I remember from WAR that many addons were frowned upon by some players and holeheartedly
supported by some. Then there were addons which were outright cheat-programs like NB.
Personally i consider any addons which:
1) Shows buffs & debuffs on target.
2) Enables/disables use of abilities depending on targets buffs.
3) Allows for macroing abilities for auto-activation when allowed.
: are addons that should be considered an outright cheat and a bannable offense.
Addons that basically hands you important information about an enemy player
in a pvp-focused game shouldn't be allowed since it gives the player a HUGE advantage.
So what is the standpoint of such addons, according to the devs/GMs/people in charge of RoR ?.
Standpoint on addons ?.
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- peterthepan3
- Posts: 6509
Re: Standpoint on addons ?.
Only NB has come under scrutiny (rightly so). All other addons are fair.Diggot wrote: Fri Feb 15, 2019 11:50 am I remember from WAR that many addons were frowned upon by some players and holeheartedly
supported by some. Then there were addons which were outright cheat-programs like NB.
Personally i consider any addons which:
1) Shows buffs & debuffs on target.
2) Enables/disables use of abilities depending on targets buffs.
3) Allows for macroing abilities for auto-activation when allowed.
: are addons that should be considered an outright cheat and a bannable offense.
Addons that basically hands you important information about an enemy player
in a pvp-focused game shouldn't be allowed since it gives the player a HUGE advantage.
So what is the standpoint of such addons, according to the devs/GMs/people in charge of RoR ?.
Showing buffs and debuffs on target is actually an integral part of many other MMOs (as in, buffs/debuffs above nameplates), so it's no surprise that most people who play RoR competitively use buffhead to make up for the fact that WAR (for some strange reason) doesn't have this option.

Re: Standpoint on addons ?.
One of the type of addons i'm highly against are the ones that
allows for advanced macros that reads your opponents buffs and
disables or enables the use of certain skills automatically in the macro
which in turn prevents the player from putting a skill on CD eventho
the target itself was immune to the ability.
Let's say that your target is immune to disarm, and you have disarm in
your macro. The addon would "read" that the target is immune to disarm
and prevent the skill from activating in the macro.
These types of addons basically allows the player from putting all their
abilities on 2 buttons and spam them, without consequezes or fear
of wasting the use of important abilities.
allows for advanced macros that reads your opponents buffs and
disables or enables the use of certain skills automatically in the macro
which in turn prevents the player from putting a skill on CD eventho
the target itself was immune to the ability.
Let's say that your target is immune to disarm, and you have disarm in
your macro. The addon would "read" that the target is immune to disarm
and prevent the skill from activating in the macro.
These types of addons basically allows the player from putting all their
abilities on 2 buttons and spam them, without consequezes or fear
of wasting the use of important abilities.
Re: Standpoint on addons ?.
That would be one of the reasons NB is on the short list of addons that given a chance, broken.Diggot wrote: Fri Feb 15, 2019 12:13 pm One of the type of addons i'm highly against are the ones that
allows for advanced macros that reads your opponents buffs and
disables or enables the use of certain skills automatically in the macro
which in turn prevents the player from putting a skill on CD eventho
the target itself was immune to the ability.
Let's say that your target is immune to disarm, and you have disarm in
your macro. The addon would "read" that the target is immune to disarm
and prevent the skill from activating in the macro.
These types of addons basically allows the player from putting all their
abilities on 2 buttons and spam them, without consequezes or fear
of wasting the use of important abilities.
Re: Standpoint on addons ?.
if you use nb like that:
Apply cc if target is not affected by unstoppable i bet my money that you still will get scrubbed.
Especially if you buff unstoppable with a disarm while having a tank next to you with a 3sec kd (which really hard ccs the target). (even with target class check enabled).
Imo you make better cc decisions manually by far.
Its not hard to add an aura checker for unstoppable and immovable and use cc in a way better fashion (silence secondary target aka healer) before applying burst.
What makes a difference is that you can implement on mara as an example perfect use of gutripper, guillotine and so on, so conditionals which normally require you to pay attention.
What's also too good is that you can basically script your dps rotation including debuffs, instants, hardcasts in one rotation and the addon makes "close" to perfect rotations if you script proper.
Close to perfect because the addon needs a quarter second to realize you standing still (mostly affects casters, but that way you can pay full attention to positioning, kiting etc.)
Not saying NB is not borderline, but the example given a top is pretty meh.
Idc pretty much if nb leaves the game, would be redundant imo.
The buff and debuff tracking is essential however, standard ui is just terrible in that regard. (it adds that feature already, showing buffs and debuffs, but in an unsorted, unaccessible way with 0 overview).
Apply cc if target is not affected by unstoppable i bet my money that you still will get scrubbed.
Especially if you buff unstoppable with a disarm while having a tank next to you with a 3sec kd (which really hard ccs the target). (even with target class check enabled).
Imo you make better cc decisions manually by far.
Its not hard to add an aura checker for unstoppable and immovable and use cc in a way better fashion (silence secondary target aka healer) before applying burst.
What makes a difference is that you can implement on mara as an example perfect use of gutripper, guillotine and so on, so conditionals which normally require you to pay attention.
What's also too good is that you can basically script your dps rotation including debuffs, instants, hardcasts in one rotation and the addon makes "close" to perfect rotations if you script proper.
Close to perfect because the addon needs a quarter second to realize you standing still (mostly affects casters, but that way you can pay full attention to positioning, kiting etc.)
Not saying NB is not borderline, but the example given a top is pretty meh.
Idc pretty much if nb leaves the game, would be redundant imo.
The buff and debuff tracking is essential however, standard ui is just terrible in that regard. (it adds that feature already, showing buffs and debuffs, but in an unsorted, unaccessible way with 0 overview).
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- saupreusse
- Former Staff
- Posts: 2648
Re: Standpoint on addons ?.
You would break the games only way to make up for its horribly broken and unfinished user interface if you were to remove addons like buffhead or enemy. The devs support buffhead and would like to integrate it into the game. Thats why the ror download came with buffhead preinstalled not too long ago. Its unreasonable to claim this addon should be removed.
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- roadkillrobin
- Posts: 2773
Re: Standpoint on addons ?.
The substantial things you could do on NB is something you can do on a macro keyboard anyway with some cleaver programing using the ICD as programing mechanic. Gutting NB would make macroing skills a economical factor. There wouldn't be a need of either If the skill system and class mechanics were better developed.

Re: Standpoint on addons ?.
A legendary player said it the best, so instead of just rephrasing i'll give it straight from the source:
Spoiler:
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