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Status of the Choppa ?.

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Diggot
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Posts: 62

Re: Status of the Choppa ?.

Post#21 » Mon Feb 18, 2019 2:27 pm

wargrimnir wrote: Sun Feb 17, 2019 11:20 pm Choppa is fine.
Through all my years gaming, i have learned that any reply like that, is just a cheap way to try and
sweep glaring issues under the rug and pretend they don't exist.
If Choppas are "fine", then why are they considered free kills by order and a constantly worst option for mdps ?.

I'd like to see you take a choppa with similar gear & skill against a WL, WH or Slayer 1v1 and tell me they are fine.

And if Choppa only shines with a pockethealer and guard, then you have to give the WL the same.

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Asherdoom
Posts: 661

Re: Status of the Choppa ?.

Post#22 » Mon Feb 18, 2019 2:34 pm

Diggot wrote: Mon Feb 18, 2019 2:27 pm
wargrimnir wrote: Sun Feb 17, 2019 11:20 pm Choppa is fine.
Through all my years gaming, i have learned that any reply like that, is just a cheap way to try and
sweep glaring issues under the rug and pretend they don't exist.
If Choppas are "fine", then why are they considered free kills by order and a constantly worst option for mdps ?.

I'd like to see you take a choppa with similar gear & skill against a WL, WH or Slayer 1v1 and tell me they are fine.

And if Choppa only shines with a pockethealer and guard, then you have to give the WL the same.
because he is either order main char or never even clicked choppa in character creation screen at all :)
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Tesq
Posts: 5713

Re: Status of the Choppa ?.

Post#23 » Mon Feb 18, 2019 2:54 pm

you just have to compare different skill in every position to just realize the issue at hand, also if slayer may edge something over choppa this does also not mean that slayer are fine as they are... both classes have builds that should be label as "working and core" and are instead not working as intended......

both classes need aoe build fixing post live aoe nerf for exemple & rage build fix

shurgle shoulders and say everything is fine dont make everything "fine" ppl will still play classes by ignorance of the problems or just because they dont care but this dont make problem vanish ......moreover with balance forum being a joke the whole process is impossible but saying "everything fine " dont make it fine......

just be true about things and say it wont be fix ever even if is not fine deal with it, destru revolve around whole different balance and order his own aswell... it's more realistic that way....
Last edited by Tesq on Mon Feb 18, 2019 2:56 pm, edited 1 time in total.
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TenTonHammer
Posts: 3806

Re: Status of the Choppa ?.

Post#24 » Mon Feb 18, 2019 2:55 pm

Asherdoom wrote: Mon Feb 18, 2019 2:14 pm i never played choppa myself (i play mara) but for what i saw they are basically a free kill for order unless a dedicated healer sits on them with a tank spam guarding.... aka not even worth the effort to keep him alive.
Roaming Choppa's on live could be really scary if he got on you with wot rules? and you had tactics like jagged edge whose damage scaled with choppa's rage

but RoR works differently here so jagged edge isnt viable here anymore and with out the ultra defensive rr100 sets Wot rules isnt fessible either
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Asherdoom
Posts: 661

Re: Status of the Choppa ?.

Post#25 » Mon Feb 18, 2019 2:56 pm

TenTonHammer wrote: Mon Feb 18, 2019 2:55 pm
Asherdoom wrote: Mon Feb 18, 2019 2:14 pm i never played choppa myself (i play mara) but for what i saw they are basically a free kill for order unless a dedicated healer sits on them with a tank spam guarding.... aka not even worth the effort to keep him alive.
Roaming Choppa's on live could be really scary if he got on you with wot rules? and you had tactics like jagged edge whose damage scaled with choppa's rage

but RoR works differently here so jagged edge isnt viable here anymore and with out the ultra defensive rr100 sets Wot rules isnt fessible either
a.k.a they rendered the cals a free kill. Hell i can even solo it with my engineer in melee as kegsniper specced engie XD
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Cimba
Posts: 376

Re: Status of the Choppa ?.

Post#26 » Mon Feb 18, 2019 3:04 pm

Diggot wrote: Sun Feb 17, 2019 10:56 pm Started playing RoR a few days ago and during this time, i have spoken to several players
ingame about the status of the Choppa. And the general opinion is that this class is more
or less broken because it apparently only has 1 viable build - compared to it's mirror - the slayer,
which has multiple viable builds and is far superior at its task as hand.. to kill .
Do you mean viable in the sense that the abilities work or that they do something actually useful? For later one, I have a hard time coming up with more than one viable build for slayer.

