Same for zealot. 2% heal crit. chance on invader instead of 9 on vanq.
No thanks.
I'm not going to go into the minutia of how it could matter, unless you need me to. Obviously it's not essential as healers have been operating just fine on this server without the extra range from invader.Sulorie wrote: ↑Sat Mar 09, 2019 10:04 pm10ft more range doesn't matter at all. It's not like it's important for healers to be able to detaunt a targets (e.g. rdps) before they can hit them or to res/heal someone a split second earlier as you are always in range, when playing in a group.
As bonus doesn't seem to be final I will be patient.
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