Recent Topics

Ads

Bloodfist weapon

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Maroe337
Posts: 20

Bloodfist weapon

Post#1 » Wed Mar 27, 2019 6:57 pm

WE's Blood fist weapon is 1.6 speed. WH is 2.2
The difference is big.
Many high rank WEs using bloodfist weapon all the time.
1.6 too fast.
I would like the following corrections.
ImageImage

Ads
Sulorie
Posts: 7461

Re: Bloodfist weapon

Post#2 » Wed Mar 27, 2019 7:47 pm

You still told us no reason why to change it. "The difference is big" is no argument.
Dying is no option.

User avatar
TenTonHammer
Posts: 3806

Re: Bloodfist weapon

Post#3 » Wed Mar 27, 2019 8:15 pm

Maroe337 wrote: Wed Mar 27, 2019 6:57 pm
Many high rank WEs using bloodfist weapon all the time.
i just looked through the armory sorting by RR rank and majority of WE's are using the 56 dps SC daggers or subjugator
Image

User avatar
bctakhy
Posts: 110

Re: Bloodfist weapon

Post#4 » Wed Mar 27, 2019 8:39 pm

That is cos it is a dagger, and the WH is a sword. Still slow compared with WE weapons in live.
Big diference is be able use 2 dmg procs like WH instead 1 like WE

User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: Bloodfist weapon

Post#5 » Wed Mar 27, 2019 8:53 pm

First of all I appreciate you noticing that there is a difference and bringing it up. I know this frustrates you, however something like this belongs on the bug tracker. Believe it or not there really isn't a dev bias against one realm or class versus another.

I'm currently in the process with the help of other members of the ROR team and savvy community members with smoothing out the way forward in terms of weapon scaling as we move past subjugator and the current SC weapons, so that we can provide you, the player, with more options for your builds and appearances to match and defeat the ever increasing power of your opponents gear.

A couple things to note: two weapons with the same DPS and different speed values will hit for the same total damage over the course of 10 seconds. A slower weapon will hit in bigger 'bursts' but will have a lower chance to trigger a proc over the same period of time as a faster weapon.

A slower (or higher value for the speed) will benefit greater from a speed increasing buff than a faster weapon (because 50% faster attacks on a 4.4 brings you to 2.2 =
reduction of 2.2, but 50% faster on a 2.0 brings you to 1.0 = which is only reduction of 1.0)

WE has 2 melee weapons it can *only* dish out AA damage when toe to toe, whereas a WH can deal AA damage while pursuing an enemy with the offhand ranged weapon, which leads me to believe this speed difference is an intentional difference between the two classes leftover from Mythics (now lost to the winds of harddrive rewrites) weapon scaling graphs. If you can provide more examples of semi-mirrored weapons across WE and WH, or provide any reasoning for or against these two weapons being brought to the same attack speed, it would help in the decision making process as to what to do with these two particular items and the creation of weapons moving forward.

TLDR; I'm looking into it and DPS is the factorial value, speed is not
Image

User avatar
Nidwin
Posts: 662

Re: Bloodfist weapon

Post#6 » Thu Mar 28, 2019 7:09 am

I actually would like to have the Bloodfist Makhaira speed changed to 3.2 s but I would settle for it to be changed to the standard 2.3 or 2.4.

https://www.returnofreckoning.com/armor ... e=Nidwincc

I also wouldn't mind to have the purple WE's PVE daggers speeds upped to 3s or 3.2s to give some diversity.
Nidwinqq used teabag Magus [Hysteria]

User avatar
Ugle
Posts: 590

Re: Bloodfist weapon

Post#7 » Thu Mar 28, 2019 7:33 am

They could reduce weaponspeed on smuggler and subj as they reduced dps respectivly imo
inactive

User avatar
anarchypark
Posts: 2085

Re: Bloodfist weapon

Post#8 » Thu Mar 28, 2019 8:07 am

NoRKaLKiLLa wrote: Wed Mar 27, 2019 8:53 pm
WE has 2 melee weapons it can *only* dish out AA damage when toe to toe, whereas a WH can deal AA damage while pursuing an enemy with the offhand ranged weapon,

correct me if i'm wrong.
off hand act like proc from main hand attack.
WH off hand AA only fire from main hand melee.
pistol have range for few skills, not AA.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Ads
User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: Bloodfist weapon

Post#9 » Fri Mar 29, 2019 6:05 am

You're right, wh doesn't auto attack ranged.
Image

Who is online

Users browsing this forum: Google [Bot] and 3 guests