Ignorant.
Patch Notes 23/03/2019
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Re: Patch Notes 23/03/2019
As mentioned couple of times -and after testing
SnB are not represented in small scale due to lack of on-demand CC on some classes (BG) and long CD on Punt. Mirroring punt CD (or even swapping cd with 2H) and removing Great weapon requirements on CC and even damage skills (BO) would help to remedy this and offer move viable specs. Offering more options instead of removing them is always more welcomed approach.
Notion that 2H tanks are picked because of the damage they offer is false, you can run damage SnB same way you can run 2H. 2H tanks were played due to them having more viable control (thats what tanks do) and if specced correctly decent survivability,
Couple of tanks were designed from the start as 2H - Swordmaster comes to mind as biggest example, they even have extra avoidance channel skill to 2H.
From what I have seen majority of tanks who play in groups swapped to SnB and fights are longer and overall less kills are happening.
Otherwise good change to AoE which seems to be forgotten in this major reaction to major change. Fort takes might be extremely hard in prime time tho.
SnB are not represented in small scale due to lack of on-demand CC on some classes (BG) and long CD on Punt. Mirroring punt CD (or even swapping cd with 2H) and removing Great weapon requirements on CC and even damage skills (BO) would help to remedy this and offer move viable specs. Offering more options instead of removing them is always more welcomed approach.
Notion that 2H tanks are picked because of the damage they offer is false, you can run damage SnB same way you can run 2H. 2H tanks were played due to them having more viable control (thats what tanks do) and if specced correctly decent survivability,
Couple of tanks were designed from the start as 2H - Swordmaster comes to mind as biggest example, they even have extra avoidance channel skill to 2H.
From what I have seen majority of tanks who play in groups swapped to SnB and fights are longer and overall less kills are happening.
Otherwise good change to AoE which seems to be forgotten in this major reaction to major change. Fort takes might be extremely hard in prime time tho.
Magus / BG
Re: Patch Notes 23/03/2019
Spoiler:
Duis - Chosen 79
Tobiasx - KotBS 70
Tobiasx - KotBS 70
Re: Patch Notes 23/03/2019
He also forgot that dps healers build intelligence, while 2h tanks can build whatever they feel like, for example 1000+ Toughness.
He's comparing build path to a weapon choice, its ridiculous.
Orkni 85+ (in-game Grock is not me...)
Re: Patch Notes 23/03/2019
The fairytale, that equipping a 2H weapon automatically means a huge damage increase, still circulates; this wrong assumption was the base for changing the guard ability. This could have been tested/deducted and revealed as wrong in 5-10 minutes even by someone with dyscalculia, possessing only a minimal talent in logical thinking and some basic knowledge about the game.
Nonetheless, some people still believe in it and feel that it is a positive change.
Nonetheless, some people still believe in it and feel that it is a positive change.
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- Posts: 45
Re: Patch Notes 23/03/2019
Not sure if anybody else has done the basic math on this one since I cba to read through the entire thread, but this actually more than a 50% nerf
Say if your guardee has 1000 health, normal guard increases their effective HP to 2000. With only a 25% damage shift, that effective HP drops to 1333. ie, it's only a 33% increase to effective HP (or 1/0.75)
That's a 66% nerf to THE most basic function of being a tank in this game, simply for having the audacity to equip a 2h. The effect is so laughably small that it's questionably worth guarding pugs if you have any question as to their capability or target selection
It would be interesting if Focused Offence was buffed to make it worth using with this added to it(similar to Divine Fury for healers), but such a massive nerf to something that was a total nonissue makes absolutely no sense
The people saying that 2h tanks aren't tanks are misguided. Even though you put on a 2h, your role is still to protect your teammates and keep them alive, provide useful CC and buffs/debuffs, and be the person on the objective. Putting the 2h on just lets you provide more assist damage in exchange for survivability(esp in RvR). It doesn't change the fact though that the above are your primary roles, and that even if you try to go full DPS you won't come close to their damage output (Unless you're a SM, maybe)
The penalty of using a 2h while guarding has always been there...being unable to block the incoming guard damage means you're going to die faster or possibly have to drop guard to stay alive
Regarding 2h being better than SnB in small group PvP, I really fail to see what's wrong with that, especially given that 2h is pretty bad in RvR. It's called build diversity. Different specs are supposed to be good at different things. That's a good thing. This is like nerfing BW AoE because the single target ones aren't getting high enough contribution scores in RvR
Even if you think SnB needs to be made better in small engagements, then why not just buff SnB? This is a totally lazy solution and doesn't improve the usefulness of SnB at all
This change is short sighted and just completely guts the ability to play a 2h TANK. Now your choice is either deftard SnB(assuming your class has a viable SnB build that is) or useless wannabe DPS with higher armour values
Say if your guardee has 1000 health, normal guard increases their effective HP to 2000. With only a 25% damage shift, that effective HP drops to 1333. ie, it's only a 33% increase to effective HP (or 1/0.75)
That's a 66% nerf to THE most basic function of being a tank in this game, simply for having the audacity to equip a 2h. The effect is so laughably small that it's questionably worth guarding pugs if you have any question as to their capability or target selection
It would be interesting if Focused Offence was buffed to make it worth using with this added to it(similar to Divine Fury for healers), but such a massive nerf to something that was a total nonissue makes absolutely no sense
The people saying that 2h tanks aren't tanks are misguided. Even though you put on a 2h, your role is still to protect your teammates and keep them alive, provide useful CC and buffs/debuffs, and be the person on the objective. Putting the 2h on just lets you provide more assist damage in exchange for survivability(esp in RvR). It doesn't change the fact though that the above are your primary roles, and that even if you try to go full DPS you won't come close to their damage output (Unless you're a SM, maybe)
The penalty of using a 2h while guarding has always been there...being unable to block the incoming guard damage means you're going to die faster or possibly have to drop guard to stay alive
Regarding 2h being better than SnB in small group PvP, I really fail to see what's wrong with that, especially given that 2h is pretty bad in RvR. It's called build diversity. Different specs are supposed to be good at different things. That's a good thing. This is like nerfing BW AoE because the single target ones aren't getting high enough contribution scores in RvR
Even if you think SnB needs to be made better in small engagements, then why not just buff SnB? This is a totally lazy solution and doesn't improve the usefulness of SnB at all
This change is short sighted and just completely guts the ability to play a 2h TANK. Now your choice is either deftard SnB(assuming your class has a viable SnB build that is) or useless wannabe DPS with higher armour values
Re: Patch Notes 23/03/2019
Can't cause we have to play boring snb-speccguys just stop and play the game
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Re: Patch Notes 23/03/2019
Spoiler:
"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: Patch Notes 23/03/2019
Spoiler:
Orkni 85+ (in-game Grock is not me...)
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