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Suggetion about the altdorf scenario NPC

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Antonis1
Posts: 6

Suggetion about the altdorf scenario NPC

Post#1 » Sun Mar 03, 2019 7:44 pm

I think that this NPC we deliver the quest of scenarios in altdorf would be nice if it was inside
every scenario :)
Suggestion : if its not problem put that npc in every scenario so we can deliver the quests without its need it to fly in city

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wargrimnir
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Re: Suggetion about the altdorf scenario NPC

Post#2 » Sun Mar 03, 2019 8:05 pm

Scenario turn-in is at the capital city intentionally. It gives players a place to congregate, maybe form groups, maybe uh talk to each other. To a smaller degree, players that run scenarios back to back aren't popping in and disappearing from the lakes which does affect AAO at times and ruins muh immersion.
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Natherul
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Re: Suggetion about the altdorf scenario NPC

Post#3 » Mon Mar 04, 2019 6:09 am

another reason why it was moved to capital was also that when a SC win happens you dont have to get a pop into the same SC to turn it in, especially if the list of available SC rotate

Antonis1
Posts: 6

Re: Suggetion about the altdorf scenario NPC

Post#4 » Mon Mar 04, 2019 2:55 pm

The reason i suggest that, is when you get the pop for a scenario you already won and quest is completed, you need to fly to capital deliver and then go back to the location you were. For example you are farming for mats for potions or other craft and you have que for a scenario ...you win it you have to go back deliver it in capital and then go back to farm spot. But both replies you said have good points :) My point is realtime players lose on traveling if they wanna que for scenarios and also use the pve and openrvr and that not all are at endgame phase.

Antonis
Posts: 5

Re: Suggetion about the altdorf scenario NPC

Post#5 » Tue Mar 05, 2019 8:31 am

wargrimnir wrote: Sun Mar 03, 2019 8:05 pm Scenario turn-in is at the capital city intentionally. It gives players a place to congregate, maybe form groups, maybe uh talk to each other. To a smaller degree, players that run scenarios back to back aren't popping in and disappearing from the lakes which does affect AAO at times and ruins muh immersion.
maybe my first post need correction because of my english was missunderstood , i mean to add this npc of scenarios at every scenario also ,not to delete it from capitals

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Fixxer
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Re: Suggetion about the altdorf scenario NPC

Post#6 » Tue Mar 05, 2019 8:33 am

I have to agree with the reasons both Devs are saying but i also do scenarios while farming and i get loads of completed quests... I am not sure if Antonis 1 suggestion is good or not for the long run, but definitely would be useful to some, but i would say that if you considering that, not to remove the NPC from Altdorf but to add the ability to deliver in the quest giver NPC in the scenarios as an additional option.

Sulorie
Posts: 7460

Re: Suggetion about the altdorf scenario NPC

Post#7 » Tue Mar 05, 2019 11:58 am

The thought, that sc players meet at a centralized place in order to reduce barriers in forming groups is a nice one but this isn't used by players at all. You have much better chances finding people via chat.
We have actually 2 opposing arguments here. SC players mess with aao, as a number of players enters and leaves rvr zone frequent. One could argue, that this happens on both sides, so the effect might be not as big as assumed.
The other argument is from player perspective, that playing sc with sometimes long queue times is a huge annoyance, when you have to go back to city to not "waste" potential sc win rewards.
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