Recent Topics

Ads

Beginning Guilds for new players

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
lumberjackscoot
Posts: 2

Beginning Guilds for new players

Post#1 » Sun May 19, 2019 7:17 pm

I wanted to see if it would be possible to have a "Forces of Destruction" & "Forces of Order" Guilds that will auto invite players after they hit join the game for the first time or once they hit level 5 on there character.

This would help new players become part of the community and promote more group activity for early level game play. This guild should last from level 1, or 5, to level 16 where they will be automatically kicked from the guild and then prompted to look for there own guild.


I feel this will help new players stay engaged in the early levels of the game and promote them to make it to the T2+ RvR lakes and help them even find and locate there own guilds as they journey through the game.

Ads
User avatar
Quillog
Posts: 101

Re: Beginning Guilds for new players

Post#2 » Sun May 19, 2019 8:04 pm

This was a thing back on live, as far as I remember it wasn't terribly helpful. Most experienced players left it immediately, leaving a bunch of newbies with no clue behind.

It's better to look for a Guild in the Guild subforum, that way you meet experienced players and you get the benefits of a higher guild level.
Quilog: Squig Herder | Balver: Shaman | Moragor: Chosen | Drachdon: Marauder | Duzgat: Choppa | Aggerond: Magus | Rodira: Sorceress | Gozug: Black Orc | Lodariel: Disciple of Khain | Whikna: Zealot | Sorelia: Blackguard | Lindriel: Bitch Elf

Who is online

Users browsing this forum: No registered users and 7 guests