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Panzerkasper
Posts: 589

Re: Status of the Choppa ?.

Post#27 » Mon Feb 18, 2019 3:26 pm

peterthepan3 wrote: Mon Feb 18, 2019 1:15 pm Buffhead - Trackers - Hostile - Add - 'Rampage'

As soon as you see it appear, move away from the Slayer/shatter it if tank.

Use any interrupts you have when he does his self-healing.

People talk about getting killed by solo slayer, yet standing in his face when he has Rampage activated is just asking for a fun time. Also, Slayer will kill certain classes more than they can kill him in 1v1....such is life.
Good call, running away from a class that basically has two charges and a snare with 5 sec downtime.

See this is the problem with Rampage, not only is an ability to completly ignore a vital part of damage negating mechanic of the game it also enables the slayer to mostly ignore STR and going for WS. The raw damage increase comes from the mechanic and the armor bypass does the rest, but wait there is more to that: a massive boost in parry.

Shattering the Buff is pure luck and even if you shatter gets through, if he's smart he buffed himself with Even the Odds beforehand so Rampage stays on for atleast another 5 sec.
Try getting behind a backpaddling slayer, good luck with that...

Saying the "Choppa is fine" depends on the point of view. I often think to myself is the Choppa is fine and the Slayer is broken or if the Slayer is fine and the Choppa is s*** :?
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Diggot
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Re: Status of the Choppa ?.

Post#28 » Mon Feb 18, 2019 3:44 pm

Panzerkasper wrote: Mon Feb 18, 2019 3:26 pm Saying the "Choppa is fine" depends on the point of view. I often think to myself is the Choppa is fine and the Slayer is broken or if the Slayer is fine and the Choppa is s*** :?
Ye i'm not asking for Choppas to be a one-man army, i just them to get balanced to the point where
there is actual facts to support when someone says they are fine.

An Archmage being able to put DoT's on a choppa, heal himself while the choppa slowly dies.. that's NOT "fine".

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CountTalabecland
Posts: 1030

Re: Status of the Choppa ?.

Post#29 » Mon Feb 18, 2019 4:47 pm

Choppa and Slayer both have equally bad survivability outside of self-heal being easier to land with Rampage, but that only matters against classes with block/parry that your are fighting in melee.

All this destro salt is coming from dest mdps who get killed by rampage as it only applies to classes with block/parry and any solo roamer tank should be able to outlast most any solo choppa/slayer (apart from the really good ones). So why won’t dest here own up and say they are referring to fighting Slayers on their mdps. Because rampage only helps deal damage on classes that block/parry which means the Slayer is already targeting mdps and tanks who can mitigate much of that physical dmg with armor. In wb play, sorry but rampage just doesn’t matter that much since Slayers should be pushing backline squish anyways. If your gripe with rampage is for solo play then preface your whine with that information.

Rampage also exhausts rage, so depending on the Slayer’s build, activating it is a damage gimp unless Slayer takes anti-exhaust tactics. Which have their own major implications. I also suspect people AoE or throw weapons at Slayer before melee range and stupidly build his rage early so he can pop 20 sec rampage before he even reaches you and starts building to yellow again

As Peter said, if either a Slayer or Choppa can pull off a channeled self-heal in 1v1 you are doing something wrong bc it is so easy to interrupt. Also, trying to 1v1 kite lords is just as hard wih Slayer as Choppa. I’m not even against giving Choppa rampage, just tired of hearing that it is this god tier ability. Is it good, yes. Does it have its counterplay and limitations like every other ability in the game, yes.
Last edited by CountTalabecland on Mon Feb 18, 2019 4:55 pm, edited 1 time in total.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Sulorie
Posts: 7461

Re: Status of the Choppa ?.

Post#30 » Mon Feb 18, 2019 4:50 pm

Diggot wrote: Mon Feb 18, 2019 3:44 pm
Panzerkasper wrote: Mon Feb 18, 2019 3:26 pm Saying the "Choppa is fine" depends on the point of view. I often think to myself is the Choppa is fine and the Slayer is broken or if the Slayer is fine and the Choppa is s*** :?
Ye i'm not asking for Choppas to be a one-man army, i just them to get balanced to the point where
there is actual facts to support when someone says they are fine.

An Archmage being able to put DoT's on a choppa, heal himself while the choppa slowly dies.. that's NOT "fine".
It is fine. You decided to enter pvp solo without backup healing in a game centered around groups.
Dying is no option.

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