes it does . I mean it will work if the target has immune for KD but it won’t work if the target block/parry your KD for sure
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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ahzzag
Posts: 23

Re: Patch notes 15/06/2019

Post#23 » Sat Jun 15, 2019 5:04 pm

peterthepan3 wrote: Sat Jun 15, 2019 1:34 pm Will kills also contribute towards bags, or just the stuff you mentioned? Sucks if kills don't contribute, and only flagplay/prisoner evacuation does (unless 'winning' includes kills?)

Also: Alan who?
Alan Cartwright. Have to be an unknown Brother from Ben, Eric, Will, Adam and Joseph Francis.

Luth
Posts: 2840

Re: Patch notes 15/06/2019

Post#24 » Sat Jun 15, 2019 5:29 pm

Ototo wrote: Sat Jun 15, 2019 1:59 pm
Spoiler:
Hargrim wrote: Sat Jun 15, 2019 1:49 pm
zupaH wrote: Sat Jun 15, 2019 1:45 pm So we can expect balance changes around 2022?

Around 2222.
:D :lol: :D
Spoiler:
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Asherdoom
Posts: 661

Re: Patch notes 15/06/2019

Post#25 » Sat Jun 15, 2019 6:00 pm

viewtopic.php?f=83&t=32211

this is italian translation :D
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uanaka
Posts: 214

Re: Patch notes 15/06/2019

Post#26 » Sat Jun 15, 2019 7:31 pm

Can someone please clarify the new fort contribution? Do winners still get a +750 roll + contribution? Or is it all contribution based, so losers can get a bag?

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neutrino
Posts: 186

Re: Patch notes 15/06/2019

Post#27 » Sat Jun 15, 2019 8:43 pm

[Fortresses]

- Fortresses now have a contribution system. Taking flags, freeing prisoners and winning awards contribution.
- Winning a fortress now awards 2 more tokens.



4 things I'd like to see moving forward:
1. No more handing out gear on the luck of a roll. You have to work for it.
2. No more PVE only gear opportunities. A player playing a PVP-centric game should be able to get the same gear and not have chained PVE encounters. You could get wards in the retail game by purchasing the ward items with medallions. I didn't have to do Lost Vale to do TOVL.
3. Once someone already has the gear unlocked see if you can figure out how to prevent duplicate rolls. Get rid of the white bag crap - it's old and needs an update.
4. Focus on stability issues and not PVE. Fix the group and distance issues, fix lag, and bugs.
Home of Warhammer Drow "Old School"!

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Hargrim
Developer
Posts: 2465

Re: Patch notes 15/06/2019

Post#28 » Sat Jun 15, 2019 10:08 pm

neutrino wrote: Sat Jun 15, 2019 8:43 pm 2. No more PVE only gear opportunities. A player playing a PVP-centric game should be able to get the same gear and not have chained PVE encounters. You could get wards in the retail game by purchasing the ward items with medallions. I didn't have to do Lost Vale to do TOVL.
4. Focus on stability issues and not PVE. Fix the group and distance issues, fix lag, and bugs.

2. Luckily you can do ToVL even if you didn't do Lost Vale on RoR. As soon as it's implemented, that is.
4. Well, I focus on what I want and on what I can. In this case it's PvE. What other people do with their free time is their choice.
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Tesq
Posts: 5704

Re: Patch notes 15/06/2019

Post#29 » Sun Jun 16, 2019 12:02 am

Hargrim wrote: Sat Jun 15, 2019 10:08 pm
neutrino wrote: Sat Jun 15, 2019 8:43 pm 2. No more PVE only gear opportunities. A player playing a PVP-centric game should be able to get the same gear and not have chained PVE encounters. You could get wards in the retail game by purchasing the ward items with medallions. I didn't have to do Lost Vale to do TOVL.
4. Focus on stability issues and not PVE. Fix the group and distance issues, fix lag, and bugs.

2. Luckily you can do ToVL even if you didn't do Lost Vale on RoR. As soon as it's implemented, that is.
4. Well, I focus on what I want and on what I can. In this case it's PvE. What other people do with their free time is their choice.
What if someone wanna write in their free time skills chages complete with scripts and all and have the capacity for it? Any chance you (dev team) take those and move with balance change? Cuz for now it seems there is no one in the team doing it actively... or maybe there is.... if there is correct me; plus fell free indicating who is if i'm wrong.
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Natherul
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Re: Patch notes 15/06/2019

Post#30 » Sun Jun 16, 2019 6:32 am

Tesq wrote: Sun Jun 16, 2019 12:02 am
Hargrim wrote: Sat Jun 15, 2019 10:08 pm
neutrino wrote: Sat Jun 15, 2019 8:43 pm 2. No more PVE only gear opportunities. A player playing a PVP-centric game should be able to get the same gear and not have chained PVE encounters. You could get wards in the retail game by purchasing the ward items with medallions. I didn't have to do Lost Vale to do TOVL.
4. Focus on stability issues and not PVE. Fix the group and distance issues, fix lag, and bugs.

2. Luckily you can do ToVL even if you didn't do Lost Vale on RoR. As soon as it's implemented, that is.
4. Well, I focus on what I want and on what I can. In this case it's PvE. What other people do with their free time is their choice.
What if someone wanna write in their free time skills chages complete with scripts and all and have the capacity for it? Any chance you (dev team) take those and move with balance change? Cuz for now it seems there is no one in the team doing it actively... or maybe there is.... if there is correct me; plus fell free indicating who is if i'm wrong.
Someone is working on balance BUT we are moving from a system where one person makes unilateral decisions while involving the community more. And on top of this we also have our personal lives.

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